Goldrusher said:
Some of the later "levels" are enormous.
The ones to get through a new island are epic.
The enemies get bigger, much bigger.
You'll be able to grind on rails and cables.
You also get a shield.
The ending is worth it.
You also know there are story missions and side missions right ?
If you want to get through the story quicker, just avoid the non-story missions.
I always beat all the side missions. The side missions generally weren't that well designed in this game.
Anyway, I beat inFAMOUS this morning. I played good side. Overall, I'd give it like a 7/10. Some neat ideas, but in the next iteration, they should implement some of the movement skills from Prototype. Getting around in this game, even with railroad grinding and electric wire grinding, was simply cumbersome especially when it came to climbing.
On that note, I still think in inFAMOUS 2 they'll have to find some balance, since the absolute best parts of the first game was the platforming up that giant junk heap and the Prison. Unfortunately, that's about it for special platforming in the game (the sewers were a joke) and I wished there was more setpieces in that sense. I went to the Historic District think I'd be getting some even bigger platforming ala junkyard heap and Prison Building, but it wasn't to be. It never materialized. The Historic District in general was boring and uninspired.
For inFAMOUS 2, I'd like them to drive even more personality into the city they make, really making each area more distinctive. Side missions could use some fleshing out and polishing. They're kinda lame.
And also, the good/evil thing is nice on paper but it was just really poorly implemented in this game. Probably the worst implementation I've ever seen. The evil decisions always made ZERO SENSE. Even in the context of Cole "ANTIHERO OR SAVIOR OF EMPIRE CITY", the evil decisions were just fucking ridiculous. Never once would I have ever had even one reason to choose an evil decision, with one exception (
).
Anyway, outside of that, I appreciate increase in difficulty, and the game was easy, but the Sons of Whatever just really took more hits and weren't any more interesting to fight. Even though I was gaining power, due to the enemies frequently taking even less damage to my arsenal the stronger I got (as soon as I got to a new part of the city, the damage vs. enemies basically was reset. Even at max melee, for example, the Sons of whatever-the-fuck took 5 melee punches, instead of 2 or 3 for the Reapers and Dustmen), I still felt like I was making little to no progress.
The main story missions were mostly really fun and I think the focus the game had on Cole's electric powers made for a more balanced and cohesive package than Prototype, but the game could borrow some things from that. For one, Cole should be able to hover cars or pick them up. Not just sonicwave them out of the way. And for two, running speed should be increased ten fold, like in Prototype. In Prototype you run so goddamn fast. It's so satisfying. inFAMOUS is the better game, but never be too big that you don't take good ideas from others.
Anyway, I'll probably keep my eye open for inFAMOUS 2, but I'm not a fan of the franchise yet. It's a decent start.