Hey NeoGAF ^o°
I'm Claude Labonté and I work for
q-bit games. Well I work for myself I guess :3
We're working with
Sleepy Sheepy on a game called Holobunnies, for
PC/Mac,
Wii U, ...
Holobunnies is an exploration-based action game with
JETPACKS! The Holobunnies live with their lovely creatures - the machetes - but somehow, these creatures managed to get their eyes stolen. The lovely Holobunnies Danielle the witch, Mephisto the ninja, Roméo the bard and Leenox the scavenger, must travel to the only place where someone or something this evil could be;
The Pandemonium. They must retrieve the eyes and stop the eye-stealing madness
! There are two main focuses in the game: action and exploration.
Action:
We're in love with plaformers but we have a special place for games that feel suited for speed running, that's why we've made this a goal in our game. We make it fun for speed runners to learn and execute speed run. Each characters have their unique abilities, like Danielle's life leech or Mephisto running speed, and they also have different weapons so you can find which you prefer to play with. We also include items that can change the way you play the game like the charged shots.
Exploration:
For people that prefer to explore and take their time, we also include a lot of exploration. There are a bunch of collectibles to change both how you play and how the Holobunnies look like. You'll unlock your own companion that will help you uncover invisible walls and breakable walls. With the Golden Carrots, you'll unlock different character customization options, like a mustache, rainbow colored jetpack fuel or special voice packs for your character.
We also include a multiplayer mode, that we demo-ed at an event last saturday. There are classical 4 players arena battles, catch the carrot mode, and we'll probably be making some other fun modes too
We're launching a Kickstarter October 25th and we're very nervous about it. We've been working on the game for the last 3 months, and I personally left my "day job" to work full time in q-bit games. It's a big move for me but so far it's been incredibly rewarding. If anyone needs any tips to do the same move - I'm sure there are countless good things to do but I can share my story if it can help
So yeah I'll make sure to post when we release the demo, trailer and campaign, so you can try/see/feel the game and BE AMAZED. I HOPE. PLEASE. Hihi