Yeah, legibility hasn't proven to be an issue really, but I can't say that I'm happy with how the text works.Especially on cards, especially on cards that small, you want a nice clear serif font that is legible as much as possible. The curved nature of the font on your cards makes it a bit too much to read. A nice angular font should work.
Crossposting from the sadly a bit inactive Screenshot Saturday Thread:
Ancestory:
[/IMG]http://abload.de/img/ancestoryshot3_7206hrul.jpg[/IMG]
Do you agree that our font looks way too much like Comic Sans and doesn't really reflect the rest of the style that well? We still have a few 'yes' votes for the font even though the majority agrees that it doesn't work as well as feedback being against the font, but I'd love to hear your thoughts as well.
Looks cool!Messing around with level editing.
Every new level I placeholder all the stuff in the level so you'll see unedited stuff like the clipping.
Animating the titan in engine for our game our game Red Cobra.
A bit unrelated (kinda, sorta) - anyone mind glancing at my site to let me know what you all think of it? Worked on a quick redesign today. I really need to start updating this fucker more: http://www.absinthegames.com
A bit unrelated (kinda, sorta) - anyone mind glancing at my site to let me know what you all think of it? Worked on a quick redesign today. I really need to start updating this fucker more: http://www.absinthegames.com
A bit unrelated (kinda, sorta) - anyone mind glancing at my site to let me know what you all think of it? Worked on a quick redesign today. I really need to start updating this fucker more: http://www.absinthegames.com[/url[/..."] [IMG]http://i.imgur.com/7N3YzGcl.jpg[/IMG]
I whipped that up in less than five minutes so it's not ideal (personally I would make the main content area wider so you can fit a bit more info on screen, and I'm also not sold on the gradient), but it should give you an idea about what I mean. That does not take into account the nav issue, etc.
Alternatively, if you want to keep the free-floating buttons, I would add slightly rounded corners to them. In general, free-floating square buttons that close together don't look super-great.
Anyway, that's my two cents. Otherwise, I think it looks pretty good.
Animating the titan in engine for our game our game Red Cobra.
Oh nice, congrats!Well, I finally released the mobile game I was working on with a friend! It's a simple arcade game that we did just to learn a few things and finish a project but I'm happy with the result. It's nothing mind blowing but it's fun and it works.
It was made in Unity and it was the first time I used the engine. It's really great and overall had a great time with it.
It's free so if anyone wants to check it out and leave some feed back you can do so here:
https://play.google.com/store/apps/details?id=com.featherBottom.ThrowThatYarn
Animating the titan in engine for our game our game Red Cobra.
Oh nice, congrats!
I really like how it reminds me of when I was kid and was drawing with KidPix on our Macintosh laptop and a lot of the graphics in the games and the OS had that kind of style.
I still don't have much time to rest, but I've been taking today a bit less seriously even though we just captured an hour's worth of footage for the trailer. I still have to learn the whole After Effects and put everything to making it as good as I can, but we're lucky there's such a great community of developers here and help is always available. I'll definitely be posting snippets here as well and hopefully you can learn from the mistakes I will make in the whole trailer editing process.
That looks like a perfect game for the game nights we have every now and then.Bit late for screenshot saturday but here some gifs from the project im working. Working on a proper trailer now and hopefully that helps a bit with getting the word out there for Greenlight. Showcasing the game at events is doing its job but nearly not enough It is a local multiplayer action game and you could compare it to bomberman but faster
That looks like a perfect game for the game nights we have every now and then.
How's your Greenlight going at the moment and do you have any tips for that? I have to go vote for it now and tell my friends as we have quite a few local mp enthusiasts here.
Greenlight is not going so hot at the moment but that is mostly my faulth. I placed it on Greenlight way to early in development. Things have changed drasticly since then and might have missed some extra votes because of that since now the game is harder to find on greenlight and people that voted no then, might vote differently now.
My only advice for Greenlight is don't post the game to early in development and have everything ready, proper footage, screenshots, social stuff and a proper greenlight page with all the info. Building a small community before hand on something like IndieDB won't hurt either I guess.
I don't have much of an eye for web design so I can only say I like it, it looks minimalistic but very user-friendliness oriented, and I think less works better as far as webpages are concerned!
However, one remark I'd raise is not about the site itself, but the name of one of your projects - Infinite Space is already the name of a sci-fi game on DS. Not sure if that can be a problem, but I thought I'd mention it in case you didn't know!
The body looks good, I don't like the top. Looks dull and unbalanced. How about a black stripe all the way across the top of the site that contains the logo and stuff, and then the body of the site basically as it is now? You already have a white stripe across the top. Try making it black instead.
Even just adding the nav buttons into the stripe and coloring it black would create a divide between the header and the body that is needed.
Otherwise It looks nice and simple. Like a dev blog should look. (Unless you're in the web design/dev business)
Separating the nav is a good idea. I'm also not a huge fan of the top being solid white (since it's so large).
You also went a little crazy with margins on things, so it chews up a lot of valuable screen space. Here's a quick job I did of removing the margins, while making the header less white (click for full-size):
I whipped that up in less than five minutes so it's not ideal (personally I would make the main content area wider so you can fit a bit more info on screen, and I'm also not sold on the gradient), but it should give you an idea about what I mean. That does not take into account the nav issue, etc.
Alternatively, if you want to keep the free-floating buttons, I would add slightly rounded corners to them. In general, free-floating square buttons that close together don't look super-great.
Anyway, that's my two cents. Otherwise, I think it looks pretty good.
Thanks for sharing all this, that's a real bummer. I think your game looks really slick, and has a ton of style . Have you tried contacting any websites to try to get exposure, like RockPaperShotgun? I think a new trailer and push to get some exposure could really help. I'm surprised, I thought these local multiplayer games were really hot right now.
I think I'm going to wait until my game is finished (hopefully before christmas), then just sit on it for like a month, and focus all my energy on marketing and greenlight. I find it difficult to find that balance between marketing and developing.
In some way it is a bit of a bummer but it has been such a learning experience so far. I work alone on the game and part time so i'm already happy with how far I have gotten and i'm sure greenlight will work out someday. It's my first game and i'm not in a real hurry to release it so if it takes a bit longer, then so be it. Just hope its not going to end up like a neverending story And Desura is always an option.
Have not contacted any website yet. Kinda hesistant with that right now, certainly after how Greenlight has gone with showing it to early. There is still some work left to do that will improve the game a lot more and I plan to contact websites when the game is almost done or finished (end of nov hopefully).
Cool to hear you like the style! Thanks And I agree that the balance between marketing and developing is a difficult one.
Yep, that's a gun.
Looks pretty darn good.
The bump mapping on that revolver is glorious.
If you really want to add animation to the background only thing I can think of is dripping water and/or mist
This is technically an assignment, rather than the actual game I'm working on, but I've been enjoying it so far:
Just a pretty simple pathfinding and collision avoidance system, topped with some balls out flat colours and crazy spinning shit for some reason.
I'm real bad at following assignment spec sometimes.
If you say so... that wasn't my point at all.
And that game was a very nice Beat'em Up.
Back in the day, games based in movies/cartoons didn't always suck.
Just think about the brilliant Aladdin for genesis/mega drive.
Getting there!
The colors, Duke
The colorssssssssss
I made some initial attempts at blood particles by using a little red ball graphic. thoughts?
http://gfycat.com/ImaginarySecondhandAbyssiniangroundhornbill
nice colors, did you record those in your home studio + how did you fit a home studio inside a shoebox?
also what am I looking at? a map?
I made some initial attempts at blood particles by using a little red ball graphic. thoughts?
http://gfycat.com/ImaginarySecondhandAbyssiniangroundhornbill
I made some initial attempts at blood particles by using a little red ball graphic. thoughts?
http://gfycat.com/ImaginarySecondhandAbyssiniangroundhornbill