MoonsaultSlayer
Member
AltogetherAndrews said:I completely disagree about the city. Both on that it lacks character, and that it should have character by the means you mention. It's a backdrop with an identity stemming from a lack of identity. The focus is on Cole, not on a building in the background, and even the muted, dusty look works to enhance the feel of being a unique character in a place gone to shit. There's plausible detail (building signs, laundry between windows) and a few standout buildings, and much of the environment feels borrowed from old town areas of certain famous, major cities. I deeply hope that they do not decide to make the city a character, and keep the grimy, desaturated look.
The one thing it lacks is a sense of life in the illuminated areas, that much I can agree with.
I agree. I was playing earlier after beating the game and realized how much personality the city and the people already have.
I'd only change how NPCs load in and out. I didn't like seeing injured civilians lying on the ground that I had every intention to save and have them disappear when I return just because I rounded a corner. The same goes for when I'm looking in the distance and I see a pedestrian crossing the street completely vanish lol.
I've been trying to get the stunt that requires you to use the shock wave to repel an enemies grenade and hit them with it. First of all, it's hard just finding an enemy who throws grenades. And second... when I did find one, he stopped after throwing 2 but I just sat their dodging his bullets and it was AMAZING watching him do his thing. Reloading, taking cover, running, and the best of all? Watching him cap random pedestrians that got too close. Holy fuck it was sweet. To go along with that, I loved a moment when I was just walking around and came across a gang in an alley holding up a civilian and once I started cracking heads, 2 of them immediately turned and killed the poor dude. WOW.