Kilobite said:What an embarrassing witch-hunt.
According to a recent Kickstarter backer update from the Chroma Squad developers, the team has been in contact with Saban "for a while now," discussing their next move in the face of a possible lawsuit.
Saban have given Behold Studios the options of going to court, or joining forces so that Saban would receive royalties from their game.
Proxy Blade Zero is 100% finished now! At last I'm done with this project. It will be released on Steam in less than 2 weeks.
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Old trailer here if you don't know what this is about, I'll be working on a new one for the release.
I'm looking for a few people willing to test the Steam version for me. I want to know how is the difficulty balance, in order to tweak a few values before calling it fully done in 2~3 days. Hit me up if you got the time to give me good feedback.
You guys see about the Confederate Express KS fiasco? I guess it was a matter of time until something I backed had problems.
Here's their latest update:
https://www.kickstarter.com/projects/829559023/confederate-express/posts/911522
And the dev's new Kickstarter: https://www.kickstarter.com/projects/kilobite/knuckle-club
I'm not about ready to jump on the scam bandwagon, but I am disappointed and annoyed since Confederate Express looked so promising
Didn't even notice they created a new account to post the new Kickstarter. Shameful.
Remember Chroma Squad? Devs are in a hairy situation at the moment:
http://www.pocketgamer.co.uk/r/Android/Chroma+Squad/news.asp?c=60634
Proxy Blade Zero is 100% finished now! At last I'm done with this project. It will be released on Steam in less than 2 weeks.
![]()
Old trailer here if you don't know what this is about, I'll be working on a new one for the release.
I'm looking for a few people willing to test the Steam version for me. I want to know how is the difficulty balance, in order to tweak a few values before calling it fully done in 2~3 days. Hit me up if you got the time to give me good feedback.
Edit: if you got capacity for a twitch stream, I'm even more for it, as I would be able to see how it goes first hand.
Fantastic news! I remember when the Indiegogo campaign was live, a shame that it wasn't funded. Congrats to have finally finished the gameProxy Blade Zero is 100% finished now! At last I'm done with this project. It will be released on Steam in less than 2 weeks.
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Old trailer here if you don't know what this is about, I'll be working on a new one for the release.
I'm looking for a few people willing to test the Steam version for me. I want to know how is the difficulty balance, in order to tweak a few values before calling it fully done in 2~3 days. Hit me up if you got the time to give me good feedback.
Edit: if you got capacity for a twitch stream, I'm even more for it, as I would be able to see how it goes first hand.
Fantastic news! I remember when the Indiegogo campaign was live, a shame that it wasn't funded. Congrats to have finally finished the game
Remember Chroma Squad? Devs are in a hairy situation at the moment:
http://www.pocketgamer.co.uk/r/Android/Chroma+Squad/news.asp?c=60634
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Gamejolt
Wield code manipulating spells to traverse a corrupted labyrinth in this puzzle adventure platformer game for the Glitchjam.
Jazu - Free (Browser)
Glitch Dungeon - Free (Browser)
Hahaha, I love both of these descriptions, cool finds, where did you see them?
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http://gamejolt.com/games/shooter/ender/19844/
Engage Quantum Drives! Blast into the stratosphere and witness the melodrama and the mayhem of deep space shoot 'em up action! Take control of the finest pilot in the sector as she darts and weaves through the fabric of time.
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http://playsirius.com
What is Sirius all about? Its a Game. Seriously. Think about Freelancer. Now add the third dimension into the content. Speed it up. And add cool fluff like Scanning for Belts, deep space exploration and possibly even more. Started as an ambitious project in 2005, with a lot of drawbacks we finally got Multiplayer working in mid June 2014. Shoot, Mine, Explore and Manage the galaxy - coming soon.
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http://www.wearemuesli.it/CAVE-CAVE-DEUS-VIDET
A visual novel made with Ren'Py, winner of Bosch Art Game international competition 2013.
Inspired by the works of Jheronimus Bosch.
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https://www.kickstarter.com/projects/kissltd/solarix
Solarix is a first-person psychological survival-horror game set in a beautifully dilapidated science fiction setting
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http://www.fataltheory.com
When Nick Mayhem gets wind of zombies walking the streets, he doesn't just sit around waiting for the worst to happen. Hell no, he picks up a baseball bat and takes the carnage head on! Soon he finds himself tangled in a plot involving demons, a talking sword, a whole army of possessed soldiers and one total babe of a sniper -- can Nick Mayhem save his city from destruction? Will he find love in a city mid-apocalypse?!
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http://www.2hitstudio.com/index.php/projects/starslinger-kings#.U8r67Nm9LCQ
It wouldn't be a real mech game if you weren't able to pick and choose your parts, right? In Starslinger Kings you'll be able to trade out your arm, back and leg parts with those you find on the battlefield. It will be as easy as walking to where the part is and hitting the swap button. This gives you the control to play how you want to play without wasting any precious blowing-stuff-up time on convoluted menus. Sticking a gatling gun on your back will let you cut down enemies but may also slow you down, springy legs might make you jump higher at the cost of reduced armour. Find what works for you or try-and-trade your way through an entire mission!
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http://oncegame.com
Once is a platformer takes place in a rainy, industrial world. Its about the comeback of a machine called Edge and its escape from the factory.
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https://www.twitter.com/LockStockB
Imagine a space exploration game with a retro RPG style and ship combat
CAVE! CAVE! DEUS VIDET - Free Episode 0 (PC, Mac, Linux)
Hm, I assume this is a new C!C!DV experience, right? We featured something with the same name some time ago.
I knew the name sounded familiar.
Ah, I see. I'll edit it, since that is the new episodeHm, I assume this is a new C!C!DV experience, right? We featured something with the same name some time ago.
We featured something with the same name some time ago.
Yep. What a strange game by the way.
Hm, but how is it new? The filesize is the same, the blog entry is from July '13. Unless I'm looking at the wrong thing.
Hands-on previews of Gods Will Be Watching:
http://www.sticktwiddlers.com/2014/07/16/gods-will-be-watching-hands-on-preview-stockholm-syndrome/
http://www.sidequesting.com/2014/07/surviving-the-brutal-world-of-gods-will-be-watching-preview/
http://geekparty.com/gods-will-be-watching-is-brutally-difficult-and-i-absolutely-love-it/
http://canadianonlinegamers.com/pre...need-the-gods-on-your-side-to-beat-this-game/
Damn and I have to wait till August to play it
Dumb question...where is the indie developer thread? Im going to start learning Unity again and need some help
A slight two-day delay due to Steam not releasing stuff on weekends for some odd reason.
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http://www.caffeinemonstersoftware.com/wearedoomed/
WE ARE DOOMED is a shoot-em-up set in a vibrant world of neon colours, glitching geometry, and the odd blocky sprite. The player is armed with an overpowered laserbeam super weapon to zap baddies that are multiplying at an alarming rate.
This sounds familiar...WE ARE DOOMED is a shoot-em-up set in a vibrant world of neon colours, glitching geometry, and the odd blocky sprite. The player is armed with an overpowered laserbeam super weapon to zap baddies that are multiplying at an alarming rate.
...sorry, I couldn't help but notice the similarities. :VDoom is a first-person shoot-em-up set in a vibrant world of neon colours, occasionally-glitching geometry, and several blocky sprites. The player is armed with an overpowered laserbeam super weapon called the BFG9000 to zap baddies that are multiplying at an alarming rate (when playing on Nightmare or facing Pain Elementals/hard-to-reach Archviles/The Icon of Sin).
https://www.kickstarter.com/projects/682108903/jotun?ref=category
The Kickstarter for Jotun has launched. A goal of 50k CAD.
I really like the way it looks and the concept of the game, but I just feel... worried.
The gameplay idea that they are proposing, SotC-like combat in 2D, seems very difficult to realize. I don't really want to back this until I see an actual full fight.
The gameplay idea that they are proposing, SotC-like combat in 2D, seems very difficult to realize. I don't really want to back this until I see an actual full fight.
Forgive my ignorance here, but what's SotC?
Shadow of the Colossus, one of the best products gaming has ever created.
Ahh, I getya. probably should of known that I am looking at my copy right now.
Concerning Jotun, I have to agree really. The concept sounds potentially very enjoyable but the description of the gameplay is a little all over the place being that they name drop Zelda and Dark Souls but the concept screens make it look more like a 2D brawler with a pulled out camera. I think I would need some kind of confirmation as to the direction the game was going in before I put any money down.
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Steam
Fight your way across the oriental world of Avalice where cats are green, motorcycles drive up walls and monster girls do most of the buttkicking! Freedom Planet is a cartoony, combat-based platform adventure that pits a spunky dragonoid and her friends against an alien attack force.
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Steam
OlliOlli mixes addictive one-life gameplay with over 120 tricks and grinds across 50 deviously crafted levels, 250 Challenges, Spots Mode and Daily Grind.
I played a bit of OlliOlli on my Vita a while back. Fairly enjoyable game although once the levels start getting difficult I found them reliant on annoying levels of trial and error due to their being very little ability to see and predict what is coming till it is already too late to deal with it. Still fairly fun if you ever wanted to play Canabalt on a skateboard.
"Canabalt on a skateboard" is doing it a bit of disservice though, considering how much you can do with the trick system.
OlliOlli is going to be $12.99
What do you mean about the level design? I enjoy dynamic levels, moving objects in the environment, stuff is happening, you need to react. Is that how the game is?Ehh, okay fair play, I'll give you that. The trick system is fairly cool, although I found the harsh destructive nature of the level design didn't really suit an ongoing combo trick system.
You or anyone else played this and have some thoughts?Eidt: Looks like Lenna's Inception is being expanded, you can buy it here
- Huge procedurally generated world, different every time you play
- 7 permadeath challenges with an online leaderboard
- Pets that offer to fight alongside you with their own AI
- Beautiful Game Boy-style pixel art with occasional gory scenes
- Meaningful narrative (under development)
- Chiptune soundtrack composed by Warfreak2
You or anyone else played this and have some thoughts?
Anyone picked up Halfway yet? I have been following the game since they announced it but I am getting cold feet purchasing it now without some other thoughts. If Dark Souls 2 DLC and Hearthstone Naxx weren't out today it might be an easier sell but here we are.
You or anyone else played this and have some thoughts?
I and Toma played an old free version, it was a competent Zelda clone from what I remember but I didn't invest much time on it, I remember Toma enjoying it though.