I am thinking of releasing a PC version first, in a "pay what you want" form. What do you guys think about that?
I think first releasing a game as in PWYW form will ultimately hurt sales. From what I've gathered, most games sell the most copies in the first few weeks upon release, so it'd be bad if that first wave of sales gave you lackluster profit.
Another thing you should focus on prior to deciding the price would be promoting the game as much as possible, since people won't be buying something if they don't know it exists. I'm not good with marketing, but I guess you could do something like encouraging people to retweet or like the game on Facebook in order to discount the game price by some amount (basically, you'd slightly cut profits while increasing awareness, and thus potential sales), as if they were Kickstarter stretch goals (ie: 1,000 likes/RTs = game 5% off, 5,000 = 10% off, all the way up to 75% off).
Please take this suggestion with a grain of salt, though, since I've never marketed anything in my life so far.