Would be nice if the devs of the Kickstarted indies could do updates, giving the crossovers and IGG a shoutout
Battle Chasers, Hyper Light Drifter, Shovel Knight, Half-Genie Hero
Unless some of them did already
Battle Chasers did.
Would be nice if the devs of the Kickstarted indies could do updates, giving the crossovers and IGG a shoutout
Battle Chasers, Hyper Light Drifter, Shovel Knight, Half-Genie Hero
Unless some of them did already
The #IndivisibleRPG campaign is getting some bonuses from @505_Games! All tiers under $100 will get a Steam code for How to Survive! (1)
All #IndivisibleRPG tiers $100 or over will get a Steam code for How to Survive and Brothers from @505_Games! (2)
Finally, the #IndivisibleRPG contest winners will also get their choice of a custom PS4, custom XB1, or EVGA NVIDIA 980 video card! (3)
I think most did, but yeah those who didn't, definitely should. The Shantae news was a big boost, almost at 1.1mil!Would be nice if the devs of the Kickstarted indies could do updates, giving the crossovers and IGG a shoutout
Battle Chasers, Hyper Light Drifter, Shovel Knight, Half-Genie Hero
Unless some of them did already
Even big Kickstarted indies not included in the game made shoutouts for Indivisible in their updates like Bloodstained did recently.Would be nice if the devs of the Kickstarted indies could do updates, giving the crossovers and IGG a shoutout
Battle Chasers, Hyper Light Drifter, Shovel Knight, Half-Genie Hero
Unless some of them did already
Posts a message on your social media page. Everyone who's joined, at the same time. Basically a big social media exposure push. Right, now the social media reach of the Indivisible TC is at 931,000 people, meaning that's the combined amount of followers across Twitter, Facebook, and Tumblr of those signed upWhat does Thunderclap do?
Steam prototype is currently propagating through Valve's servers, and will be up shortly.
Shows up in the search, but doesn't link to the store page yet.
Any chance of the app type being changed from demo to game? Indivisible doesn't tickle my fancy, but I'd be willing to do my part to help the IGG campaign succeed if the prototype were a "game" itself as then a key to the beta testing package would make it count as a +1.![]()
...DudeAny chance of the app type being changed from demo to game? Indivisible doesn't tickle my fancy, but I'd be willing to do my part to help the IGG campaign succeed if the prototype were a "game" itself as then a key to the beta testing package would make it count as a +1.![]()
Nope, unfortunately Valve required that it be a demo.
...Dude
Woo, 1,100K.
Again, I have to ask, Why only now and why only after an extension and it looking like this will only make it by the skin of its teeth if that?
The Prototype is up on Steam now: http://store.steampowered.com/app/421830/
Arceus Christ, SHANTAE?!
Who's next, Megaman?
Lol I don't think so but if I had to venture a ballsy guess, but with both feet firmly planted on the ground, I'd say Bloodstained's Miriam.Arceus Christ, SHANTAE?!
Who's next, Megaman?
Again, I have to ask, Why only now and why only after an extension and it looking like this will only make it by the skin of its teeth if that?
I don't know what to tell you.
We have worked our asses off on this campaign, from the prototype to building the campaign itself. And we put all of this effort in because this is how we would like to be treated as consumers, with something playable instead of a purely marketing-driven exercise, and with honesty.
And running a campaign is a full-time job, too. From the art, the streaming, the social media, the writing, the interviews, the press releases, setting up the crossovers, getting the prototype on PSN, etc. this is a lot of work.
I'm not sure what else you think we could've done, because I'm not sure I can think of a campaign that has more sheer effort behind it than this one. Or has been more transparent and direct about the budget and business behind it. Not to mention that some of those things I mentioned above have never been done before on a crowdfunding campaign. It's a minor miracle that I was able to get the prototype on PSN, and get such an amazing roster of crossover characters.
So, yes, the fact that putting it on Steam is "work" is significant. Because in addition to everything we have to do to support this campaign, we're also finishing up the Vita port of Skullgirls.
No one is getting paid right now, either, so... yeah, that makes the effort my team is putting into this even more heroic and inspiring, At least to me.
But your mileage may vary.
Again, I have to ask, Why only now and why only after an extension and it looking like this will only make it by the skin of its teeth if that?
Again, I have to ask, Why only now and why only after an extension and it looking like this will only make it by the skin of its teeth if that?
because you're desperate for attentionAgain, I have to ask, Why only now and why only after an extension and it looking like this will only make it by the skin of its teeth if that?
Again, I have to ask, Why only now and why only after an extension and it looking like this will only make it by the skin of its teeth if that?
Because it's not that easy? I mean, you act as if putting a playable Kickstarter prototype on Steam is this obvious thing that every passionate developer could do, should do or have done.
Besides other responses, I think it's worth noting that it's pretty much unprecedented to put a demo of a crowdfunded game on Steam while the campaign is still going on.Again, I have to ask, Why only now and why only after an extension and it looking like this will only make it by the skin of its teeth if that?
Lol I don't think so but if I had to venture a ballsy guess, but with both feet firmly planted on the ground, I'd say Bloodstained's Miriam.
They've kept it indie with these guests. I wouldn't hold my breath for big company owned characters like Megaman.
They're already packed with third parties as it is anyway.
I act as if this should have been ready to go with the other demos which themselves should have been ready to air when the campaign went live which I don't think is an entirely unreasonable idea.
Look, I'm going to be pissed if it doesn't meet its goal (not that the consequences of such has been made clear by Lab Zero, I've heard responsive that run the spectrum of "That will Kill Lab Zero" to "That will be but a minor set back for L0" but it's been mostly hush'd under a narrative of "We don't want to be negative as we think that'll have a knock on effect on the campaign" which sort of sours my Irn Bru as a realist) but I'm not going to be a light touch about the matter ether as that doesn't help no one.
You're not a realist.
You're an asshole that at best doesn't read back posts to see if his question was already answered, and at worst just doesn't give a shit how hard they are working. Ravidrath answered your question.
I act as if this should have been ready to go with the other demos which themselves should have been ready to air when the campaign went live which I don't think is an entirely unreasonable idea.
Look, I'm going to be pissed if it doesn't meet it's goal but I'm not going to be a light touch about this as that doesn't help no one.
I mean, you didn't even have the decency to address Ravidrath's long and direct comment to you.If I didn't give a shit about where this is going I wouldn't make the posts I'm making and if that makes me an asshole, so be it, I wear that badge with no shame.
I act as if this should have been ready to go with the other demos which themselves should have been ready to air when the campaign went live which I don't think is an entirely unreasonable idea.
Look, I'm going to be pissed if it doesn't meet its goal (not that the consequences of such has been made clear by Lab Zero, I've heard responsive that run the spectrum of "That will Kill Lab Zero" to "That will be but a minor set back for L0" but it's been mostly hush'd under a narrative of "We don't want to be negative as we think that'll have a knock on effect on the campaign" which sort of sours my Irn Bru as a realist) but I'm not going to be a light touch about the matter ether as that doesn't help no one.
If you're talking about that response to the post I made in regards to the thunderclap thing then I did respond to it and I did find his response to be worrying given the timing of it all.
But that's fine, if you're that desperate for me to shut up about this, then I will and we'll see where we are in 10 or so days.
And even less if after I explained that I had no money left to buy it and my hands are already full, that same person asked "seriously, though, why?"
implicit in your posts is some concept that either LZ are being lazy or incompetent. That's why people are getting annoyed with you and its amazing you don't have the sense of tact to see that. Asking "why didn't you launch the prototype on Steam earlier" is a fair question if asked politely. You asked the question and then you got a fair response. You pressing the issue at this point after getting your question answered multiple times is just you being a jerk.
Do you honestly think that your negative comments are going to somehow "inspire" the team to magically work moar better? I'm seriously wondering what you are trying to accomplish by heavily implying with every other post that they are going to fail.
The Thunderclap is soon upon us.
I have no idea who Shantae is and why it's a big deal? Could someone explain? Sorry for being uninformed.