ProfessorMoran
Member
The original Soul Reaver was already doing open world with multiple powers, phasing through grates, projectiles and melee, and that was PS1.We're having the next gen gameplay discussion again?
If we were just talking about more technologically advanced presentation, I think we'd just plainly talk about next gen presentation. So to me, the only logical definition of "next gen gameplay" must be a new gameplay paradigm or genre that was technologically impossible on previous hardware. Seems to me we've had fairly diminishing returns since the end of 6th gen as far as that's concerned.
Well, unless you own a Nintendo system, in which case most of us probably start to say "how could anyone call the Wii and WiiU next gen," and suddenly the reality that the shiny new graphics had more to do with our perceptions than we wanted to admit hits.
So yeah, this game mechanically probably could have existed two gens ago. It just wouldn't look anywhere near as good, probably couldn't have played as smoothly, or have a world anywhere near as large or detailed. And there's absolutely nothing wrong with being evolutionary instead of revolutionary, but let's not pretend an open world action game still deserves to be thought of as ambitiously novel from a technical standpoint.
That said, I can't even imagine how clunky Soul Reaver would play like compared to Infamous Second Son.