PandaPedinte
Member
Echo of the Wilds Steam key is up on Indie Game Stand.
Echo of the Wilds Steam key is up on Indie Game Stand.
Played the early access. Great game! Can't wait till i find out what the hell happened to everyone and what the hell is going on with mars.
There is not really much to say about the game. Its a dig/craft game, but very simple. There are 4 basic items that you can craft and 4 weapons to defend yourself with that you will need upon decending further into the cave, but its just not involved or interesting enough at the current point, more or less I'd compare it to a Terraria without the crafting/building and less interesting cave layouts.
Surprisingly good Zelda clone with a sizeable world to explore and 4 main dungeons to conquer. The controls are very reminiscent of the first Zelda, and work perfectly well after a few minutes of walking around. It also seems to have quite a few different items, smaller challenges and hidden extra items (heart containers) to make exploration worthwhile. The only downside I see so far is that some areas look a bit generic, which makes it hard to orientate yourself. Very nice soundtrack and lovely presentation too btw. Easy recommendation.
Bucketload of weirdass random(ized) shmup fun. The different powerups, their weird descriptions and the quickfire levels come together really nicely for this rather interesting little title. My only issue is that a randomized shmup usually ends up feeling a bit boring due to rather uninteresting enemy patterns. Doesnt weigh too much here though because of the 10-15 second waves each time and the constant change of the level rules. Fun little game.
More of a social commentary than a real game, you can (and should if you are interested) read up on the thought process behind the game here: http://nonadecimal.com/site/making-social-justice-warriors/ The game itself isnt really worth playing though, the actual gameplay mechanics are seemingly random (choose options against an internet troll and deplete their stamina) and its meant that you die or ragequit the game anyway without an actual endgoal. Purely based on the game itself, it should probably go into the Bleh category, but it gets a decent-ish for the thoughts behind it. Defeating 1 internet troll in real life for $1 would be worth it, but I cant really recommend the game
Charming shmup and I cant have enough Steampunk games anyway. Unfortunately the controls feel a bit loose and the enemy patterns are a bit hit and miss, some are interesting and/or challenging, while others seem a bit derivative/unfair. I also really love rewarding upgrade systems in shmups and neither is the approach on how to upgrade the weapons interesting here, nor the actual effect of the upgrades, especially considering there only is a single upgrade path. Still, the art style is great and its not all bad, so this is something someone could enjoy, but Jamestown (on Steam) has a similar approach and is so much better in every regard... that its really hard to recommend Steam and Metal.
I'm getting old, GAF. After watching all of the press conferences so far. It seems like every game is just explosions as you shoot stuff with a gun or explosions as you slash stuff with your sword. They've all rolled into one numbing experience. The Indie games are the only ones that have kept my interest.
You should check out some Nintendo stuff.
A quick chart I made from the conferences. I was going to post all my stuff but I think it would get locked as a "reaction thread" at the moment.
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You should check out some Nintendo stuff.
A quick chart I made from the conferences. I was going to post all my stuff but I think it would get locked as a "reaction thread" at the moment.
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Thankfully you mention the number of games. My guess is most of the Nintendo games are made by Nintendo (and there is this recent focus on shooting with Splatoon), while most of the Microsoft and Sony non-shooting games are in fact indie games.
Microsoft: Of the "indie reel" of games, I counted 6 of 13 as being games about shooting, so pretty much the same percentage.
Sony: Of the "indie devolver reel" of games, I counted 3 of 5 as games about shooting. Of their "F2P" reel I counted 5 of 10.
It seems as though the indie games that are frequently picked up by these publishers involve shooting about as much as their standard library does.
Edit: Actually I just noticed I forgot to label a game in Sony's conference as shooting, so I updated the chart. Even 50/50 now.
Microsoft: Of the "indie reel" of games, I counted 6 of 13 as being games about shooting, so pretty much the same percentage.
Sony: Of the "indie devolver reel" of games, I counted 3 of 5 as games about shooting. Of their "F2P" reel I counted 5 of 10.
It seems as though the indie games that are frequently picked up by these publishers involve shooting about as much as their standard library does.
Edit: Actually I just noticed I forgot to label a game in Sony's conference as shooting, so I updated the chart. Even 50/50 now.
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http://store.steampowered.com/app/262830/
Thousands of aliens, giant spiders, mutant lizards, and more are on the attack - can you survive the onslaught? Crimsonland is a top-down shooter with a touch of RPG. Unlock over 30 weapons and over 50 perks from quirky to brutal. Complete the quest and show your skills in five survival modes.
Currently 40% off ($8.39)
Crimsonland - $13.99 (PC)
Well your fanboyism was very persuasive. Got the game, played for about 30 minutes. Oddly enough, I didn't like the demo of the original that much when I played, but some reason, I'm really enjoying this new version. There's a layer of strategy underneath the run and gun gameplay that I'm finding really cool. Which gun is best for the current situation, should I rush for that power-up but risk having to run through a horde to reach it, which order should I use power-ups, which perks should I choose? The visuals are great, the effects and weapons are cool, and screen just gets flooded with enemies. Seeing the screen literally turn red with blood and gore is very satisfying. I only think Infested Planet tops this game in terms of enemies on-screen at one time.Sweeeeeeeeeeeeet game, but I might be slightly fanboyish in that regard. Here was my gameplay video:
https://www.youtube.com/watch?v=BVPbJWcxz7c
Also no clue why it starts at 6 minutes for me, but feel free to skip to the start![]()
Well your fanboyism was very persuasive. Got the game, played for about 30 minutes. Oddly enough, I didn't like the demo of the original that much when I played, but some reason, I'm really enjoying this new version. There's a layer of strategy underneath the run and gun gameplay that I'm finding really cool. Which gun is best for the current situation, should I rush for that power-up but risk having to run through a horde to reach it, which order should I use power-ups, which perks should I choose? The visuals are great, the effects and weapons are cool, and screen just gets flooded with enemies. Seeing the screen literally turn red with blood and gore is very satisfying. I only think Infested Planet tops this game in terms of enemies on-screen at one time.
So I'm pretty much brand new to the indie scene. I've typically avoided indies due to lack of word of mouth and at a glance, my favorite genre (RPG's) seem pretty underrepresented. All of the doom and gloom on GAF about AAA games has reminded me there is an entire segment of gaming that I and many others ignore. So I want to dive in and start to be involved in the indie scene.
So of course all this is overwhelming with the huge list of titles to explore. Is there a thread that discussed the best indie gaming has to offer. A place for people new to scene to get their feet wet? Also, any indie rpgs would be a plus!
There's the Indie GAF GOTY list from last year which has some great stuff on it!
Welcome to the positive side of GAF!
Wow I'll check that out. Thanks!
So I'm pretty much brand new to the indie scene. I've typically avoided indies due to lack of word of mouth and at a glance, my favorite genre (RPG's) seem pretty underrepresented. All of the doom and gloom on GAF about AAA games has reminded me there is an entire segment of gaming that I and many others ignore. So I want to dive in and start to be involved in the indie scene.
So of course all this is overwhelming with the huge list of titles to explore. Is there a thread that discussed the best indie gaming has to offer. A place for people new to scene to get their feet wet? Also, any indie rpgs would be a plus!
Welcome to the wonderful world of IndieGAF! Like Moobabe said, you can't wrong with that 2013 GOTY list. For more recent games, check out the Voting results at the beginning of the threads; those are the games we liked best each monthSo I'm pretty much brand new to the indie scene. I've typically avoided indies due to lack of word of mouth and at a glance, my favorite genre (RPG's) seem pretty underrepresented. All of the doom and gloom on GAF about AAA games has reminded me there is an entire segment of gaming that I and many others ignore. So I want to dive in and start to be involved in the indie scene.
So of course all this is overwhelming with the huge list of titles to explore. Is there a thread that discussed the best indie gaming has to offer. A place for people new to scene to get their feet wet? Also, any indie rpgs would be a plus!
Are they doing a new batch of greenlight games today?
Okay, yeah, unless something else amazing comes out this month, Crimsonland will definitely by my number one game for July voting. I think the coolest aspect is how the varied enemies require you to totally change your tactics and influences everything from the weapons and perks you'd wanted to use. It's not like some shooters where you can just get the most powerful weapon and kill everything.
If you're facing fast spiders that replicate when they die, then you're going to want a weapon that's accurate and precise but that fires and reloads fast enough that they won't close the gap, and power-ups that focus on crowd control and defense. Hordes of zombies? You'll want to go for the spray and pray types weapons or explosives and all-out offensive power-ups.
I haven't even touched the survival modes that much so I haven't really tested out any perks. The campaign alone is fun and difficult and constantly throwing fresh challenges at you, with interesting combinations of enemies
Okay, yeah, unless something else amazing comes out this month, Crimsonland will definitely by my number one game for July voting. I think the coolest aspect is how the varied enemies require you to totally change your tactics and influences everything from the weapons and perks you'd wanted to use. It's not like some shooters where you can just get the most powerful weapon and kill everything.
If you're facing fast spiders that replicate when they die, then you're going to want a weapon that's accurate and precise but that fires and reloads fast enough that they won't close the gap, and power-ups that focus on crowd control and defense. Hordes of zombies? You'll want to go for the spray and pray types weapons or explosives and all-out offensive power-ups.
I haven't even touched the survival modes that much so I haven't really tested out any perks. The campaign alone is fun and difficult and constantly throwing fresh challenges at you, with interesting combinations of enemies
See, now aren't you glad we recommended it to you?![]()
Yup, you guys were totally right about this game. I really only got the game based on your impressions because I wasn't exactly in love with the game after playing the demo. I enjoy shooters, but the original demo didn't sell me. But this is definitely $8 well spentTold ya! Really glad to see your money wasnt wasted![]()
.75 new games greenlit:
http://steamcommunity.com//sharedfiles/filedetails/?id=269177587
Yatagarasu Attack on Cataclysm made it.
About time too. Also, happy to see Fancy Skulls. Awesome little game that I really enjoy, but suck at.Happy for The Sea Will Claim Everything, they finally made it in.
Happy for The Sea Will Claim Everything, they finally made it in.
Great to see! So since I played through your original release I haven't followed the development at all.
What's changed? (I'm assuming a lot has)
Summarizing a lot..
- Story driven single-player campaign
- New engine with real-time dynamic shadows and improved visuals overall
- New Stealth Kills
- New Shadow Powers
- Enemies can cast Light Powers
- New enemy types (like archers and magic users)
- Big scenario playgrounds with multiple approaches
- Verticality (Climbing to roofs, aerial kills, etc)
- Scenario challenges
- Controller Support
- Windows, Mac and Linux systems.
- ....
Tried some of Tom Francis' Floating Point (the free game he released) and wasn't impressed. The one thing he would have to nail with this kind of game are the physics, but they felt weird and unpredictable, imo.
Gone Home is on sale today guys.
It's really really damn good.
Surprisingly smart short story with minor adventure game elements through conversation choices. Dont want to spoil too much, but I thought that all parts of this came really well together to create an original little experience. I suggest playing it twice to get some different impressions from some choices of the game, but I'll likely write up a more in-depth post about the meaning behind this game next month. For now, I dont want to spoil you since its really rather short.
Devs just cancelled the Icarus Proudbottom campaign.
Timing it around E3 was maybe not the smartest move. Hope they'll give it another shot.
Several, actually. Not enough publicity, lack of gameplay footage, etc. Very reasonable post-morten (as we've come to expect from these guys).Was any reason given?
Several, actually. Not enough publicity, lack of gameplay footage, etc. Very reasonable post-morten (as we've come to expect from these guys).
Devs just cancelled the Icarus Proudbottom campaign.
Timing it around E3 was maybe not the smartest move. Hope they'll give it another shot.
Several, actually. Not enough publicity, lack of gameplay footage, etc. Very reasonable post-morten (as we've come to expect from these guys).