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Indigo Prophecy hate

whytemyke

Honorary Canadian.
Man. I absolutely loved this game and was feeling it and everything until the very last level. When you have to switch from the L1/R1 stuff to mash your way through a challenge, the entire game I was topping it out at nearly Max, even at the part where you're carrying the girl and running along the wall.

Then at the end when I go to enter the
warehouse
and I do it, I'm going just as hard but I'm MAYBE only getting to one bar and then I get blown away and die. I must have tried doing that for a half hour straight with absolutely zero different results. I have no idea what's up, whether it's a glitch or not, but it irritated the hell out of me. (Only reason I wonder if it's a glitch is cuz I've read about other glitches in the game.) What a crappy way to end a good week of playing that game. Ugh.

Anyone else have problems with it or am I just slow-fingered? I mean, I MAXED OUT the gauge on the part right before it!!!
 
Narratively, the game starts out well but completely starts to disintegrate about halfway through. The NA version got censored, so I'm not sure if the missing sex scenes added anything to the paper-thin relationships (most UKer's say they didn't), but the game devolves into generic absurdity right around the time you're dodging the cars on the city streets.

The director David Cage is a pisspoor writer that seriously needs to think about character development and pacing a lot more if he does another one of these games. The framing and Badalamenti's score were both great though, and the gameplay, while repetitive, was definitely unique and fun.

Overall a pretty big disappointment IMO. I'm still shocked it won Best Story at Gamespot; that award has lessened my respect for those writers more than any other in recent years. Seriously, you have to be a bludgering idiot to disregard the grotesque butchery of the narrative past the midway point.
 
Heian is right-- it did have it's bright spots. I like how they got licensed music in there, particularly Theory of a Dead Man. I loved the split-screen 24-style at times, and I didn't even mind the Neo shit with the cops... I laughed pretty hard at it.

But yeah, definitely needed some work on character development. You can't just draw out your speech and add slow music and say that you know your character more intimately.

And what edited sex scenes? I got both the ones the FAQs talked about, even some tittayz from Carla. Although it was obvious that Lucas couldn't hold a candle to Big Boss in terms of nailing a chick virtually on the floor.
 
The game started off so great, and had many really great moments. Why on Earth did they have to ruin it at the end with the silly matrix crap, which was so out of place, and with cheezy sex scene which felt forced and out of the blue (I *wish* I was playing censored version!)

Still, it's the best classical adventure game in quite some time. There were many things to like about it, but the ending portion wasn't one of those.
 
I liked Indigo Prophecy. I'd probably rate a B+ because I enjoyed it's fresh take on the Adventure genre, and thought it was probably the closest anyone's ever really got to making a truely interactive movie.

That being said, the plot unravels big-time as you get closer to the end. It's like they had a good idea for how to start a story, but then they just went totally buck-wild and had no idea (no GOOD idea anyway) on where to go with it from there. Also, the interactive minigames got really boring and repetitive after a while. It's a good thing the game was fairly short because I don't think I wouldn have been able to take many more of them.

As far as the sex scenes (or lack thereof) go, I think the creators spent too many late nights watching Cinemax and not enough writing the script. The only thing that was missing was some "Wakka Chikka" music. I'm kinda glad actually that they got trimmed down for the American release.
 
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