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Indie Game Development Discussion Thread | Of Being Professionally Poor

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Mr. Virus

Member
This isn't a complete list, but the most I could find for now. I'll add more later

Edit: Added Ito, Lo_Fi, Pehesse, Show Me Your Skeleton
Edit: Added BlastProcessing, Burt, CMZinac, diddykong13, fin, F-Pina, JasoNsider, kingPenguin, studioMDHR
Edit: Added AusRoachman, Gameboy415, MauMau


Fancy flinging Team Junkfish on there as well please? We're working on Monstrum :).

https://twitter.com/teamjunkfish
 

missile

Member
Vienna, Austria since a couple of years. Born in Good old Germany.


On another note; Am making good progress with my CRT simulator.
Stay tuned! ;)
 

cbox

Member
We're spread out throughout the world, that is incredibly cool.

We're from Toronto - the growing scene here is pretty cool with Capy and Drinkbox being huge successes.

cccccombo breaker!

Looking into different backgrounds for each game mode, it's tough to balance out something that looks badass, with something that doesn't fight with the foreground elements. I want to keep the texture nice and crisp, but alas - every foreground pixel gets washed out in the mess. Also, I don't know why I didn;t just post a screenshot and not an offscreen version... ah well.

pKh93mS.jpg
 
Sydney over here, surprising number of Aussies in this thread.

Anyhow, some progress. I've been trying to make things work without animations to go with them, but still.

Firstly, I've limited the mouse controls in the ship's free-flying mode to a circular area, similar to some other space sims that use mouse-based control, and the ship can bounce off other colliers and spin out of control for a moment. Also, shooting. They don't destroy themselves upon collision for some reason, I need to fix that. Overall, I'm inclined to keep this particular mode as the default free-flying control setup, it's intuitive and it simplifies controls in some ways. Also, the ship now can boost and brake, I just need to put in a meter for both, ala Star Fox.

That being said, the way the aiming works isn't exactly kosher (projectiles can go way off the intended direction). And I might need to replace the particles for the projectiles. But still, it's a start.

Next up: a passive 'charge' system ala Kid Icarus Uprising, a HUD, and a limited-ammo 'super' attack.

FreeFlyingShootingTest.jpg


Next, I've been fiddling with a third-person character movement, with the idea of a multipurpose setup, that'll cover multiple camera styles (360 movement, TPS movement, etc), enable locking on to enemies, and generally allow for stuff like spectacle fighter combat or TPS stuff. I'm even considering doing basic Prince of Persia-style parkour, and have an idea of how to do it, but that's for later.

The character can move, jump, run, crouch, block, dodge roll, and do basic combo strings, and a couple of special moves. Its a bit janky right now, but again, its a start. Plus, the actual movement is independent of Mecanim - that's not to say I can't implement root motion later down the line if I had a full animation set that supported it, but that's not ideal right now.

Also, I realized that, in theory, Mecanim could also be used to set up combo strings without any code, which is nice. Unfortunately, I also have very few suitable animations for that, which sucks. You can only get so many things from scouring the asset store for free stuff, and most of it isn't that good quality.

TPFightingTest.jpg

TPFightingTest2.jpg
 

friken

Member
So I've spent the day getting the zapper script a lot more flexible and added some cool stuff to it. Changes:

- forked lighting w/ ability to set max# recursive branches
- single pulse w/ fadeout

example(note I forgot the destination light):
CelebratedPhysicalFruitbat.gif


- stream of awesome while holding down fire (note the lighting on target :):
DevotedWastefulIzuthrush.gif


example of same script pulling off a more standard pulsed beam weapon by setting 0 branching and only two nodes (source/target) and then a funky material on a really fat no branching one w lots of nodes and high amplitude in the background:
MasculineAcclaimedBarracuda.gif


One thing to get feedback on is source vs destination. Beam weapons in games often have the problem of not really knowing who is the source and who is the destination of a weapon. It helps that ships in our game will have fixed unique weapons so if you are piloting a ship w a lightning weapon, unless you are against the same ship it should be obvious. However, Id still like to do what I can to make it obvious anyway for screenshots. One thought on this lighting that I didn't consider until writing this -- maybe the forks should always angle toward the target? Anyone looking at the gif or a still have issue telling who is the source/target?
 

Jobbs

Banned
So I've spent the day getting the zapper script a lot more flexible and added some cool stuff to it. Changes:

- forked lighting w/ ability to set max# recursive branches
- single pulse w/ fadeout

example(note I forgot the destination light):
CelebratedPhysicalFruitbat.gif


- stream of awesome while holding down fire (note the lighting on target :):
DevotedWastefulIzuthrush.gif


example of same script pulling off a more standard pulsed beam weapon by setting 0 branching and only two nodes (source/target) and then a funky material on a really fat no branching one w lots of nodes and high amplitude in the background:
MasculineAcclaimedBarracuda.gif


One thing to get feedback on is source vs destination. Beam weapons in games often have the problem of not really knowing who is the source and who is the destination of a weapon. It helps that ships in our game will have fixed unique weapons so if you are piloting a ship w a lightning weapon, unless you are against the same ship it should be obvious. However, Id still like to do what I can to make it obvious anyway for screenshots. One thought on this lighting that I didn't consider until writing this -- maybe the forks should always angle toward the target? Anyone looking at the gif or a still have issue telling who is the source/target?

hard to get through this without making references to my anatomy -- but this is inspiring all kinds of great 90's PC game memories -- master of orion, star control -- I have been on the receiving end of this question enough times to know it gets old, but any projected/hopeful completion window?

oh -- and on your question -- add an impact graphic -- that'd be the easiest way. if you want to do a bit more work on the lightning one, you could make a launch graphic where the lightning sort of gathers in a point first then blasts out (think death star). that'd look cool. as for the laser beam they already look very readable because they come from different points on the attacking ship and meet in a single point, giving an obvious feeling of direction.

penis.

damnit.
 

friken

Member
hard to get through this without making references to my anatomy -- but this is inspiring all kinds of great 90's PC game memories -- master of orion, star control -- I have been on the receiving end of this question enough times to know it gets old, but any projected/hopeful completion window?

oh -- and on your question -- add an impact graphic -- that'd be the easiest way. if you want to do a bit more work on the lightning one, you could make a launch graphic where the lightning sort of gathers in a point first then blasts out (think death star). that'd look cool. as for the laser beam they already look very readable because they come from different points on the attacking ship and meet in a single point, giving an obvious feeling of direction.

lol.. thx. Release date!? Sometime between now and hell freezing over! In all seriousness I really have no idea. I can say I have about a year of savings left before I'll need to 'get a job' and not work on it fulltime anymore. So by then I better be done, close, or have a great kickstart. Otherwise... well you know... bills start becoming a problem.

You read my mind about a buildup graphic before firing. Several weapons use a btnDown buildup/ready and btnUp fire. This would be a great time to use it -- grrr more code to add to this beam weapon script.
 

Jobbs

Banned
I lengthened out my acceleration curve the other day, and came up with the idea of adding a slight ghosting effect when you run -- if your top speed is high enough. You can see the speed debug info there to see the acceleration.

http://www.gfycat.com/TallActualHoneybee

Oooooo man

Dat TCAE intro

hot. is that silhouette a particular character, or just the idea of a character?

lol.. thx. Release date!? Sometime between now and hell freezing over! In all seriousness I really have no idea. I can say I have about a year of savings left before I'll need to 'get a job' and not work on it fulltime anymore. So by then I better be done, close, or have a great kickstart. Otherwise... well you know... bills start becoming a problem.

You read my mind about a buildup graphic before firing. Several weapons use a btnDown buildup/ready and btnUp fire. This would be a great time to use it -- grrr more code to add to this beam weapon script.

are you doing this game primarily on your own?

if you do a kickstart, I'd make sure to play to the crowd who remembers these types of games from the 90s and early 2000s. We don't get a lot of games like that anymore.
 

friken

Member
are you doing this game primarily on your own?

if you do a kickstart, I'd make sure to play to the crowd who remembers these types of games from the 90s and early 2000s. We don't get a lot of games like that anymore.

We have a very small team. Myself doing design/code/environment,fx art, wife on storyline and sketches for aliens, contract artist for aliens/ships/storyscenes, son on music/sounds.

I will definitely be trying to appeal to the 1990s scifi crowd with the KS. I sure hope there are enough of them still around to make it a success. I also hope the younger gamers will get it if the ks trailer is good enough. My current thinking for the kickstart trailer is to show the following in a quick (under 1min) gameplay montage:

couple frames of intro story
navigating a solar system intercepted by alien
alien dialogue
battle
planet mining

then 5-10 sec of quick images from races/ships/planets/weapons etc.

Then maybe talk a little about the project.

I hope that is enough that younger gamers can get excited about as I worry there aren't many 1990s scifi gamers left out there.
 

spats

Member
Hi guys and girls, first time posting here. We've been running a gaming company for about one and a half years now called Headnought and we just put out our first game called WoodChopper for Windows Phone 8.

74cbc2d0-d3bb-4dfd-9ca0-38b95ba1cb31


WoodChopper

It's a physics-based action game sort of combining elements from Lemmings, Ugh! and maybe a bit of Grabatron. Feels kinda reductive to boil it down like that, but it's been a challenge to try and describe it to people.

The first episode is free to download, there are no microtransactions and no ads. Would love to hear what you think of it if you happen to have a WP8 device at hand.

Here's a launch trailer if care to take a peek at it. Oh and we have a Twitter too!
 
*thumbs up*
Originally Posted by More_Badass

This isn't a complete list, but the most I could find for now. I'll add more later

Edit: Added MysticRiverGame

Abe Bly (Belfry Devisee) - https://twitter.com/abebly
AbsintheGames (Infinite Cosmos) - https://twitter.com/AbsintheGames
Ashodin (Apexicon, psyscrolr) - https://twitter.com/ashodinventeal
AusRoachman (Unnamed low-poly FPS) - https://twitter.com/ausroachman
BlastProcessing (Ephemerid) - https://twitter.com/SuperChopGames
Burt (Days of Ruin) - https://twitter.com/RuinousA
claude.labonte (Holobunnies) - https://twitter.com/qbitgames
CMZinac (Fearless Night) - https://twitter.com/CMZinac
Conkersbadfurday (The Regret of Vitrerran) - https://twitter.com/DualWieldSoft
ConvenientBox (Shwip) - https://twitter.com/jamhammergames
CordellC (Modulate) - https://twitter.com/polycrime
Dascu (Malebogia) - https://twitter.com/DascuMaru
Davision (Last Knight) - https://twitter.com/TocoGamescom
diddykong13 (COLOR) - https://twitter.com/sam_mcgarry13
Dreamwriter (Emily) - https://twitter.com/PixelWorm
Dynamite Shikoku (Gleamer) - https://twitter.com/emmetmorris
Feep (There Came an Echo) - https://twitter.com/IridiumStudios
fin (Instantion) - https://twitter.com/Finjitzu
F-Pina (Detective Case & Clown Bot in: Murder in the Hotel Lisbon) - http://twitter.com/Nerd_Monkeys
Friken (StarDiver) - https://twitter.com/GravityRide_
Gameboy415 (Anomaly 1729) - https://twitter.com/Gameboy415
Ito (Spirit Huntress) - https://twitter.com/itoaragon)
JasoNsider (Starwhal: Just the Tip) - https://twitter.com/generaltao
Jobbs (Ghost Song) - https://twitter.com/twotimingpete
kingPenguin (Rain Reverse, Wormhunter, Zero G Golf) - https://twitter.com/dickpoelen
Lo_Fi (Four Sided Fantasy) - http://twitter.com/Lo_Fi_
_machine (Ancestory) - https://twitter.com/AncestoryGame
MauMau (Rolan's Quest) - https://twitter.com/RolansQuest
MysticRiverGame(Junkcraft Armada) - https://twitter.com/MysticRiverGame
Noogy (Dust) - https://twitter.com/NoogyTweet
OnPoint (Shutshimi) - https://twitter.com/hangongetready
Paz (Assault Android Cactus) - https://twitter.com/AndroidCactus
Pehesse (Honey Rose) - https://twitter.com/lavantdapres
razu (Chopper Mike 2) - https://twitter.com/jamielowesdev
RhysD85 (Fort Meow) - http://www.twitter.com/rhysdee
SeanNoonan (Jack B. Nimble) - https://twitter.com/SeanNoonan/
show me your skeleton (Apexicon, psyscrolr) - https://twitter.com/minustheshark
studioMDHR (Cuphead) - https://twitter.com/StudioMDHR
spazchicken (Red Cobra) - https://twitter.com/spazchickens
superNESjoe (GunWorld) - https://twitter.com/m07Games
TheHollowNight (Beacon) - https://twitter.com/arranseaton
vivin (Ashen) - https://twitter.com/aurora44games
Zotty (Horizon Danger) - https://twitter.com/SC

Added myself , MysticRiverGame
 

whiteape

Member
*thumbs up*
Originally Posted by More_Badass

This isn't a complete list, but the most I could find for now. I'll add more later

Edit: Added MysticRiverGame

Abe Bly (Belfry Devisee) - https://twitter.com/abebly
AbsintheGames (Infinite Cosmos) - https://twitter.com/AbsintheGames
Ashodin (Apexicon, psyscrolr) - https://twitter.com/ashodinventeal
AusRoachman (Unnamed low-poly FPS) - https://twitter.com/ausroachman
BlastProcessing (Ephemerid) - https://twitter.com/SuperChopGames
Burt (Days of Ruin) - https://twitter.com/RuinousA
claude.labonte (Holobunnies) - https://twitter.com/qbitgames
CMZinac (Fearless Night) - https://twitter.com/CMZinac
Conkersbadfurday (The Regret of Vitrerran) - https://twitter.com/DualWieldSoft
ConvenientBox (Shwip) - https://twitter.com/jamhammergames
CordellC (Modulate) - https://twitter.com/polycrime
Dascu (Malebogia) - https://twitter.com/DascuMaru
Davision (Last Knight) - https://twitter.com/TocoGamescom
diddykong13 (COLOR) - https://twitter.com/sam_mcgarry13
Dreamwriter (Emily) - https://twitter.com/PixelWorm
Dynamite Shikoku (Gleamer) - https://twitter.com/emmetmorris
Feep (There Came an Echo) - https://twitter.com/IridiumStudios
fin (Instantion) - https://twitter.com/Finjitzu
F-Pina (Detective Case & Clown Bot in: Murder in the Hotel Lisbon) - http://twitter.com/Nerd_Monkeys
Friken (StarDiver) - https://twitter.com/GravityRide_
Gameboy415 (Anomaly 1729) - https://twitter.com/Gameboy415
Ito (Spirit Huntress) - https://twitter.com/itoaragon)
JasoNsider (Starwhal: Just the Tip) - https://twitter.com/generaltao
Jobbs (Ghost Song) - https://twitter.com/twotimingpete
kingPenguin (Rain Reverse, Wormhunter, Zero G Golf) - https://twitter.com/dickpoelen
Lo_Fi (Four Sided Fantasy) - http://twitter.com/Lo_Fi_
_machine (Ancestory) - https://twitter.com/AncestoryGame
MauMau (Rolan's Quest) - https://twitter.com/RolansQuest
MysticRiverGame(Junkcraft Armada) - https://twitter.com/MysticRiverGame
Noogy (Dust) - https://twitter.com/NoogyTweet
OnPoint (Shutshimi) - https://twitter.com/hangongetready
Paz (Assault Android Cactus) - https://twitter.com/AndroidCactus
Pehesse (Honey Rose) - https://twitter.com/lavantdapres
razu (Chopper Mike 2) - https://twitter.com/jamielowesdev
RhysD85 (Fort Meow) - http://www.twitter.com/rhysdee
SeanNoonan (Jack B. Nimble) - https://twitter.com/SeanNoonan/
show me your skeleton (Apexicon, psyscrolr) - https://twitter.com/minustheshark
studioMDHR (Cuphead) - https://twitter.com/StudioMDHR
spazchicken (Red Cobra) - https://twitter.com/spazchickens
superNESjoe (GunWorld) - https://twitter.com/m07Games
TheHollowNight (Beacon) - https://twitter.com/arranseaton
vivin (Ashen) - https://twitter.com/aurora44games
whiteape (Medusa's Son 2) - https://twitter.com/whiteapegames
Zotty (Horizon Danger) - https://twitter.com/SC

Added myself - whiteape games (https://twitter.com/whiteapegames), working on a sequel for our (simple) mobile game Medusa's Son - http://medusas-son.com, and a skill based sidescroller with puzzle elements named "Stroked" for PC/Mac/Mobile (Just started :) )
 

_machine

Member
This isn't a complete list, but the most I could find for now. I'll add more later
[/LIST]
That's awesome, thank you so much. I missed a lot of you guys before, but should now have most followed. Twitter's definitely been something I've had to learn recently, but I'm really happy that we've gotten around 150 followers in like a month.

I forgot to post it here last week as I was heading to see my family and friends after being 3 months in Singapore, but here's a little post from one of our programmers, Mikko, about AI and what we're going to do with it
.

Him and the other programmers are currently doing a little game jam to test out a small AI and they also finally implemented working hotseat mode, but we would really appreciate if you could answer our tiny poll about the necessity of AI:
http://share.snacktools.com/9DA696A6AED/qhk86jic

Oh and yeah, we're located in the middle of Finland, in Kajaani, where there really isn't much else to do than make games and drink beer, sometimes at the same time.
 

SeanNoonan

Member
It's away!

B0b-b3yIIAA2AjW.png


Hopefully Apple approve it a bit quicker than they did last time...

halloween_small_icon.png


Halloween "2spooky" update

- Added new level (Old Londinium)
- Added new character (Jack O. Lantern)
- Added new music (map select and Old Londinium)
- Added map select screen
- Added character select screen
- Added screenshake (!!!)
- Added Halloween colour palette for Old Londinium
- Added Pause button position swap
- Removed curse (will return in future update)

Game Center MIGHT work... it worked in testing but I couldn't get it working during submission.

Not been following the thread due to holiday, it seems we're name dropping our locations :D?
I'm from England, but currently in Scotland and returning to Montreal next month...
 
Might not be the place but seeing as everyone here is a designer/developer like me - I need some design thoughts from you guys. Meeting some people in about a month and I want to have some bidniss cards ready to hand out. I find them more of a novelty than I do a professional exchange but they are nice to have.

I whipped these up this morning. Any input on what you guys and gals think about the design, layout, etc would be appreciated. I tried to be as concise as possible while still keeping with a design philosophy.

Front:

Back:

I kinda don't know if I want the site URL on the back. It's clearly visible in the email address up front and I figure it's 2014 so many should have the insight to put 2 and 2 together HOWEVER the back of the card is designed to showcase web presence so it only makes sense to lead with the site URL.

Doing this card is right up there with naming variables on a difficulty level XD
 

cbox

Member
Might not be the place but seeing as everyone here is a designer/developer like me - I need some design thoughts from you guys. Meeting some people in about a month and I want to have some bidniss cards ready to hand out. I find them more of a novelty than I do a professional exchange but they are nice to have.

I whipped these up this morning. Any input on what you guys and gals think about the design, layout, etc would be appreciated. I tried to be as concise as possible while still keeping with a design philosophy.

Front:


Back:


I kinda don't know if I want the site URL on the back. It's clearly visible in the email address up front and I figure it's 2014 so many should have the insight to put 2 and 2 together HOWEVER the back of the card is designed to showcase web presence so it only makes sense to lead with the site URL.

Doing this card is right up there with naming variables on a difficulty level XD

I'd go white on black, green won't print well on a black card unless you go super super high quality. Also, I'd up your text size as it's pretty small. My suggestion would be to print out what you have, cut it out and give it to someone as an example. Been designing biz cards for over 10 yrs :D

Just got these babies printed.
m1tTSCX.png
 
I'd go white on black, green won't print well on a black card unless you go super super high quality. Also, I'd up your text size as it's pretty small. My suggestion would be to print out what you have, cut it out and give it to someone as an example. Been designing biz cards for over 10 yrs :D

Just got these babies printed.
m1tTSCX.png
Roger that. I'll print out some test cards and see what looks best before sending off for a bunch. Thanks!
 
Green could work, test out some thicker fonts too :) That always works!

My printer at home sucks tho hahaha. I can always get a cheap stack as a quick run. They aren't expensive. Maybe I'll try a few designs printed off at a print shop to see what a higher quality print will look like. Cost a few bucks before I roll an order somewhere.

EDIT:
White on that Gray/green looks nicer, IMO. That gray has a slight tinge of green so that's nice.
 

Pehesse

Member
My printer at home sucks tho hahaha. I can always get a cheap stack as a quick run. They aren't expensive. Maybe I'll try a few designs printed off at a print shop to see what a higher quality print will look like. Cost a few bucks before I roll an order somewhere.

I'm not an authority on greeting cards so I'll just say I like the design and the smaller font as they are, actually (breathing space and all that) but yeah, definitely go for a print shop rather than a home test run :-D Costs a few cents at best since you're only doing a very limited quantity, and you can actually test out quality paper and ink, which count as much as the design itself!

EDIT: Woops, uh, top of the page. Quick, scrambling for something new to show. This will have to do. Only small and simple stuff today though I'm afraid, but still: ducking kick, and glide pose. The coming stuff should be longer and more intricate/exciting to see.

tumblr_inline_ndull8Utbp1rfzuuq.gif
tumblr_inline_nduv6bFRsQ1rfzuuq.gif
 

Jobbs

Banned
This is an odd place to put this, perhaps, but I didn't quite feel comfortable making a separate thread so I'm taking a slight liberty here in this one. Keep in mind I'm in no way affiliated with this site, just that he's been nice to me in the past by covering my game. I know he's also covered some of the games of other people who post in this thread.

Metroidvanias.com is running an enter to win game give away contest with 24 different games. A lot of good games are on this list.

Link: Mountain of Metroidvanias


Support this site that has been working hard covering indie games, particularly metroidvanias, for at least a year. I think more.
 
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