Yeah, making tiles where you can't distinguish any glaring patterns is hard but, other than that small detail, there don't appear to be any obvious tiles in the set.
One suggestion I'd make is not relying on linear or circular gradients (mostly on the barrel and the fan/air extractor), since they stick out compared to the rest of the graphics (such as the computer panels and griders), which look more organic and seem as if they were shaded by hand. I was about to suggest using dithering instead, but after looking at the screenshot for a while I guess that'd stick out too much.
Yeah, I might try to dirty the barrel down the road. Making it less "perfect". I noted it for the polishing stage
As for the text box, I am trying to find something that would fit anywhere. I hope to have one textbox model for the whole game.