Hey I'm back!
Here's my second floor of the dungeon, it's a bit more complicated than the
original floor since you can't just walk to Floor exit. You must solve a basic
puzzle to get to the end.
(I may add another chest and some more details to the level)
Explanation:
1. Green Panel opens Green Door, same with Blue Panel and Blue Door.
2. You must open the Green Door to be able to open the Blue Door.
3. After opening the Blue Door you can take Warp 1 to Warp 2 where
you then can go down to the final floor.
Also I'm here with a question, what's peoples opinion on "filler" rooms. Basically rooms that have
nothing to do with solving the level. Merely there to extend the length of the dungeon.
Technically 2 rooms in Floor 2 could be considered filler, the top rooms that have nothing in them. Since they
could be removed and the first blue could be replaced with the single green door and not much would be lost...
However in my opinion, I feel if you don't have rooms with "nothing" than dungeons can seem just too linear or
simple if theres really only one path.
Thoughts on that?
Lastly
The boos room! Unlike other future dungeons, floor 3 is merely the entrance to the boss
room. Currently in the room before the boss there is merely a save point. Now I have two
choices I can do here...
1. Add a portal to the entrance where players can heal.
2. Add a portal to the entrance, ONLY after the boss has been defeated.
I feel arguments could be made either way since you don't want to risk the player getting to the final floor in such poor form that they
will basically be forced to walk back through floor 1 and 2 just to get to the healer. (Note: The party at this point has a healer but not
infinite mana.)