Congrats Noogy! Also check your PMs when you get a chance!
So I've been thinking about something and I could really use some feedback.
I released a game (Cook, Serve, Delicious) about two years ago, and have been steadily improving it since. The price has always been $10 on PC, and I participate in very few sales. The lowest it's ever been is $2.49 for the Steam Winter sale for six hours. Other than that, just a few 30-60% off sales every now and then, and only bundled once with Humble.
I say all this because I always feel that pricing is vitally important to any game. You have to respect your game and audience with a price point you feel the game is worth, and not slash it down to $1 sales only months later.
I'm about to launch a huge patch for the game that will add a ton of modes for free. I'm wondering that with these new modes, there's a ton more value to the game, and I feel it deserves a better price point, from $9.99 to $12.99. At the same time I dunno how well that will go over. I mean, current owners won't be penalized in any way. This isn't DLC. But at the same time this patch adds a LOT to what's already there. Plus it gets the pricing ready for a possible console release.
Have any of y'all raised the price of your game before? Or seen other games do it? What do you think?