Indivisible: Valkyrie Profile/Metroid, Indiegogo, PC/Mac/Linux/PS4/XB1 -- funded!

Threw in for $125 tier.

Will upgrade to $200 when I get my next paycheck.

I've probably played the prototype at least 10 times already, it's so much fun. Cant wait for the full thing.
 
I'm not really feeling the character designs. I just feel like they don't mesh together well?
Ajni and Tungar are good, they aren't very exciting but they work (and Tungar's design is kinda clever). Zebei is probably my favorite character but he doesn't work with the rest as well. Razmi is the one that really put me off the whole thing!
Seeing Thorani made me realize that I wanted all the "incarnations" to be a bunch of believable/not over the top brown south Asian characters, which as I understand is not exactly what the game is going for :p (and to be fair my criteria will heavily limit the team's creativity).

As for the game itself, the prototype kicked my ass so bad that I closed it the moment I reached the boss and said "not for me." Reading a bit more about the mechanics and such made me give it another shot, this time I understood the combat a bit better and finish it with only a couple of deaths. It was fun once I got it.

I think I will just buy the game down the line. However I will back it if it isn't funded well before the deadline. Good luck!

-Not a fan of the button layout for each character in battle switching based on the direction your facing. I couldn't even figure this out until after I stopped playing and looked at the readme
Yep, I had the same problem. It's also disorienting when you attack with Ajni using the left button in the overworld and then switch to the right button during the battle.
 
After going over my monthly expenses several times (and cutting into my Black Friday fund) I finally decided on what tier to back. I'd been considering it for a while and finally it forced my hand.

2332znjma.jpg

indivisible24k48.png

That's it. That's all of my money. Now go and make me proud.
 
I finally played the prototype and I feel that my $75 spent on this is well worth it. It'd be a shame if this campaign doesn't make it.

There's enough polish here to make other games look bad. I think the combat is solid and animations are great.

I can't wait to see how touched up environments look, because that's my only complaint, really. The backgrounds and characters, the visuals clash a bit.

The controls are smooth, but I certainly prefer the controller over the keyboard. The keyboard is fine in combat but I had trouble with the axe. It should be noted that my fingers aren't as nimble as others. I'm a clumsy oaf in this regard.

I wasn't feeling the music in the prototype. I am hoping that I will really enjoy the soundtrack, but it didn't do much for me.
 
Does this take place on Earth?

No, it's a fantasy world inspired by Earth's regions and cultures.


Threw in for $125 tier.

Will upgrade to $200 when I get my next paycheck.

I've probably played the prototype at least 10 times already, it's so much fun. Cant wait for the full thing.


Thanks so much for your support!


After going over my monthly expenses several times (and cutting into my Black Friday fund) I finally decided on what tier to back. I'd been considering it for a while and finally it forced my hand.



That's it. That's all of my money. Now go and make me proud.

Wow, thanks so much!

And working on the update now, but that tier will also get you a VA voicemail now!
 
After going over my monthly expenses several times (and cutting into my Black Friday fund) I finally decided on what tier to back. I'd been considering it for a while and finally it forced my hand.

That's it. That's all of my money. Now go and make me proud.

Respec knuckles.
 
Let me just say this guys; coming into the thread and writing essay-sized conundrums for as to why you can't back the game and justifying it is incredibly awkward at the very least. There's nothing wrong with doing what you have to do financially but coming in here and extolling like a public speaker begging for forgiveness or a belligerent family member is just extraordinarily uncomfortable... self-justification is not a podium of regret, it's for yourself.

Anyways about the game. I'm a sucker for music so the moment I heard this piece I accelerated my backing. There's nothing quite like god-tier music like this that pumps me up and gets me hype for a game. I feel like unique, strong, high-quality RPG tunes like this are a big rarity nowadays. Props for investing in this quality.
 
After going over my monthly expenses several times (and cutting into my Black Friday fund) I finally decided on what tier to back. I'd been considering it for a while and finally it forced my hand.



That's it. That's all of my money. Now go and make me proud.

Best part is that you'll get all of that money back in 40 days or so if the campaign (GOD FORBID) fails. If it succeeds (GOD PLS) then we will all remember you being an awesome person.
 
Best part is that you'll get all of that money back in 40 days or so if the campaign (GOD FORBID) fails. If it succeeds (GOD PLS) then we will all remember you being an awesome person.

He'll still be remembered as an awesome person if the campaign fails.
 
Shoutouts to Lab Zero Games. They had a crowdfunding campaign, shipped literally everything they promised, knocked it outta the park, and *then* started the next one, with a playable prototype before the campaign even launched. People were hype before it even started vs finding out a week after the fact that it launched on the 4th of July or whatever.

Comcept could stand to learn a thing or two from this.
 
Upped my pledge to the $75 tier. I have to admit, IGG's pledge-upping mechanic is a bit clunky, but oh well, worth it.

It really is (clunky and worth it). I was previously at the Proponent tier and I still see both it and Patron of the Arts under my contributions. I made the change through "upgrade to a higher priced perk" so I'm not sure why it's still showing both for me. Does anyone know if this is normal and the refund process just takes a while or should I be concerned?


I guess I should start brainstorming what to commission. I'm going to pretend that Indivisible getting funded is a sure thing. I've already come to terms with spending the money so I don't know what I'd do if it doesn't make it and I get my money back. Anyways, I'm currently thinking M. C. Escher's Relativity, only melting like Dali's The Persistence of Memory as seen through a kaleidoscope. And maybe throw Peacock in there. That's a reasonable request, right?

Should I expect something like this?
fuck_you_framed_tileyjyou.jpg
 
MikeZ added to the voicemail VA options, by popular (???) demand.

It really is (clunky and worth it). I was previously at the Proponent tier and I still see both it and Patron of the Arts under my contributions. I made the change through "upgrade to a higher priced perk" so I'm not sure why it's still showing both for me. Does anyone know if this is normal and the refund process just takes a while or should I be concerned?

Can you e-mail your order info to indiegogo (at) labzerogames (dot) com? I'll look into that stuff for you.

As for the rest... uh, yeah, good luck? Haha.
 
Alright, finally managed to do my part

Mj3b5CI.jpg


I wish I could do more, but the Australian dollar to USD conversion is already killing me.

Anyway, god speed, Lab Zero! You have absolutely no idea how much I want this game!
 
Will there be any more updates to the prototype during the campaign? I love coming back to it but some new options/features or maybe even an incarnation or two would be amazing. Though I guess that is probably way too expensive without securing the campaign funding :(
 
Will there be any more updates to the prototype during the campaign? I love coming back to it but some new options/features or maybe even an incarnation or two would be amazing. Though I guess that is probably way too expensive without securing the campaign funding :(

Some little tweaks here and there, maybe. But definitely no time or money to release new Incarnations for it, etc.
 
I am a bit worried how this is tracking so far. But maybe it's doing fine?

I wish you guys went with kickstarter, though I am sure there are good reasons to go with indiegogo, it doesn't seem to have quite the same audience.
 
I am a bit worried how this is tracking so far. But maybe it's doing fine?

I wish you guys went with kickstarter, though I am sure there are good reasons to go with indiegogo, it doesn't seem to have quite the same audience.

It's definitely been more of an uphill battle than we've been expecting, but we're not giving up, and neither should anyone else.

While the platform may be a concern, ultimately if people want this game to happen they need to act sooner than later. There is clearly interest in the game, but the "wait and see" mentality or numbers/platform-based defeatism are going to become a self-fulfilling prophecy if people don't act.

I also can't help but feel that we're struggling because of problems with other campaigns. You can see right here in this thread that people think 505 will pay for the whole thing anyway, like Red Ash. Or they're just looking at the number and wondering why we need 3X what Bloodstained asked for... when Bloodstained was only asking for 10% of their total budget.
 
It's definitely been more of an uphill battle than we've been expecting, but we're not giving up, and neither should anyone else.

While the platform may be a concern, ultimately if people want this game to happen they need to act sooner than later. There is clearly interested in this game, but the "wait and see" mentality or numbers/platform-based defeatism are going to become a self-fulfilling prophecy if people don't act.

I also can't help but feel that we're struggling because of problems with other campaigns. You can see right here in this thread that people think 505 will pay for the whole thing anyway, like Red Ash. Or they're just looking at the number and wondering why we need 3X what Bloodstained asked for... when Bloodstained was only asking for 10% of their total budget.
By platform do you mean Indiegogo?
 
It's definitely been more of an uphill battle than we've been expecting, but we're not giving up, and neither should anyone else.

While the platform may be a concern, ultimately if people want this game to happen they need to act sooner than later. There is clearly interest in the game, but the "wait and see" mentality or numbers/platform-based defeatism are going to become a self-fulfilling prophecy if people don't act.

I also can't help but feel that we're struggling because of problems with other campaigns. You can see right here in this thread that people think 505 will pay for the whole thing anyway, like Red Ash. Or they're just looking at the number and wondering why we need 3X what Bloodstained asked for... when Bloodstained was only asking for 10% of their total budget.

While Indiegogo may not be ideal, I honestly think you just priced yourself out of the market. $30 for the game tier is just way higher than basically every other major campaign. It kills any chance you have for casual fans with only passing interest to jump in at impulse levels, which in turn killed any chance it had for a big early boost and extra buzz and word of mouth. I assume that price point was in comparison to a retail price point of $40, which is understandable, but the big RPGs like Pillars of Eternity and Wasteland 2 had a retail price of $40 and still had $15-$20 digital game options in their Kickstarter Campaigns.

If you added a $15 "game only" tier right now, you'd probably get a huge rush of supporters that could mean the difference. But otherwise it seems certain you guys are going to struggle for the next month and end up disappointed.
 
Either way, it'd be a tragedy if this was not funded. Just finished the demo, and it is so, so great!

I am not sure a $15 tier would help. I think there is a well known psychological barrier to paying for _anything_, and I think the kind of people this might interest would be _on average_ willing to pay more, or at least enough to make up for the people who'd be interested at 15 but not 30. But what do I know!

In any case, you guys can be proud, this is a very neat demo. Needs a battle music though!
(something as good as VP's battle music :D )

edit: not a criticism at all (i generally don't mind waiting for my crowdfunded games at all), but wow - 2018! it sort of feels you guys are already quite far ahead (i mean, the design is already excellent).

I'll probably up my backing after i figure out a few monetary things.
 
While Indiegogo may not be ideal, I honestly think you just priced yourself out of the market. $30 for the game tier is just way higher than basically every other major campaign. It kills any chance you have for casual fans with only passing interest to jump in at impulse levels, which in turn killed any chance it had for a big early boost and extra buzz and word of mouth. I assume that price point was in comparison to a retail price point of $40, which is understandable, but the big RPGs like Pillars of Eternity and Wasteland 2 had a retail price of $40 and still had $15-$20 digital game options in their Kickstarter Campaigns.

If you added a $15 "game only" tier right now, you'd probably get a huge rush of supporters that could mean the difference. But otherwise it seems certain you guys are going to struggle for the next month and end up disappointed.
That was the basic tier for Bloodstained, which is one of the most successful game-related crowdfund campaigns there's been.
 
That was the basic tier for Bloodstained, which is one of the most successful game-related crowdfund campaigns there's been.

Bloodstained and Shenmue both managed to pull in the console crowd to crowdfunding, based purely on name recognition alone. Thus the console type pricing made more sense. They are extreme exceptions, virtually every other crowdfunded game has relied entirely on the pc crowd for backing, and in the pc world, $30 is a fortune for a game, much less one two years in the future. Maybe they thought they would tap the console crowd at that price point.

Now, if this campaign was a runaway success, I'd clearly be wrong. But it isn't, and I know the reason I'm not backing it is the price, and I know I'm not the only one. I really want to see the project succeed, if for no other reason than Lab Zero does a phenomenal job putting together open, honest campaigns with the level of transparency every campaign should have. But as is, it seems dead in the water, and in my opinion, the price is a major sticking point.

I am not sure a $15 tier would help. I think there is a well known psychological barrier to paying for _anything_, and I think the kind of people this might interest would be _on average_ willing to pay more, or at least enough to make up for the people who'd be interested at 15 but not 30. But what do I know!

When you look at successful game kickstarters from the past, the average per supporter tends to be around $50. That's for games with an "entry tier" for the game typically in the $15-$20 range. Currently this is at around $74 per supporter, which isn't a lot higher. But that initial rush is huge for crowdfunding campaigns, and I know my first response when I saw it was "that looks great" followed by "nope, too expensive." That had to have killed a ton of their initial momentum, and that's incredibly hard to come back from.
 
After mulling it over for the weekend, I'm in on the Supporter tier! Not sure how likely my friends are to bite, but I've spread the word to them as well.

Godspeed with the rest of the campaign. o7
 
It's definitely been more of an uphill battle than we've been expecting, but we're not giving up, and neither should anyone else.

While the platform may be a concern, ultimately if people want this game to happen they need to act sooner than later. There is clearly interest in the game, but the "wait and see" mentality or numbers/platform-based defeatism are going to become a self-fulfilling prophecy if people don't act.

I also can't help but feel that we're struggling because of problems with other campaigns. You can see right here in this thread that people think 505 will pay for the whole thing anyway, like Red Ash. Or they're just looking at the number and wondering why we need 3X what Bloodstained asked for... when Bloodstained was only asking for 10% of their total budget.
I think it is definitely more this than complaints about 505. I remember Skullgirls having "strategic" contributors, but this time around we just have people saying they're able but not willing to contribute unless the funding is looking likely. The guys doing it right are the ones who can't contribute putting in what they can as soon as possible. It showed in the slight Friday and Sunday spikes. It's nice that we got another 5k contributor, though. Hopefully we get more multi-thousand dollar contributors in the coming days and weeks.
 
Finally got around to playing the Prototype and I enjoyed it quite a bit. Definitely gonna back this once I get paid, got my eye on that $60 tier lol
 
I'm older now. Have responsibilities. Work all the freaking time and have kids. Etc. etc.

But this is pulling at the Valkyrie Profile strings. A game I loved when I used to be able to really play games back then.

Backing it for that + the effort put forth from releasing a prototype and being all kinds of communicative.
 
That was the basic tier for Bloodstained, which is one of the most successful game-related crowdfund campaigns there's been.

Yes but it's based on nostalgia and Indivisible isn't. If Labzero had hired the Yoshinari brothers to make the arts, titled the game "Valkyrie Something" and took Sakaguchi as a pseudo-consultant (understand: give him money to have his name and a video of him saying something), this game would have been funded already (please don't do this guys).

It's really a shame to see what video game crowd-funding has become. I really hope Indivisible makes it.
 
Yes but it's based on nostalgia and Indivisible isn't. If Labzero had hired the Yoshinari brothers to make the arts, titled the game "Valkyrie Something" and took Sakaguchi as a pseudo-consultant (understand: give him money to have his name and a video of him saying something), this game would have been funded already (please don't do this guys).

It's really a shame to see what video game crowd-funding has become. I really hope Indivisible makes it.

Video game crowd funding has always been like this. I cannot recall any million-breaking crowdfunding items that didn't rely on a past series heavily.

Original IPs on kickstarter and indiegogo usually aim very small... that's just the truth of it.
 
Video game crowd funding has always been like this. I cannot recall any million-breaking crowdfunding items that didn't rely on a past series heavily.

Original IPs on kickstarter and indiegogo usually aim very small... that's just the truth of it.

Now you got me depressed.
 
Video game crowd funding has always been like this. I cannot recall any million-breaking crowdfunding items that didn't rely on a past series heavily.

Looking at the KS top funded list, Massive Chalice is the only game that really stands out in the over $1 million category as a game that wasn't directly connected to an existing IP, was not really positioned as a spiritual successor to a specific, popular game or franchise, and was not headed by a famous developer. Of course, it had the advantage of being the follow-up campaign to the campaign that kicked off the whole video game Kickstarter craze (Double Fine Adventure).
 
On the topic of the demo - what is the point of the low-attack of the shaman, exactly? It's extraordinarily weak and unimpressive. Do I get something if I finish off an enemy with it? Is it supposed to combine with some other attack?

Yes but it's based on nostalgia and Indivisible isn't. If Labzero had hired the Yoshinari brothers to make the arts, titled the game "Valkyrie Something" and took Sakaguchi as a pseudo-consultant (understand: give him money to have his name and a video of him saying something), this game would have been funded already (please don't do this guys).

It's really a shame to see what video game crowd-funding has become. I really hope Indivisible makes it.

I think you are completely correct, unfortunately. People who spend money for games on KS/indiegogo are essentially older, wealthier, nostalgic gamers :) (god knows how much I would put in for a Ron Gilbert Monkey Island kickstarter**)

Even I will admit guilty to this - what got me interested in this what the VP mention; to be fair, what got me to fund it was the great demo and amazing art
(Metroid anything tends to actually be a repellent)

** ah, god, i am not starting to think about the bonuses of higher tiers like dinner with the old Lucasarts team or a guybrush statue and I am already thinking of spending my life savings.
 
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