Seriously, guys, that's a recording studio, I pay 740 a month in rent in Los Angeles
Bhahaha, I thought it was obvious but yeah, Feep should be excluded from our special club of professionally poor people .
Seriously, guys, that's a recording studio, I pay 740 a month in rent in Los Angeles
Dammit AshodinSo your house is the recording studio!
Wait, Feep lives in a recording studio? Holy shit
What if it was the other way around?
Feep has a recording studio living around him.
Thanks for the info!
As others have said, what determines the success of a thread there seems to be pretty hard to pinpoint, but I'd still say to keep at it, if for no one else's sake than your own - organizing your thoughts and presenting them can be useful from a design standpoint, too, as you get a clearer viewpoint of what's done, what's to do, and how to do it!
$740 rent in LA? doesn't that mean you live in a shoebox? how'd you fit that studio in a shoebox?
I'm in a nice townhome in Burbank, noob! I have three roommates but they're all lovely.$740 rent in LA? doesn't that mean you live in a shoebox? how'd you fit that studio in a shoebox?
I'm in a nice townhome in Burbank, noob! I have three roommates but they're all lovely.
I'm in a nice townhome in Burbank, noob! I have three roommates but they're all lovely.
He rented out the studio because Wil Wheaton ain't no dummy
Does anyone know of any good places to get sprite sheets/tile sets? I don't have an artist for my project currently and I want some place holder stuff.
he's using construct2
Correct! Today is moon rover day! Plus more work on secret letters.
Woah. I've used Construct2 a little in the past, but I thought it was quite restricted. The game looks amazing.
Hey thanks! I'm really trying to see how hard I can push the game without getting huge FPS drops.
well as long as you aren't targeting mobile lol. it should be fine. but if you really want to. animate the background. and add a day/night cycle to change difficulty because everyone loves that in a game.
Using the power of 2 for all textures? Unity has issues if textures aren't scaled properly before import. I had the same issue when I started. You will get a warning message in the inspector pane for your texture if it isn't a power of 2 and can't compress properly. Just watch for the warning and it will let you know if it can't compress properly.Texture compression just bit me in the ass: trying to extract a color from a texture and as a test I did 6 circles with the red value being exactly 1 above the previous (<1,0,0> <2,0,0>...) and half of them would return the same color until I changed the format to Truecolor.
Glad I caught that early before I tore my hair out.
Finally getting a hang of unity though. Slowly but surely.
Using the power of 2 for all textures? Unity has issues if textures aren't scaled properly before import. I had the same issue when I started. You will get a warning message in the inspector pane for your texture if it isn't a power of 2 and can't compress properly. Just watch for the warning and it will let you know if it can't compress properly.
It's as flexible as you can make it... here's some things I've made in it (I do generally go for a more pixelly(?) style though:Woah. I've used Construct2 a little in the past, but I thought it was quite restricted. The game looks amazing.
Woah. I've used Construct2 a little in the past, but I thought it was quite restricted. The game looks amazing.
Ahhhhh I understand now. You mentioned getting comfy with Unity and one of the things that got me was power of 2 textures haha. I see what you mean. I usually don't set any of the texture/sprite work up anymore so I'm not 100% on that end of Unity.It's not necessarily a compression issue with actually compressing the texture, unity does that just fine. It doesn't throw any errors. It's the compressed picture that causes issues. Here is what I mean:
These are all different shades of red, technically <r,g,b>
<1,0,0><2,0,0><3,0,0><4,0,0><5,0,0><6,0,0>
so clicking on each area should produce 1, 2, 3, 4, 5, 6
However under compression here are the values I get when I click on each circle, left to right
This is what I get when I use the uncompressed version.
Seems to be a lossy compression to me, not that it would be an issue 99.9% of the time.
Your work is stunning, Pehesse. Everything is looking sublime!Another crosspost out of the Screenshot saturday thread - and yes, this is yet another 2D game made with Construct!
Kind of a tribute to continue screens of 2D fighters, this actually allows you to escape a match you've failed and keep going through the calendar to hopefully power up some more and come back with a vengeance later down the line. Or if you think you can beat the match right now, you can always take the loss and reload!
I finally have my game Last Knight fully released on Steam and I made low poly stylized intro for it which I now also use as the release trailer:
http://www.youtube.com/watch?v=UoBhmJC8iQE
Here it is on Steam: http://store.steampowered.com/app/262210
Your work is stunning, Pehesse. Everything is looking sublime!
Thanks a lot :-D I'm just glad you guys like how it's turning out.
Here's a preview/first draft/WIP thing of the next character:
The longest and hardest part is always to determine the general movement style for the character... feels like I'm starting back from square one each time, but I should hopefully pick up some speed after a couple :-D
Ahh, right. Deadline's in two weeks, right? I need to get something ready too by then.I'm in crunch mode right now, getting ready to submit to IGF...anyone else in IGF crunch mode?
Ahh, right. Deadline's in two weeks, right? I need to get something ready too by then.
ncie work -- how many characters you planning on having? christ this sounds like a tough project for one person. so many frames.
do the characters have different fighting styles and martial arts and stuff? does anything go?
As far as their fighting styles, it's a bit of everything :-D I didn't want to stick too close to anything real, so I do stuff that's more related to the characters personalities, than to actual fighting styles.
Working on the demo for my game right now, feels so weird to take things away and disable them. haha
How about whatever style this is?
Thanks!Congrats! That was a really well put together trailer, did you make that? What software did you use? Would have been nice to see a few shots of gameplay in there, but I get that launch trailers are meant to be a bit more splashy.
WHEEE THIS IS HOW MOON ROVERS WORK RIGHT GUIZ
WHEEE THIS IS HOW MOON ROVERS WORK RIGHT GUIZ