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[Rumor] [MLiD] PSSR 2 Reportedly Doesn’t Have Frame Generation in the Plans: "developers hate it, hate it, hate it."

Lighting with PT behaves like lighting in real life so yeah, there could be scenes that look less "dramatic" vs. how they place lights in raster (cutscenes for example).

Here, we can see how much they always added to cutscenes so they look much better than gameplay:



And PT might or might not be a standard for next gen games on consoles, depending on how powerful PS6 really is in these types of calculations.


That's pretty cool to see. Never thought about how dramatic placing lights in a scene like this is.
 
on PC it's an entirely different thing.
on Nvidia you have Reflex, which will dramatically decrease input lag. if you compare the input lag of a console version of a game, to a PC version with Reflex enabled, it often reduces the latency to around half of the console version, often lower than that.

Fortnite on PS5 at 60fps has somewhere around 90ms to 100ms of lag. on PC with Reflex at 60fps it has between 30ms and 40ms.
this means adding a few milliseconds of lag on top of this insanely reduced lag compared to console, will not be an issue.
however, now imagine adding 1 frame of lag on top of the already really bad lag of the console version here. not great.

so first they'd need an equivalent of Nvidia Reflex, and good luck with that. not even AMD has caught up to reflex yet with their own version of lag reduction.

And that doesn't make sense to me. How is it that AMD is catching up to Nvidia's DLSS but still hasn't caught up to Nvidia's Reflex?

Maybe they aren't trying to?
 
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