Indivisible: Valkyrie Profile/Metroid, Indiegogo, PC/Mac/Linux/PS4/XB1 -- funded!

The #IndivisibleRPG campaign is getting some bonuses from @505_Games! All tiers under $100 will get a Steam code for How to Survive! (1)

All #IndivisibleRPG tiers $100 or over will get a Steam code for How to Survive and Brothers from @505_Games! (2)

Finally, the #IndivisibleRPG contest winners will also get their choice of a custom PS4, custom XB1, or EVGA NVIDIA 980 video card! (3)

from the Indivisible twitter.
 
Would be nice if the devs of the Kickstarted indies could do updates, giving the crossovers and IGG a shoutout

Battle Chasers, Hyper Light Drifter, Shovel Knight, Half-Genie Hero

Unless some of them did already
I think most did, but yeah those who didn't, definitely should. The Shantae news was a big boost, almost at 1.1mil!

Come oooooon! Valve, fix yo shit!
 
Would be nice if the devs of the Kickstarted indies could do updates, giving the crossovers and IGG a shoutout

Battle Chasers, Hyper Light Drifter, Shovel Knight, Half-Genie Hero

Unless some of them did already
Even big Kickstarted indies not included in the game made shoutouts for Indivisible in their updates like Bloodstained did recently.
 
I like Shantae's look in this way more than in Half Genie Hero

images
MJhlizs.png
 
What does Thunderclap do?
Posts a message on your social media page. Everyone who's joined, at the same time. Basically a big social media exposure push. Right, now the social media reach of the Indivisible TC is at 931,000 people, meaning that's the combined amount of followers across Twitter, Facebook, and Tumblr of those signed up
 
Steam prototype is currently propagating through Valve's servers, and will be up shortly.

Shows up in the search, but doesn't link to the store page yet.

Any chance of the app type being changed from demo to game? Indivisible doesn't tickle my fancy, but I'd be willing to do my part to help the IGG campaign succeed if the prototype were a "game" itself as then a key to the beta testing package would make it count as a +1. ;)
 
Any chance of the app type being changed from demo to game? Indivisible doesn't tickle my fancy, but I'd be willing to do my part to help the IGG campaign succeed if the prototype were a "game" itself as then a key to the beta testing package would make it count as a +1. ;)

Nope, unfortunately Valve required that it be a demo.
 
Any chance of the app type being changed from demo to game? Indivisible doesn't tickle my fancy, but I'd be willing to do my part to help the IGG campaign succeed if the prototype were a "game" itself as then a key to the beta testing package would make it count as a +1. ;)
...Dude
 
Again, I have to ask, Why only now and why only after an extension and it looking like this will only make it by the skin of its teeth if that?
 
Again, I have to ask, Why only now and why only after an extension and it looking like this will only make it by the skin of its teeth if that?

Because fate conspires against Lab Zero at every turn.

Though seriously, i'm sure they have done everything they could, as they could, when they could. I'm sure Ravi and those guys don't want to be going down to the wire either.
 
Arceus Christ, SHANTAE?!

Who's next, Megaman?
Lol I don't think so but if I had to venture a ballsy guess, but with both feet firmly planted on the ground, I'd say Bloodstained's Miriam.

They've kept it indie with these guests. I wouldn't hold my breath for big company owned characters like Megaman.

They're already packed with third parties as it is anyway.
 
Again, I have to ask, Why only now and why only after an extension and it looking like this will only make it by the skin of its teeth if that?

Your rude butt already got answered:

I don't know what to tell you.

We have worked our asses off on this campaign, from the prototype to building the campaign itself. And we put all of this effort in because this is how we would like to be treated as consumers, with something playable instead of a purely marketing-driven exercise, and with honesty.

And running a campaign is a full-time job, too. From the art, the streaming, the social media, the writing, the interviews, the press releases, setting up the crossovers, getting the prototype on PSN, etc. this is a lot of work.

I'm not sure what else you think we could've done, because I'm not sure I can think of a campaign that has more sheer effort behind it than this one. Or has been more transparent and direct about the budget and business behind it. Not to mention that some of those things I mentioned above have never been done before on a crowdfunding campaign. It's a minor miracle that I was able to get the prototype on PSN, and get such an amazing roster of crossover characters.

So, yes, the fact that putting it on Steam is "work" is significant. Because in addition to everything we have to do to support this campaign, we're also finishing up the Vita port of Skullgirls.

No one is getting paid right now, either, so... yeah, that makes the effort my team is putting into this even more heroic and inspiring, At least to me.

But your mileage may vary.
 
Again, I have to ask, Why only now and why only after an extension and it looking like this will only make it by the skin of its teeth if that?

Because Minette isn't in.

Seriously though, getting 1 million plus on a crowdfunded video game is rare as hell. 29 Games total have pulled that off on Kickstarter, and most of those have huge names associated with them. Much as I like Ravidrath, he doesn't have the name recognition of Richard Garriott or Keiji Inafune, and Skullgirls is tiny compared to the likes of Shenmue or Torment.

That they've come this far is nothing short of impressive.
 
Again, I have to ask, Why only now and why only after an extension and it looking like this will only make it by the skin of its teeth if that?

Because it's not that easy? I mean, you act as if putting a playable Kickstarter prototype on Steam is this obvious thing that every passionate developer could do, should do or have done.
 
Because it's not that easy? I mean, you act as if putting a playable Kickstarter prototype on Steam is this obvious thing that every passionate developer could do, should do or have done.

I act as if this should have been ready to go with the other demos which themselves should have been ready to air when the campaign went live which I don't think is an entirely unreasonable idea.

Look, I'm going to be pissed if it doesn't meet its goal (not that the consequences of such has been made clear by Lab Zero, I've heard responsive that run the spectrum of "That will Kill Lab Zero" to "That will be but a minor set back for L0" but it's been mostly hush'd under a narrative of "We don't want to be negative as we think that'll have a knock on effect on the campaign" which sort of sours my Irn Bru as a realist) but I'm not going to be a light touch about the matter ether as that doesn't help no one.
 
It's a shame that since it's a demo, it doesn't show up on the new releases list on Steam.

Anyway, I'll give it a try. Been following the campaign every now and then but haven't bothered to try the demo and won't be financing it (never funded a single crowdfunding and probably won't any time soon - nothing wrong with it but just not my thing). Hoping it makes it though (and probably will).

Again, I have to ask, Why only now and why only after an extension and it looking like this will only make it by the skin of its teeth if that?
Besides other responses, I think it's worth noting that it's pretty much unprecedented to put a demo of a crowdfunded game on Steam while the campaign is still going on.

Or at least I don't know of such cases.
 
Lol I don't think so but if I had to venture a ballsy guess, but with both feet firmly planted on the ground, I'd say Bloodstained's Miriam.

They've kept it indie with these guests. I wouldn't hold my breath for big company owned characters like Megaman.

They're already packed with third parties as it is anyway.

Ravidrath has said that negotiating these deals with indies is relatively easy, but trying to do so with larger companies, especially larger Japanese companies like Capcom, becomes much more complicated.
 
I act as if this should have been ready to go with the other demos which themselves should have been ready to air when the campaign went live which I don't think is an entirely unreasonable idea.

Look, I'm going to be pissed if it doesn't meet its goal (not that the consequences of such has been made clear by Lab Zero, I've heard responsive that run the spectrum of "That will Kill Lab Zero" to "That will be but a minor set back for L0" but it's been mostly hush'd under a narrative of "We don't want to be negative as we think that'll have a knock on effect on the campaign" which sort of sours my Irn Bru as a realist) but I'm not going to be a light touch about the matter ether as that doesn't help no one.

You're not a realist.

You're an asshole that at best doesn't read back posts to see if his question was already answered, and at worst just doesn't give a shit how hard they are working. Ravidrath answered your question.
 
If you're talking about that response to the post I made in regards to the thunderclap thing then I did respond to it and I did find his response to be worrying given the timing of it all.

If I didn't give a shit about where this is going I wouldn't make the posts I'm making and if that makes me an asshole, so be it, I wear that badge with no shame.

But that's fine, if you're that desperate for me to shut up about this, then I will and we'll see where we are in 10 or so days.

I'd love to eat crow on this one.
 
You're not a realist.

You're an asshole that at best doesn't read back posts to see if his question was already answered, and at worst just doesn't give a shit how hard they are working. Ravidrath answered your question.

Thank you, you said it better than I could. The guy is a twat trying to rationalize away his bad behaviour.
 
I act as if this should have been ready to go with the other demos which themselves should have been ready to air when the campaign went live which I don't think is an entirely unreasonable idea.

Look, I'm going to be pissed if it doesn't meet it's goal but I'm not going to be a light touch about this as that doesn't help no one.

From Ravidrath's post, they actually, literally have no money. So your suggestion would mean that they need to delay the campaign for more unpaid work. Maybe they simply couldn't afford to wait any longer. Maybe there are other things to prioritize and the didn't have enough manpower to do them all.

But there's one thing for certain. If I was walking along the hill to my house - my hand completely full with heavy groceries - and suddenly I got thirsty, a "I'm confused that you didn't think of buying some drink in the supermarket" comment would not be appreciated.

And even less if after I explained that I had no money left to buy it and my hands are already full, that same person asked "seriously, though, why?"

If I didn't give a shit about where this is going I wouldn't make the posts I'm making and if that makes me an asshole, so be it, I wear that badge with no shame.
I mean, you didn't even have the decency to address Ravidrath's long and direct comment to you.
 
I act as if this should have been ready to go with the other demos which themselves should have been ready to air when the campaign went live which I don't think is an entirely unreasonable idea.

Look, I'm going to be pissed if it doesn't meet its goal (not that the consequences of such has been made clear by Lab Zero, I've heard responsive that run the spectrum of "That will Kill Lab Zero" to "That will be but a minor set back for L0" but it's been mostly hush'd under a narrative of "We don't want to be negative as we think that'll have a knock on effect on the campaign" which sort of sours my Irn Bru as a realist) but I'm not going to be a light touch about the matter ether as that doesn't help no one.

People can't just snap their fingers and get things done and part of working in the real world is doing a cost-benefit analysis and figuring out what you can do with the limited resources you have on hand and when they can get done. With the power of hindsight there are certainly things that could have been done differently but implicit in your posts is some concept that either LZ are being lazy or incompetent. That's why people are getting annoyed with you and its amazing you don't have the sense of tact to see that. Asking "why didn't you launch the prototype on Steam earlier" is a fair question if asked politely. You asked the question and then you got a fair response. You pressing the issue at this point after getting your question answered multiple times is just you being a jerk.
 
If you're talking about that response to the post I made in regards to the thunderclap thing then I did respond to it and I did find his response to be worrying given the timing of it all.

No.... I'm talking about the post you obviously did not read despite many people telling you that you did not read it, plus someone even reposting it for you.

But that's fine, if you're that desperate for me to shut up about this, then I will and we'll see where we are in 10 or so days.

Do you honestly think that your negative comments are going to somehow "inspire" the team to magically work moar better?

I'm seriously wondering what you are trying to accomplish by heavily implying with every other post that they are going to fail. Do you think you'll somehow "get Ravidrath to see that he's doing it wrong"? What is your goal here? Do you think you are better than them? Like, seriously dude, there's no reason to be this negative; especially about something you obviously think is doomed. The *only* way your posts make any sense at all is if they are read as you trying to "get through" to Ravi by insulting him. Like he's too stupid or something.

Nobody is "desperate" for you to shut up, they just want you to. Coming in here and bitching about shit that can't be changed. Why bother?

And even less if after I explained that I had no money left to buy it and my hands are already full, that same person asked "seriously, though, why?"

This. Period.

And because you seem to have a problem with reading back posts:

implicit in your posts is some concept that either LZ are being lazy or incompetent. That's why people are getting annoyed with you and its amazing you don't have the sense of tact to see that. Asking "why didn't you launch the prototype on Steam earlier" is a fair question if asked politely. You asked the question and then you got a fair response. You pressing the issue at this point after getting your question answered multiple times is just you being a jerk.

And your initial post was hostile and negative to begin with.
 
I had written a way too long thing just now, but realized it wouldn't help.

Instead I'll just say, Peter, I appreciate all the hard work you and the rest of Lab Zero do.
Keep doing what you guys are doing.
 
Do you honestly think that your negative comments are going to somehow "inspire" the team to magically work moar better? I'm seriously wondering what you are trying to accomplish by heavily implying with every other post that they are going to fail.

OK, now you're putting words in my mouth. I don't want this to fail but I found the optics of the situation to be worrying.
 
Gonna up my pledge here when I get paid next, game keeps getting more appealing. :)

Yeah, Miriam would be really cool, especially since IGA played and liked the Prototype.
 
The Thunderclap is soon upon us.

And we managed to get more than 1M social reach!

Between that and the prototype on Steam, I'm hopeful that we'll see a big bump tomorrow.

Shantae already seems to have upped contributions, too - today, UTC-time, is already better than most days in the last week.
 
Top Bottom