The other thread mentioned a plush version of the new doggie character - was that a rumour or is it true?
He's so cute. :x
And those planning to buy post-release? Will we buy able to buy physical. Because I feel like this game deserves that.
Just getting a chance to look at this thread again.
Regarding a big push, we don't have much in the way of big bombshells left. We're going to start releasing more blog posts about where we want to take the game, doing more interviews, etc.
They're working on it.
Only if you let it be. It killed me seven times yesterday. I tried it again today (after spending only five minutes on the wall climbing which is getting easier) and I didn't even die once against it. It's all about cooldown, managing your meter, blocking right and having Ajna barehanded. Don't let your iddhi bars max out at three, heal constantly with partial iddhi bars (to have some left over for blocking and use attacks with quick cooldown (think Ajna's crouching attack) and try to always have Razmi at two action bars for emergency healing scenarios. When in doubt it's better to group block too.That secret boss is a fucking nightmare.
Well ain't that a bullshit spin on things, eh mate?
They said since they already had the engine working on PS4 from Skullgirls they could get it up and running before the funding deadline. XBO would take longer and miss the funding period.Nah, it wasn't. I was just talking to someone about indivisible and they thought the no X1 prototype was segregation and didn't understand the thought process why LZG would of done that. This is why I ask on NeoGAF because I would find a better answer here rather than a random website, no malice here lol.
They said since they already had the engine working on PS4 from Skullgirls they could get it up and running before the funding deadline. XBO would take longer and miss the funding period.
Just finished the Demo, and here's my $60. Really hope this project makes it. I had been eyeing it for a while and wasn't really sure if it was for me. The demo was all i needed to be convinced.
Can you speak to how the digital copy tier will work? Do I get to choose the platform?Glad you enjoyed it!
And we really do have so much more planned for the final game, in terms of content (obviously) and mechanics.
Can you speak to how the digital copy tier will work? Do I get to choose the platform?
She looks scary in a good wayLea from Curses N' Chaos!
![]()
Lea from Curses N' Chaos!
Lea from Curses N' Chaos!
When I wasn't looking correctly I thought it was a zombie Astro Boy.
I don't know much about the character, is she primarily a pugilist or someone who focuses of kicks?
What kind of story will this have?
IndieGoGo said:A good-natured tomboy with a rebellious streak, Ajna was raised by her father on the outskirts of their rural town. Her father raised her to be fair-minded and tough, and trained her in martial arts so that she might defend their home.
When their town is attacked by local warlords, Ajna discovers a mysterious power - the power to absorb certain individuals into her being. Furthermore, fusing with these Incarnations will not only allow her to summon them into battle, but also grant Ajna new weapons and abilities.
Determined to confront the warlords and find out more about these strange new abilities, Ajna sets out on a globe-spanning quest that will reveal her true nature and much more.
Alex Ahad during a Lore stream said:Several years in the past a goddess of destruction, named Kala, landed on the planet. She began travelling across the land, consuming all in her path. Many tried to fight Kala, but were unable to stop her. Kala learns about Sumeru, a massive cosmic mountain at the centre of the world, and realises that if she takes over the mountain she will be able to destroy the entire planet.
Learning more about the nature of Kala, a hero known only as the Traveller manages to stop her with the use of a special spell. Kala had managed to enter the base of Sumeru, but was not able to progress any further. Whether the spell truly worked or not is debatable, but the effects of Kalas appearance on the world are undeniable.
Recently it seems that forces aligned with Kala are gaining strength. Is the seal beginning to weaken?
Mostly punches! She has an air kick, but you gotta punch everything else.
Part of the reason the regions are getting ready for war is that one region is advancing technologically far faster than they should be. When Kala arrived, she dragged some advanced tech with her from the last world she destroyed and it ended up somewhere that wasn't prepared for it.Not sure if it would fit the theme of the game but I kinda hope there is an incarnate based on some hi tech gizmo or some kind of ancient technology.
What kind of story will this have?
I'm... not sure how to answer this question?
I'm... not sure how to answer this question?
I have a question which I don't think has been asked or answered yet - I played the prototype and enjoyed it but I'm not a huge RPG player, will this game have an easier difficulty level for people that enjoy the combat but want to make it through the story without hitting too many difficulty spikes?
Something like Persona 4's easy/story mode?
Appreciate I'm likely in a very small minority but would be good to know.
I wonder how many people who are interested in this game have played Valkyrie Profile, and vice versa. VP fans should be all over this, but I'm wondering where they are located![]()
I wonder how many people who are interested in this game have played Valkyrie Profile, and vice versa. VP fans should be all over this, but I'm wondering where they are located![]()
I wonder how many people who are interested in this game have played Valkyrie Profile, and vice versa. VP fans should be all over this, but I'm wondering where they are located![]()
You know I'm here. I still haven't played this because I was so worried about it being funded and being disappointed at how much I KNOW I will love the game.
I have put in my cash, but still haven't played the prototype.
They're located in Japan. I don't know about the sequel, but VP1 sold over 700k in Japan but only about 70k copies outside. The PSP remake did less (168k Japan, 60k outside).
According to SE's financial report in 2007: “ValkyrieProfile 2 Silmeria” (420 thousand units in Japan and 160 thousand units in North America, ditto), plus 170k in Europe Totalling 750K at the end of 2007.
They're located in Japan. I don't know about the sequel, but VP1 sold over 700k in Japan but only about 70k copies outside. The PSP remake did less (168k Japan, 60k outside).
@Lime & Robert: Which is a shame considering it's a darn good series.
I'm glad that Indivisible will hopefully fulfill the gap of not having a VP sequel for many years. I wonder if VP3 Hrist will become a reality after tri-Ace is done with SO5.
Even if VP3 does come out eventually, Indivisible would still be awesome anyways. (At least based on my limited experience with the prototype I've played)
Hrist in VP1:
![]()
secondary character in Exist Archive:
![]()
Will it be possible to play this game with my TE?
I want to double tap and p-link my way to victory.
Will it be possible to play this game with my TE?
I want to double tap and p-link my way to victory.