Indie Games 2015 [December] Let's talk about anything Indie!

Thanks, any idea if it's like an actual game or more of a science experiment?
According to the description, the dev says it's not a game but rather an "evolution simulator". Sounds more akin to something like Mountain, something you have in the background and come back to now and then
 
According to the description, the dev says it's not a game but rather an "evolution simulator". Sounds more akin to something like Mountain, something you have in the background and come back to now and then
Hmm, ok. The idea is very interesting. I really liked the idea in Boss Constructor where you could just have up 52 copies of a ship fight each other on 100x speed, reconstruct themselves from broken off bits until you have the most efficient combination through natural selection. Unfortunately it doesn't work super well yet.
 
Hey guys, long time thread lurker here. I have found so many amazing games thanks to this thread and I finally got around to making an account. Just wondering, is it okay if I participate in GOTY voting?
 
Hey guys, long time thread lurker here. I have found so many amazing games thanks to this thread and I finally got around to making an account. Just wondering, is it okay if I participate in GOTY voting?
Sure, of course. And welcome to GAF and the Indie threads!

Picking up anything during the Steam sale?
 
Can someone give me the rundown on Mini Metro? I just tried the demo again, and I'm still not getting it. What exactly is the strategy/depth to the gameplay?
 
Anyone see UnderRail? It released just last week and looks amazing. Haven't played it yet wondering if any of you have.


I've been staring at the character creation screen for the last 40 minutes trying to plan out a build. Sounds amazing from the impressions I've heard though.
 
chrominance's impressions of Sublevel Zero ($11.99) sold me on the game
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In hindsight, it feels obvious. The joy of single-player Descent was always about tumbling through space, trying to get a bead on the vicious robots trying to kill you while dodging laser fire and spoofing homing missiles. But the most tense moments--and often the most thrilling ones--were when you were down to a sliver of life, desperately trying to stay alive long enough to find a shield powerup and hoping the robots around the next corner wouldn't flay you alive. Imagine a Descent successor that distilled the single-player campaign down to the moments where your life hangs in the balance, and you have Sublevel Zero.

The biggest thing Sublevel Zero gets right is the feeling of movement. Like the official modernization of the Descent formula, Descent Underground, but unlike so many other six-degrees-of-freedom games, Sublevel Zero nails the sensation of zooming through claustrophobic mine tunnels in a zero-g fighter ship. The second biggest thing Sublevel Zero gets right, though, is in carving out its own unique identity. It's a roguelike, you see, so death is permanent. There's that desperation again, built right into the game design. Randomness is part of Sublevel Zero's DNA as well: all the levels are procedurally generated, and your arsenal of weapons is completely dependent on what you find scattered about and what you can craft. Even the nanocarts you earn at the end of a level are randomized, meaning you can never be quite sure what benefits will be open to you each time.

Because there's so much uncertainty to each run, and because you only have one life to live, improvisation is the name of the game. This helps solve one small issue with Descent's campaigns, which is that sometimes the variety of weapons feels superfluous. The bread and butter weapons like the plasma, quad lasers and vulcan/gauss were often all you needed, leaving the more exotic weapons to collect dust. In Sublevel Zero, sometimes you have no choice but to pick up that Firebolt or those grenades and figure out the best way to use them.

I've played a bunch of roguelikes in my time, but most of them never managed to click with me. Either they felt too much like the product of luck, or they required skills that I didn't really have and didn't feel like training for (hello, every platformer roguelike ever). Sublevel Zero is the first roguelike where I felt like I could reach the end even from the very beginning of the game, once I learned the patterns and remembered how to fly properly. It never once felt unfair, and even when I made dumb mistakes (ask me about my RAGEQUIT achievement) it was easy to start again and hope this run would be the one. More than any other game to date, Sublevel Zero is the inheritor to the Descent legacy. Sigtrap should be proud.
 
The Steam sales are here and I instantly bought:

NEON STRUCT
Satellite Reign
Trails in the Sky

I'll dive further into my wishlist soon
 
Hey guys, long time thread lurker here. I have found so many amazing games thanks to this thread and I finally got around to making an account. Just wondering, is it okay if I participate in GOTY voting?

Heya, we are always looking for more people to participate, as it also gives the threads more exposure. :) Would love to read your impressions in the future or see you participate in the threads in general.

Re:Sales

I only picked up the Endless Legend DLC so far, I havent given that game enough time yet.
 
Hey guys, long time thread lurker here. I have found so many amazing games thanks to this thread and I finally got around to making an account. Just wondering, is it okay if I participate in GOTY voting?

Definitely participate! The more votes we have the more exposure we can bring to games - and a better, more comprehensive list as well.
 
Hey anyone who wants to, can definitely recommend some indie games on sale for people to check out. Since this thread is a lot slower and easy for people to read than the sale one.
(if that doesn't belong elsewhere)
 
Hey anyone who wants to, can definitely recommend some indie games on sale for people to check out. Since this thread is a lot slower and easy for people to read than the sale one.
(if that doesn't belong elsewhere)
Heh, yeah, that thread moves crazy fast, right? Here are the recommendations I posted in that thread:

I have to highly recommend Infested Planet @ $4.94

Simple description: Starship Troopers meets 300
https://www.youtube.com/watch?v=EKyrJRreqV0
Like the Spartans standing against the massive Persian forces, here you control a small squad of space marines facing overwhelming alien hordes. The extraterrestrial menace spawns in waves of hundreds from hives across the map and your tactical prowess and advanced weaponry are the only advantages against such odds. Flamethrowers, mini-guns, powerful turrets and mines, airstrikes, buffed troopers, and more allow you to bolster your squad and adapt your defenses. But your enemy is just as reactive, able to mutate new forms and abilities to counter your own tactics.

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Every battle is a desperate push and pull across the map, as you destroy hives and build bases, spreading out your men and defenses to hold back the encroaching hordes. However the tide can turn at any moment; perhaps the horde mutates heavier armor, or poisonous projectiles, or creates an organic minefield. Perhaps the hive spawns alien clones of your troopers or becomes resistant to your turret fire. Suddenly your frontline is breached, and there's a panicked rush to assess and adjust your strategy. Can you sacrifice a turret maintaining a critical chokepoint to call down an airstrike? Can you manage one front while sending marines to hold back a new horde? This fluid moment-to-moment action makes Infested Planet a thrilling strategy game
Here are the lesser known picks from my GOTY list:

Mushroom 11 ($9.99) - An innovative platformer where you control an amorphous fungus that can mold and shift into any shape. Constantly introducing new mechanics and unique challenges
Dark Echo ($1.01) - A minimalist horror exploration game where sound is sight. Like Daredevil, the sounds of your steps and environments reveals the world...and the things hunting you. Puzzles, stealth, and lurking horrors
Snakebird ($3.49) - A deceptively cute game that's actually one hell of a brain-breaking puzzler. This is a devious puzzle game that wrings every ounce of challenge from its simple mechanics
Guns, Gore, and Cannoli ($6.69) - A silly over-the-top run-n-gun shooter with a gorgeous hand drawn art style
TIS-100 ($3.49) - The other 2015 puzzler from Zachtronics (aka the dev of Spacechem. It strips that pseudo-programming/looping assembly line puzzling to its most minimalist and delivers a tricky, satisfyingly-complex puzzler
Flywrench ($6.49) - A revamped remake of the popular freeware game, from the developer of Nidhogg. It's a pure arcade spectacle of color and motion, with super tight and responsive controls,
Have you played 80 Days? Over 630,000 words of wonderful prose and a fascinating world to discover
http://store.steampowered.com/app/381780/
Perhaps the most compelling aspect of 80 Days is the incredible world that inkle has crafted. While their Sorcery games may have been confined to countrysides, villages, and cities, 80 Days places entire nations at your fingertips. It’s a world of conflict and turmoil, of walking cities and submersible railways, of revolutions and rival nations. Your goal may be to circle the globe, but each city offers new distinct wonders, new plot threads to unravel, new characters to meet, and there are dozens of cities spanning the world, giving the game a scale that few others can match
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Here's another indie gem to consider: Deadnaut ($4.99)
Deadnauts, so named because they’re unlikely to return, must explore, investigate and fight their way through the derelict ships of dead civilisations. Every mission is unique and no two locations are the same. Each ship contains mysterious enemies and hostile security systems. Manage your Deadnauts' skills, talents, relationships and flaws - and you might get them out alive.
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I'll let Pylon Trooper sing its praises:
I goddamn love Deadnaut. A retrofuturist sci-fi horror strategy that takes as much inspiration from Jim Cameron's ALIENS as it does Amplitude's Dungeon of the Endless. Played from the Lt. Gormon position and an exercise in commanding via limited information, Deadnaut is the freshest piece of minimalist strategy since DEFCON. Spacehulk as imagined by Joe Haldeman or Ralph Peters, or some shit.
---
And the writing in it is phenomenal. Banter between the away team scrolls on the low-fi teletext display is atmospheric, especially when it corresponds to their monitored vitals.

Ship names, alien civilisations, threat analyses etc. are all so deftly written, it highlights - as is the case so very often - just how average triple A titles are in the script and fluff department. Deadnaut does more with text boxes and royalty-free sound effects than most so-called 'cinematic' marquee games. Keep your ping-pong suits and massive budgets, I say. Wouldn't want to have that brachycephalic committee of yours with their fingers off the bevel triggers.
 
Full Bore for 4 bucks is a steal as well, but there are hundreds of good games, that we'd recommend. Helps a lot if you give us a genre where you'd like some recommendations. ;)
 
Hey anyone who wants to, can definitely recommend some indie games on sale for people to check out. Since this thread is a lot slower and easy for people to read than the sale one.
(if that doesn't belong elsewhere)

Like Toma said - between the people in this thread we could recommend you a thousand indie games. What kind of stuff do you like? (Baddy's list is pretty good though)
 
Conquest of Elysium 4 and Dominions 4

Any thoughts on those? Only have enough to get one

Dwarf Fortress for free.
:p

Need to check those out at one point though, only heard good things.
 
Picked up Teslagrad for $2...seems like pretty good value! I've been meaning to play it for awhile now, but always had enough on the backlog as it is. For 80% off, what's one more to the pile?

Also considering picking up Momodora III for $2 as well. Seems very Cave Story-ish. Any of you got impressions on that one?
 
Conquest of Elysium 4 and Dominions 4

Any thoughts on those? Only have enough to get one

I can't comment on Conquest but Dominions 4 is ace. Very deep and weird strategy war sim where you get to play with some truly world ending magics and monsters. Although I would only recommend it if you are willing to get super deep in with it, people do have the habit of overstating how complex it is however it is still an experience that needs to be played a few times before you can begin to grasp the logic behind the world.
 
It's very old news (June) but I have just noticed that Quadsmash is now totally free.
The game was a flop which is really unfair because the gameplay is fun and well-tuned.
It is a 2D physics-based ball game, with short solo and multiplayer, only local unfortunately.
I encourage you to try it out :)
 
Well I'll pick up Downwell and Dark Echo for sure(thanks Badass), and then some other older indies like LISA, Banner Saga.
Still looking through recommendations from here and the indie goty and have wishlisted a bunch of games. Happy to check out new games, some for the very first time.
It's just that I can't spend a lot of money, but I'm still happy to say I support indies as much as I can, even at 75% off.
Keep it up you guys
 
Looking into upgrading Toma bot for the Steam sale threads. Already gives me a nice sorted list for the older offers, maybe I can get it to update prices automatically later tonight, then I might throw up the sale threads every sale.
 
Sublevel Zero is really good. Like "Why the hell didn't I get this game earlier" good. It's not my first 6DOF game (that would be NeonXSZ), but it's definitely the tightest and most enjoyable one I've played. Thrusting though tight tunnels, strafing enemies while deftly evading their fire, desperately retreating around corners when you're low on health and your foes are closing in for the kill. Each weapon feels powerful and the varied arsenal lets you modify your playstyle in myriad ways. Personally, I like stunning enemies from a distance then boosting in and finishing them off with a shredder shotgun blast. The art is gorgeous too
 
So my favourite games of the last year or so are Shovel Knight and Castle in the Darkness respectively. Retro-inspired, side-scrolling adventures with upgrade mechanics in the vein of the Wonderboy series from back on the Master System/Genesis. Something about these types of games strikes a chord with me and reminds me of gaming in my childhood.

Are their any games out there that are specifically like those? I know Monster Boy (the real Wonderboy successor) is coming up for 2016 and then there's Shantae: Half-Genie Hero but is there anything else that's either out now or coming up in 2016?
 
I should have posted this a few days ago but with the xmas preparations I totally forgot, but badass of the week goes to Sunburned Games who are developing The Great Whale Road.

Sadly, their kickstarter ended without reaching its goal but as thanks to their backers they are giving steam keys to their early access when it comes out. Basically for free for the early support. It is certainly above and beyond the call of duty for them but I appreciate the gesture for sure.

Are their any games out there that are specifically like those? I know Monster Boy (the real Wonderboy successor) is coming up for 2016 and then there's Shantae: Half-Genie Hero but is there anything else that's either out now or coming up in 2016?

You might get on with Odallus: The Dark Call (it's on steam). It's kinda modern take on the level based Castlevania games with a bit of upgrading and exploration and alternate exits for levels and that kinda thing.
 
I should have posted this a few days ago but with the xmas preparations I totally forgot, but badass of the week goes to Sunburned Games who are developing The Great Whale Road.

Sadly, their kickstarter ended without reaching its goal but as thanks to their backers they are giving steam keys to their early access when it comes out. Basically for free for the early support. It is certainly above and beyond the call of duty for them but I appreciate the gesture for sure.

That is super neat, thanks for sharing.
 
So my favourite games of the last year or so are Shovel Knight and Castle in the Darkness respectively. Retro-inspired, side-scrolling adventures with upgrade mechanics in the vein of the Wonderboy series from back on the Master System/Genesis. Something about these types of games strikes a chord with me and reminds me of gaming in my childhood.

Are their any games out there that are specifically like those? I know Monster Boy (the real Wonderboy successor) is coming up for 2016 and then there's Shantae: Half-Genie Hero but is there anything else that's either out now or coming up in 2016?
You might like these:
Elliot Quest - http://store.steampowered.com/app/293440/
Environmental Station Alpha - http://store.steampowered.com/app/350070/
Finding Teddy 2 - http://store.steampowered.com/app/341020/
Rex Rocket - http://store.steampowered.com/app/288020/
 
Success, Toma Bot now can automatically update all game prices. So I suppose I only need to have it create the proper thread layout, divide the posts into 30,000 character chunks for gaf posts, create hyperlinks and I can throw up a sales thread.
 
Great, got Waking Mars and Super Puzzle Platformer Deluxe, both seem great!

Oh, and Merry Christmas to you all!!!! 2016 is the year of the indie (for PS4 as far as I know) and we all will be broke because of so many games coming out lol
 
Great, got Waking Mars and Super Puzzle Platformer Deluxe, both seem great!

Oh, and Merry Christmas to you all!!!! 2016 is the year of the indie (for PS4 as far as I know) and we all will be broke because of so many games coming out lol

Arent we always? :D
 
Great, got Waking Mars and Super Puzzle Platformer Deluxe, both seem great!

Oh, and Merry Christmas to you all!!!! 2016 is the year of the indie (for PS4 as far as I know) and we all will be broke because of so many games coming out lol

SO BROKE!

Be sure to post your impressions of Waking Mars - I could not get on with it at all. I assumed it wouldn't be level/puzzle based but more about experimenting in an ecosystem.
 
Earthtongue!
What Did I Do to Deserve This, My Lord? on Vita!

I'd love more of these games though.

Yeah - just to see how stuff interacts, watching things unfold. Relaxing...

Ok I've gone crazy - leaving the office now and making the journey home for Christmas!
 
SO BROKE!

Be sure to post your impressions of Waking Mars - I could not get on with it at all. I assumed it wouldn't be level/puzzle based but more about experimenting in an ecosystem.

Already finished it on iOS back when it was released and I loved it. Is a gardening game with a metroidvania structure all over it. You are the first man to arrive to Mars and you discover alien life, then things happens... you basically fly with a jetpack, placing the right plants (here lies to puzzles, having to combine the right amount of them) on each room to make Mars shine again, sort of. There are no enemies, more about exploration, learning about the story and how the plants work... I like it a lot, but I have to say that about around 80% in it started feeling the same and
having to make ALL rooms viable was painful to get the best ending
. But if you are remotely interested in game with a huge atmosphere and tension, with a similar concept, by any means try Mines of Mars, recently releases on Steam Early Access (15% off right now). Its almost on the same level of SteamWorld Heist.
 
Might give it a try next month.
Currently on sale for $4.99, so I might just pick it up anyway (either that or Aaru's Awakening)

The Kickstarter turnaround for 12ibt6 has to be some kind of record. Campaign ended in October, game released in November.

Also seems kind of shady. The estimated release date of the KS was March 2016, and according to KS comments, dev hasn't commented on or sent out physical/digital rewards or how the game was released so ahead of schedule
 
Random question, does anyone know the date that Speedrunners left early access? It is a potential candidate for my indie game of the year list, but it I am kinda unsure when it technically came out.
 
Also seems kind of shady. The estimated release date of the KS was March 2016, and according to KS comments, dev hasn't commented on or sent out physical/digital rewards or how the game was released so ahead of schedule

Hmmm, makes me a bit wary about supporting it tbh. Using a finished game to get KS money "just because" is kinda problematic. Might look into that a bit more closer before buying it to see if we know anything else.
 
The Captain - Free alpha demo (Browser)
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http://www.sysiac.com/thecaptain/

As you decide to land on planets, dock onto distant star stations or engage in a personal rescue mission, you activate that specific mini adventure (Graphical Adventure). You could see this as episodes in your favorite sci-fi series. Every such adventure will have multiple solutions or endings.
Your character will evolve and age during each playthrough. You equip him and his ship as you see fit. The universe is packed with gadgets and recourses for you to find and use.

Day By Day - Free (PC)
Day-By-Day.gif

http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=3968

Thousand of men are enlisted to the great war. This is not a story about them, this is a story about those who are waiting for their return.
 
The Kickstarter turnaround for 12ibt6 has to be some kind of record. Campaign ended in October, game released in November.

As far as I can tell, the developer didn't explain any of this via Kickstarter updates or comments. Real shady shit.

edit: And the assholes charged extra for beta access and even more for alpha access.
 
As far as I can tell, the developer didn't explain any of this via Kickstarter updates or comments. Real shady shit.

edit: And the assholes charged extra for beta access and even more for alpha access.
Here we go. There was some discussion on it in the TIGSource devlog:
https://forums.tigsource.com/index.php?topic=45421.msg1198746#msg1198746

Here were the dev's response:
fortunately everything went well, and we can release earlier
We planned the release date including all the stretch goals development time (which you can see on our KS page), unexpected circumstances and any possible delays. Of course there was a thought about making two release dates: one without any stretch goals and another with all of them included. So there was decided to secure ourselves with writing “march of 2016”.

And the reply from the developer/poster who was asking why the game was out so early:
I should just leave this alone but this needs to be said. If you're not transparent and honest in your Kickstarter, you could potentially burn backers which in turn can impact other developers trying to raise funding so I'm just going to say this and then bow out...

I apologize in advance if this comes off as harsh but not being transparent or honest in your Kickstarter is really disappointing. I'm all about being conservative with dates so I don't blame you for that but that should have been clarified that in your Kickstarter. Your stretch goals just list stretch goals with no dates or impact to dates.

If you can finish the game in 4 weeks, then either (1.) The game was clearly 95% done already or (2.) The scope has been dramatically reduced since the Kickstarter was successful. A game 4 weeks out from being finished doesn't meet these descriptions from your Kickstarter:

"This is the project we desperately want to make, but we can’t do it without your interest and support."

"We've managed to create a playable pre-alpha for 12 Is Better Than 6, but this game cannot be made without your support. If you decide to help us, we will be able to finish the game..."

Doesn't sound like a game 4 weeks out from delivery, does it? Sounds like one that needs money or it will fail... In fact you specifically state that:

"The team has been working on the game for one and a half years now, and over that time they took it from concept to a pre-alpha demo... We are currently about half way through development, with a lot of features already in place."

78 weeks to get to 50% and 4 weeks to 100%? Would I have backed the Kickstarter if I knew you didnt need the funding to finish it? Nope. And I'm probably not alone there. I would have waited and bought the game on release (cause it does look like a really cool game).

Releasing the game early should be a good thing, and while I'm still excited to play it... I'm just disappointed that you guys weren't honest about where it was in development. Not being transparent about the game being further ahead in development than it was is just as bad as being way behind schedule and not being honest about how far behind schedule you are. There's just no reason to not be transparent if you're asking for money...
 
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