TheBryanJZX90
Member
Oh man I saw this on Game Grumps and it was so damn cool. Totally worth backing it for the music alone!
Almost 20% funded by now >_>;
Actually it's even less than that. I'm really worried about this project's prospects now.
I'm thinking in this case they could take the project to Sony or MS, either are fine with games being released on their system+Steam.
Yeah, but isn't that dependent on the IGG succeeding?They already have funding of $2M by 505 Games, so there's no need to go to a big publisher who will demand ownership of the IP anyway.
Yeah, but isn't that dependent on the IGG succeeding?
Yeah, but isn't that dependent on the IGG succeeding?
Yeah, but isn't that dependent on the IGG succeeding?
Indiegogo was a mistake. Hope teyes still find ways to make this work.
I can understand why they went with IGG (previous success, lower take) but it has crap discovery compared to kickstarter and there's no good way to up your pledge, so even if they announced incentives to get people to back more, you have to back twice or cancel your backing and then re-back. It's a pain.
Also, question: have the three new incarnations revealed all been ones that are planned to be playable party members in terms of combat and stuff? I know some of the incarnations are just for the hub world, and I was just curious. The cowboy almost certainly looks like he'll be a proper party member and I really hope the falconer is as well.
Those were fun, but their struggles show a need for more instruction on what the characters and meter offer to the player. Slight changes/additions to the prototype like the bits below would help since too many people don't stop to read often enough.Jim Sterling made a video of the prototype:
https://www.youtube.com/watch?v=uDsgFkqJzbI
Jesse Cox made one too:
https://www.youtube.com/watch?v=iAFhFXSRnDs
Not really familiar with him, but it looks like a lot of people follow/subscribe to his channel.
Overall they were educational videos. Let's hope the funding keeps going strong for the next 25ish days. The last five days are probably gonna have to be on a whole other level.*Making a super label (really basic one) pop up above the iddhi bars when one is filled would remind people they have supers available
*Status markers (simple words) would make Razmi's slow and healing abilities more obvious. A lot of people probably don't know what she does
*A warning for players not to group block with L1 too often to conserve iddhi meter for blocking would be great. People keep bleeding meter with L1.
*A description of a character's top move (when they join) and how to do it would help people figure out meter building moves, supers or status effect moves
YeeeeeeeeeeepAaand the new Incarnation is:
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His name is Narssus. "Living between life & death thanks to vodou powder, a dark spirit is slowly taking over from within..." to quote the Twitter blurb.
Wasn't sure if I was feeling him at first glance (well, not as much as Kushi), but then I realized that he's straight up a take on a Haitian voudou zombie and that's actually really great.
On a side note, I hope that Narssus has an expressive skull. It's one of my favorite things in animation, when you have a skull with expressive eyeholes.
Isn't that facepaint?
It could be, I won't deny that possibility. I will say that I really like the aesthetic of a character where half the skin on their face is missing; it makes it seem like the character has a mask on.
Given the fact that he is a rotting zombie, I'd like to think that he doesn't have any facial skin above his nose. If it is facepaint, then that is also cool.
Aaand the new Incarnation is:
![]()
His name is Narssus. "Living between life & death thanks to vodou powder, a dark spirit is slowly taking over from within..." to quote the Twitter blurb.
Wasn't sure if I was feeling him at first glance (well, not as much as Kushi), but then I realized that he's straight up a take on a Haitian voudou zombie and that's actually really great.
I'm thinking it's not, judging by his ribs and hand.
That is one long video, but it is definitely the YT channel support I was anticipating to see most.SuperBestFriendsPlay: Woolie and Pat play Indivisible Prototype.
Notably they are the most hyped about this game, Woolie even goes into details about the mechanics, the characters and the secrets in the prototype.
SuperBestFriendsPlay: Woolie and Pat play Indivisible Prototype.
Notably they are the most hyped about this game, Woolie even goes into details about the mechanics, the characters and the secrets in the prototype.
Notably they are the most hyped about this game, Woolie even goes into details about the mechanics, the characters and the secrets in the prototype.
I'm really impressed at how in depth he played / researched the game here. Having one player know a ton about the game, and the other not is a really nice setup for a video like this.
Secret Baz Incarnation Room when?
Oh god, now you're here, too!?
Turns out I've had an account for a year that I completely forgot about. So much wasted lurking time when I could have been bothering y'all.
Also, here's a video of Mike explaining the 1.5 million cost, etc : https://www.youtube.com/watch?v=vfFq2OcHTJw
I feel that might be worth its own thread on Gaf? It's a pretty big topic that plagues a lot of under funded / estimated crowdfunds.
Wow, I really appreciate Mike's candor about his frustrations here. I think it'd make for an interesting thread for people to discuss the economics of making a video game. Something that doesn't ever seem to really to get talked about. You'll see people throwing out the big numbers that it took to make some games, like Destiny and GTA IV & V, but never what those big numbers mean. What did it take to get to that $100 million mark? What are the reasons behind these huge figures?Turns out I've had an account for a year that I completely forgot about. So much wasted lurking time when I could have been bothering y'all.
Also, here's a video of Mike explaining the 1.5 million cost, etc : https://www.youtube.com/watch?v=vfFq2OcHTJw
I feel that might be worth its own thread on Gaf? It's a pretty big topic that plagues a lot of under funded / estimated crowdfunds.
Looks pretty cool. Did you guys ever think about going with some sort of cellshade shader for the 3d environments?