Jupiter_Shrooms
Member
Is anyone here using Unity to make a 2D-tile based game?
I'm trying to figure out how to do large 2D tile maps, but most tutorials I've been able to find encourage using a separate game object per tile, and that seems like it could get inefficient really fast. Ideally, I'd like to just use one canvas and draw tiles to it during run-time.
2D toolkit catches my eye, but I'd like to know what their solution is to 2D tilemaps before I pay the price. So yeah, anybody?
I'm trying to figure out how to do large 2D tile maps, but most tutorials I've been able to find encourage using a separate game object per tile, and that seems like it could get inefficient really fast. Ideally, I'd like to just use one canvas and draw tiles to it during run-time.
2D toolkit catches my eye, but I'd like to know what their solution is to 2D tilemaps before I pay the price. So yeah, anybody?