http://store.steampowered.com/app/207650/
http://www.avirusnamedtom.com/buy.html - Humble Widget (cheaper in eu)
Indie Puzzler A Virus Named Tom is on sale for $2.49 (-75%). Check their Youtube page for the Indie-Life series. It's pretty funny.
It's also getting cards soon. Just sayin'.
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http://store.steampowered.com/app/234390/
This soulcrushing-ly difficult roguelike requires nerves, the ability to think on your feet and fast twitch reflexes. Combining the best of classic shooters like Quake in a stick shooter perspective and blending it with permadeath and a daunting 15+ stages helps Teleglitch carve its own niche in the roguelike world... carved with two dozen zombies that just climbed out of a pipe and trapped you between themselves and the ever-present Teleglitch matter. Could also call it a horror game due to its dark (but humorous) plot, masterful use of sound and visuals and intense pacing regardless of how the levels are arranged. Riding the highs almost to the point of death makes the lows harrowing because you never know when something new is coming. Die More Edition comes to Steam with new weapons to craft and find, new enemies, immensely better AI and 5 whole new stages to become a stain on the wall in.
Thanks for this Nabs. Was interested when the game released, but forgot about it.
WOOO AUGUST!
Just wanted to let you guys know that my Puzzle RPG, Apexicon, is coming along very nicely.
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As I get closer and closer to a real demo, I'll let you guys know so you can test it out!
Anyone here recommending Papa&Yo?
Now this, I think I might actually buy
Race The Sun
http://www.youtube.com/watch?v=l-EP0qcsOVI
Old build browser demo
Just finished that recently, loved it. If anyone liked Alice Madness Returns, check it out. Deals with similar themes and has that similar crazy level design. Emotional game about leaving a bad past behind that is far less heavy-handed that I expected (all the hype for the game was because the creator was making a game about his alcoholic abusive father). The ending spells a little too much out, but the very ending "shot" is poignant. Surprisingly enjoyable 3D platformer for such a small team, has some good puzzles, and can be gorgeous at times. Also, my gifs!
So this might be late july or early august or whatever, but d-pad studios (currently still working on owlboy) released a little quickie "dubstep brawler shmup" today called Savant:
http://savantgame.com/
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PC/iOS/Android, $2 through the humble store gets you all three versions
The Adventures of Shuggy - Cute platformer where every level has different rules. In some levels you are required to turn the level, on others you walk sideways and on a third you need to run as fast as you can. Cute idea overall, and I'd love to see what other ideas they came up with later. Other than the novel ideas though, it doesnt seem to have much going for it. Controls are okay, but not perfect, music is decently cheerful and the level design, even if they have some original ideas, seems a bit simple. Overall still a fun time waster, especially if you dont have much time to sink into a game since it allows for gaming in short bursts and the different level rules make it stand out from the rest of the platforming bunch.
So this might be late july or early august or whatever, but d-pad studios (currently still working on owlboy) released a little quickie "dubstep brawler shmup" today called Savant:
http://savantgame.com/
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PC/iOS/Android, $2 through the humble store gets you all three versions
So this might be late july or early august or whatever, but d-pad studios (currently still working on owlboy) released a little quickie "dubstep brawler shmup" today called Savant:
http://savantgame.com/
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PC/iOS/Android, $2 through the humble store gets you all three versions
Here are my impressions from the July thread:Can anyone recommend Teleglitch?
After reading nothing but praise for this game, I finally tried the demo...and it's awesome. #1 on my Wishlist now. Love the art style and the distortion when you fire your weapon, the weapons sound and feel powerful, the tension is palpable
Last moments before I died (on level 1): being chased by a pack of...things, low on ammo, health flashing red, drop an explosive behind me, take out most of the pack, down to six rounds, trying to make each shot count. I make it, go through a door, get swarmed, panic to equip my one use rocket launcher...and miss the shot. I survived 13 minutes.
You have to react fast and smart. In those last moments, I was split second away from turning and firing, then I remembered I had explosives, and that I can drop them.
The art style may turn some off, but it doesn't bother me and gives the game personality
I used to hate difficulty games, now I love roguelikes (well modern ones). All fhanks to Demon's Souls. I truly feel that Teleglicth is an excellent addition to the roguelike genre.
Here's where I got the demo from:
http://www.gamefront.com/files/22719...Demo__Windows_
Get to play the tutorial, first, and third level
The game sounds pretty cool. A different take on the tower defense genre. Is this PC only? Looks like it could be nice fit for IOSOh yeah, I forgot to post this, but US Gamer put up a kick ass preview of Unholy Heights: http://www.usgamer.net/articles/there-is-life-outside-your-apartment
It perfectly addresses what are basically our biggest fears for the game (that people will think it's a bullshit social game), but I love that he addressed how the game turned his expectations on their heads.
I'll be sure to post when we have the demo available for gaffers to play.
Call of Cthulhu®: Dark Corners of the Earth - I've heard good things about the game over the years. Amnesia-esque with weapons, right?
As an aside, where does everyone find all of these games? I've seen Rock Paper Shotgun (still haven't visited), and Steam Greenlight (barely checked out) referenced in the past.
I know there's some indy developer forums out there (I've taken some classes in the past so I'll likely be digging up some links seeing as how I see a lot of Unity developed games posted) but I was hoping to find more/contribute somehow.
Also, as for thread ideas.. would anyone be interested in tossing out ideas of what they look for in games/simulations? Not necessarily pitching game ideas as that's a legal nightmare, but something that might help indie developers get a feel for what people like, as opposed to waiting for the end of the month to see rankings and trying to find a pattern.
I guess what I'm saying is maybe a topic theme every month? IE: One month could be controls -- who has the best, what didn't work at all and why. Something to generate discussion all month long with the idea being something to benefit creators.
I've noticed indie games mean different things for different people. For some a game is a piece of art, for others that game is pretentious and "not a game" Yet, games like Cart Life and Euro Truck Simulator are popular. Given the difference, perceived value becomes harder to determine -- price it too high and no one wants to play an experience game, price it too low and you can't make back what you put into it and the perception of devaluing/what you think the game is worth in the eyes of some.
From what I've seen it boils down to a few categories:
- Games as art (simulations, non-goal games, experiences)
- Simple, yet hard to master gameplay (focus is on gameplay mechanics - twin shooters, rogue likes, puzzlers)
- Single developer/Long term development with unique concepts (Ridiculous Fishing, etc)
Are there any other "categories" that come to mind for others?
RockPaperShotgun is the sh*t. Articles and previews of both AAA and indie games, tons of exposure for cool Greenlight and Kickstarter projects. The majority of the games I post about, I've found thanks to RPSApologies in advance, just random scattered thoughts..
There's some excellent games to check out this month, I think I'll be getting at least half of 'em
FINDING NEW GAMES?
THREAD IDEAS?
RANDOM THOUGHT
I have three Card Hunter beta codes, quote if you want!
RockPaperShotgun is the sh*t. Articles and previews of both AAA and indie games, tons of exposure for cool Greenlight and Kickstarter projects. The majority of the games I post about, I've found thanks to RPS
THREAD IDEAS?
I havethreetwo Card Hunter beta codes, quote if you want!
I always find it interesting to hear about the little touches people like / don't like in indie games. It's one of those subjects where people might be driven absolutely bonkers by the small things that devs never even think about. (or on the flip side, the stuff that just makes you love a game that is hard to express because it sounds so trivial)
I love minimalist designs. Especially in first person games. The less stuff cluttering the screen, the better. IMO, it helps enhance the sense of immersionI agree..
I don't know if it'd be helpful in terms of any aspiring/current developers, but to get feedback on if people like tutorials (if so, how long, how indepth, etc) or menu designs, etc.
Stuff like.. do people prefer a minimalist HUD? I remember how people seemed floored at the time with Dead Space putting the health of the character on the suit preserving the immersion level of the game.
The ever present "floaty" physics issue.. examples of good and bad and if we're lucky maybe some developers could chime in and say why certain decisions might have been made. I dunno.
Basically, something to encourage some sort of ongoing discussion that can benefit everyone and help keep the thread up top to get more viewers/participants.
IStuff like.. do people prefer a minimalist HUD? I remember how people seemed floored at the time with Dead Space putting the health of the character on the suit preserving the immersion level of the game.
"dubstep brawler shmup"So this might be late july or early august or whatever, but d-pad studios (currently still working on owlboy) released a little quickie "dubstep brawler shmup" today called Savant:
http://savantgame.com/
![]()
PC/iOS/Android, $2 through the humble store gets you all three versions
"dubstep brawler shmup"
Brawler + shmup? Can someone explain this to me, I'm trying to imagine how that work and I can't