shadowstar
Member
Still room in the guild?
Psn Shadow-Star is there is.
Psn Shadow-Star is there is.
Still room in the guild?
Psn Shadow-Star is there is.
No joke. I throw my AI Atrocitus with like 27 Combo stats just to watch him go nuts on the cpu.The AI really doesn't like to block all the hits of Atrocitus' rage charge. It worked way too well against the last multiverse boss I fought.
I believe there 4 spot left on guild 2 on PS4, we're currently rank 179 I think.
There's over 750k people on the leaderboards for PS4 version. Don't think anyone has to worry about this selling
If there's a Multiverse objective that reads "complete X event with 5 rare gear", lets say all the peices are epic, will that count? Is it "rare or better" or specifically "rare gear" that's required?
Also, can anyone explain Guild bosses to me and how attacking things as a Guild differs from solo?
Not sure about your first question but the Guild bosses are fought with one player at a time while the other 2 can spectate and throw buffs/attacks in from off screen.
No joke. I throw my AI Atrocitus with like 27 Combo stats just to watch him go nuts on the cpu.
can anyone link some good harley combo vids
i'm learning
Don't have any videos on-hand but if you understand NRS notation: Midscreen is starter~TS, 1, b3, j2, 112 and corner is starter~TS, 1, nj2, f13, 11~PD
That'll get you by really well midscreen. Ideal starters are B22 for a low, F2 for an overhead, 12 as your main punish, and even just doing tantrum stance raw can be pretty effective when whiff punishing or for a surprise long range low. For the ender, the timing is a lot tighter, but you can do 33 instead of 112, and cancel the first hit of the second 3 into her trait for a safe oki setup that beats almost all reversals (I think Firestorm's can trade if timed right).
Corner, same deal, play doctor restands to let you keep pressuring, and any of the above starters work great. You can meter burn play doctor for extra damage if you want to burn the meter. Generally though I try to hog Harley's meter for ex specials, armored b3s or clashes. She's better off saving it for keepaway or defensive purposes imo.
I don't know what it is but I had gotten pretty good at ending corner combos with Play Doctor in the first game but I'm fucking terrible at it in this one.
Thanks for the info I'll need to look up a notation guide, I'll practice them tomorrow.Don't have any videos on-hand but if you understand NRS notation: Midscreen is starter~TS, 1, b3, j2, 112 and corner is starter~TS, 1, nj2, f13, 11~PD
That'll get you by really well midscreen. Ideal starters are B22 for a low, F2 for an overhead, 12 as your main punish, and even just doing tantrum stance raw can be pretty effective when whiff punishing or for a surprise long range low. For the ender, the timing is a lot tighter, but you can do 33 instead of 112, and cancel the first hit of the second 3 into her trait for a safe oki setup that beats almost all reversals (I think Firestorm's can trade if timed right).
Corner, same deal, play doctor restands to let you keep pressuring, and any of the above starters work great. You can meter burn play doctor for extra damage if you want to burn the meter. Generally though I try to hog Harley's meter for ex specials, armored b3s or clashes. She's better off saving it for keepaway or defensive purposes imo.
Thanks for the info I'll need to look up a notation guide, I'll practice them tomorrow.
I have a lot of trouble pulling off play doctor though
Thanks for the info I'll need to look up a notation guide, I'll practice them tomorrow.
I have a lot of trouble pulling off play doctor though
I never played Gods Among Us beyond the first month because of the poor netcode, so I just faced my first real Aquaman today. He doesn't have any weaknesses or anything that's easily punished, does he? I checked his frame data in training and his low string is + on block, his b3/f3 are plus as well, that d2 is insanely fast and that trait really is the ruiner of days that everyone says it is, lol. I couldn't outrange him with Harley and his tentacle slam didn't let me breathe when I tried to zone either. Does anyone have any advice for how to approach him, or is it just a matter of having to play really solid?
thanks <3PS4: 1=square, 2=triangle, 3=cross, 4=circle
XB1: 1=X, 2=Y, 3=A, 4=B
B/F/U/D = back/forward/up/down
MB = Meter Burn (R2/RT)
NJ = Neutral Jump
/ = OR
~ = Cancel (do the move straight away)
Don't have any videos on-hand but if you understand NRS notation: Midscreen is starter~TS, 1, b3, j2, 112 and corner is starter~TS, 1, nj2, f13, 11~PD
That'll get you by really well midscreen. Ideal starters are B22 for a low, F2 for an overhead, 12 as your main punish, and even just doing tantrum stance raw can be pretty effective when whiff punishing or for a surprise long range low. For the ender, the timing is a lot tighter, but you can do 33 instead of 112, and cancel the first hit of the second 3 into her trait for a safe oki setup that beats almost all reversals (I think Firestorm's can trade if timed right).
Corner, same deal, play doctor restands to let you keep pressuring, and any of the above starters work great. You can meter burn play doctor for extra damage if you want to burn the meter. Generally though I try to hog Harley's meter for ex specials, armored b3s or clashes. She's better off saving it for keepaway or defensive purposes imo.
I leveled up Catwoman to level 20 and Loadout 5 is still locked. What gives?
Try a hard reboot of your console?Any input y'all :3?
Try a hard reboot of your console?
So, Is the 'Grid' Cyborg skin the only reward from the mobile version of the game? Or are there more skins to unlock? If not, that's disappointing.
Just Grid skin and bronze lootboxes.
They could've done so much more with the mobile version.
I fought a Bat's with a couple bits of that gear last night. Looked sick.Yesterday I got Kryptonite infused gauntlets for Batman, and they look awesome. I want the full set but no luck yet.
Other than gear bias, there is no other way to determine what you get from mother boxes right?
Yesterday I got Kryptonite infused gauntlets for Batman, and they look awesome. I want the full set but no luck yet.
Other than gear bias, there is no other way to determine what you get from mother boxes right?
I fought a Bat's with a couple bits of that gear last night. Looked sick.
I love the clash small chats
I already have two of the Kryptonite infused pieces (arms and chest) and it looks fucking awesome with those neon details
Just researched and omg it's a known problem D:
https://www.gamefaqs.com/boards/191336-injustice-2/75368180
Apparently I'm forever fucked out of the level 20 rewards for Catwoman. Cool lol.
NRS better patch this shit quick.
I havent tried that particular matchup, but Id guess she can punish blocked tentacle with a reversal gunshot. id have to go check though. Aquaman drives me crazg too.
Learn insant air omega beam, shit is crazy if ur opponent want to dash or air jump.Any tips on getting the most out of Darkseid?
Yeah Deadshot is my guy, I try and play as aggressively as possible.
https://youtu.be/SDe8QjJa7es
It can be done, don't have to lame it out. Love this character
Keeping it simple is good, but here's a tutorial on some GA combosAre there any real other viable Green Arrow combos that don't simply come down to spinning-bow-to-slight-juggle? It feels like it would be a little repetitive or obvious against a real person but it is just about the only thing I've really found anything on.
This is hard to explain. I'll try to give you the simple version. Every character has a range and position they excel at. For some characters it's in the opponents face and for others it could be at nearly full screen, and for others it can be anywhere in between. You generally want to be int he space that benefits you the most. Your beneficial space generally lets you be more offensive. If you have a space where you are bad in that is when you generally want to be more defensive until you get back into the space you want.I'm new to fighting games so if anyone has any strategy suggestions that would be even more helpful. I find myself not really knowing what to do to start a match or on wakeup, and I don't really understand a solid method for balancing blocking and offensive motions which seems particularly important in this game given how punishing it feels to make mistakes at times.
They are a good way to extend combos and get get guaranteed damage.Also is it a waste of effort to use the environmental effects? I don't tend to see people use them or even talk about them in videos I've watched to this point.
Hold R2 while getting hit, then press forward. You can hold R2 pretty early.Oh and if someone can explain how to reliably initiate a clash that would be great, even in practice mode it feels hit-or-miss and I'm wondering if there are more specific parameters for it to work.