Here's today's crossover reveal, The Drifter from Hyper Light Drifter!
MikeZ will be playing it on stream today around 3:00 PM PT, so be sure to tune in then!
http://twitch.tv/labzero
That looks sick.
Annie when tho
ANNIE
Here's today's crossover reveal, The Drifter from Hyper Light Drifter!
MikeZ will be playing it on stream today around 3:00 PM PT, so be sure to tune in then!
http://twitch.tv/labzero
Fuck yes, been waiting for this. Drifter looks awesome - excited to see his animations especially.Here's today's crossover reveal, The Drifter from Hyper Light Drifter!
MikeZ will be playing it on stream today around 3:00 PM PT, so be sure to tune in then!
http://twitch.tv/labzero
Could someone explain the obsession with "Annie"? I don't know who that is and I am unfamiliar with Skullgirls and the fandom. What makes her special or a supposedly fan-favorite?
Could someone explain the obsession with "Annie"? I don't know who that is and I am unfamiliar with Skullgirls and the fandom. What makes her special or a supposedly fan-favorite?
All I know is that she's apparently a surly middle-aged woman magically stuck as a little girl and (at least in SG) she was going to have a moveset directly inspired by Sol from Guilty Gear.
I don't get most of the appeal either, but the idea of a little girl acting crabby and swearing at everyone does amuse me a little. I get that more than the love for Minnette.
Annie can't swear even if she wanted too IIRC?
I'm not sure what the problem is. I click that link on the first post, and the page loads for me no problem.
Campaign's got five days left at this point, and if the campaign reaches 900,000 by early Thursday morning, then the campaign will be granted a 20 day extension.
Could someone explain the obsession with "Annie"? I don't know who that is and I am unfamiliar with Skullgirls and the fandom. What makes her special or a supposedly fan-favorite?
My computer saying it's an insecure site when I went to Indiegogo's main page. You might happen to know how to get rid of that? I'd like to see what the current funds is.
Could someone explain the obsession with "Annie"? I don't know who that is and I am unfamiliar with Skullgirls and the fandom. What makes her special or a supposedly fan-favorite?
I keep hearing about Hyper Light Drifter but I still have no idea what it is so I'm glad I'll be able to get a look at the game soon
Seriously, that character art are fantastic. Never saw them before. Can't wait to see the enemy designs in IndivisiblePart of the campaign pitch was that after funding Squigly and Big Band, backers would get to vote on which characters would make it into the game out of a pool of characters that the team/Alex Ahad had designed for the Skullgirls universe
Someone want to post the art in that thread and encourage them to check the prototype out?
Autumn Games just donated 5k. That's pretty cool.
I'm guessing the deadline for the fan art contest already passed? Oh well, still gonna finish my piece because I think it looks kinda cool.
Also, I tried the prototype again now on my PS4 (EU) and bumped my contribution up to $125 (was planning on doing that anyway, but I wanted to wait for the EU spike).
It'll be extended if we are, and that's looking likely.
Damn, already almost $850k!?
1. Already have plans for training dummies. Probably will have one in each town, and definitely in your Inner Realm once you can access that.
2. Yeah, we need to do more to communicate what each move does. We were actually going to put some of that information in a Moves List, but reusing the Skullgirls movelist UI to do it wasn't going to work out well. But I think communicating something like AoE / Relative Strength / Recovery Time Speed / Bonus Effects would be good to do in the final game.
What's with the extension I read a few pages back?
Cool. That sounds good. One more thing though. I noticed the longer the the more the special meter builds up. Is that the only thing you plan on doing or is there more? Say a benefit to hits while launched or something. Don't need to tell me exactly what you plan on doing, just wondering if there's more to the comboing system than you had time for in the prototype.
If we hit $900k with 72 hours or more remaining in the campaign, we can extend the campaign another 20 days.
the campaign says 4 days left right now, how many hours away are we from the 72 hour deadline?
And if we're funded, we'll release a free dynamic theme and avatars!
Crocodile offers a much more nuanced explanation, but basically Annie is an ancient grizzled war hero trapped in a magical girl's body as a result of a corrupted wish from her parents. She harnesses the power of the cosmos (through her friend Sagan) to fight evil, and she has a children's TV show that basically just reenacts the actual things she does off-camera to save the kingdom on the regular. She rocks.Could someone explain the obsession with "Annie"? I don't know who that is and I am unfamiliar with Skullgirls and the fandom. What makes her special or a supposedly fan-favorite?
I have to admit, I genuinely didn't expect the PS4 demo to be so crucial in generating interest. I always had it in my head that people who backed games were largely on PC.
I have to admit, I genuinely didn't expect the PS4 demo to be so crucial in generating interest. I always had it in my head that people who backed games were largely on PC.
About 32 hours. We got this.![]()
I have to admit, I genuinely didn't expect the PS4 demo to be so crucial in generating interest. I always had it in my head that people who backed games were largely on PC.
Just had a call with IGG to discuss the extension, so we're planning around that now.
Just had a call with IGG to discuss the extension, so we're planning around that now.
Awesome news. Feeling immense relief here, and I can only assume that goes doubly so for the Lab Zero team. I can't imagine how stressful this must be for you guys, hang in there.
I sort of want to write something about this experience, because it's one of the most difficult and gut-wrenching things I've ever had to do.