Tiu Neo
Member
Anybody care to shoot me some advice?
I decided to get into XNA a little while ago just because C# is friendly enough. After many tutorials, trials, and idea reworking I finally felt comfortable to move ahead but then of course Microsoft announces that they are no longer actively being developed for or will have complete support with Windows 8. I'm a bit bummed because it feels like all my work was for naught so I was wondering what my best alternative would be. Unity looks pretty attractive but I've always been a bit wary of it. How much control am I given at a coding level? I know it's not the case but looking at it from the outside, it always looked like a really fancy Gamemaker.
Monogame is pretty much opensource XNA with community support. It also runs on iOS, Android, Mac and Linux. It's pretty easy to port a simple XNA game to Monogame.
If you want something different, Unity seems pretty powerful and not that hard to learn, too.