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Insomniac Games releases PS5 Pro Updates for Ratchet and Clank & Spider-Man 2

ChiefDada

Gold Member


F Feel Like I'm On 42 happy now??


Ratchet & Clank: Rift Apart version 1.005 adds support for PlayStation 5 Pro, including new graphic modes and toggles. Please read below for more information!



THE NEW GRAPHICS MODES



PERFORMANCE PRO (Default for PlayStation 5 Pro)

This mode targets a smooth 60 frames per second while retaining the image quality of the standard Fidelity mode through use of PlayStation Spectral Super Resolution (PSSR). All ray-tracing (RT) features are on, including ray-traced reflections, ray-tracing on water, and ray-traced window interiors. This mode is recommended for most players.


FIDELITY PRO

This mode targets 30 frames per second for players who want to experiment with new ray-tracing graphical features. These new features can be tuned individually to reach higher intermediate frame rates, especially when using the “VRR” or “120 Hz Display Mode” options. Pedestrian and traffic density may be increased in some areas, and fine hair detail is increased.



NEW GRAPHICAL TOGGLES



RT Reflections: Medium (Performance) / High (Fidelity default)
Set the quality level for ray-traced reflections. The “Medium” setting ray-traces at half render resolution, and the “High” setting ray-traces at full render resolution. The “High” setting will also improve smoothness of animation in reflections. Only available in the “Fidelity Pro” graphics mode.



RT Ambient Occlusion : Off (Performance) / Medium / High (Fidelity default)
Use ray-tracing to compute additional ambient occlusion lighting information. The “Medium” setting uses that information to augment screen-space ambient occlusion. The “High” setting also adds a screen-space GI bounce for additional ambient lighting information. The visual impact of this feature will vary greatly based on the scene.



MISCELLANEOUS FIXES

Fixes missing fur wetness in some cinematics on Corson V that was introduced in a previous patch

Marvel's Spider-Man 2 version 1.004 adds support for PlayStation 5 Pro, including new graphic modes and toggles. Please read below for more information!



THE NEW GRAPHICS MODES



PERFORMANCE PRO (Default for PlayStation 5 Pro)

This mode targets a smooth 60 frames per second while retaining the image quality of the standard Fidelity mode through use of PlayStation Spectral Super Resolution (PSSR). All ray-tracing (RT) features are on, including ray-traced reflections, ray-tracing on water, and ray-traced window interiors. This mode is recommended for most players.


FIDELITY PRO

This mode targets 30 frames per second for players who want to experiment with new ray-tracing graphical features. These new features can be tuned individually to reach higher intermediate frame rates, especially when using the “VRR” or “120 Hz Display Mode” options. Pedestrian and traffic density may be increased in some areas, and fine hair detail is increased.



NEW GRAPHICAL TOGGLES

RT Key Light Shadows : Off (Performance) / On (Fidelity default)

Use ray-tracing to calculate sun shadows at mid- to far-distance, replacing cascaded shadow maps. This improvement is most impactful on city views. Only available in the “Fidelity Pro” graphics mode.



RT Reflections & Interiors : Medium (Performance) / High (Fidelity default)
Set the quality level for ray-traced reflections and building window interiors. The “Medium” setting ray-traces at half render resolution, and the “High” setting ray-traces at full render resolution. The “High” setting will also improve smoothness of animation in reflections and interiors. Only available in the “Fidelity Pro” graphics mode.



RT Ambient Occlusion : Off (Performance) / Medium / High (Fidelity default)
Use ray-tracing to compute additional ambient occlusion lighting information. The “Medium” setting uses that information to augment screen-space ambient occlusion. The “High” setting also adds a screen-space GI bounce for additional ambient lighting information. The visual impact of this feature will vary greatly based on the scene.
 
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sloppyjoe_gamer

Gold Member
there are thousands of posts on this very topic complete with 1000% zoomed in screenshots in this forum

I know, and i fail to see the big deal everytime lol

Staring George Costanza GIF
 

LectureMaster

Gold Member
The enhancement has come.

Their first party will no doubt be good. We need to see Sony to push more 3rd party enhancement at launch.
 

ChiefDada

Gold Member
Holy shit this is going to look insane:

RT Key Light Shadows : Off (Performance) / On (Fidelity default)Use ray-tracing to calculate sun shadows at mid- to far-distance, replacing cascaded shadow maps. This improvement is most impactful on city views. Only available in the Fidelity Pro graphics mode.RT Reflections & Interiors : Medium (Performance) / High (Fidelity default)
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
This is exactly what developers should be doing. The PS6 is going to massively improve these games just by running them in enhanced modes.

That Fidelity Pro mode is a PS6 mode in waiting. It future proofs the game.

The Performance Pro mode is what the PS5 Pro should be doing.

YES! The future is now. Future proofing games like this, once you go x86 was always going to be the goal.
 
YES! The future is now. Future proofing games like this, once you go x86 was always going to be the goal.

Hopefully Insomniac is setting the standard here. I know a few other devs are doing this too, but gamers have to demand this.

There are entirely too many PS4 games locked to 30 fps or sub 4K regardless of the PS5s increased performance.

They're even adding RTX sliders knowing that you'll be able to max these out on PS6. This is fantastic. PS6 should easily be able to run this maxed out at 60. If they're smart though there should be a 120hz mode on the performance mode too, which should deliver 120 fps on PS6.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
This is why I love the idea of mid-gen refreshes the PS6 backwards compatibility will be amazing if devs can take advantage of the Pro.

It's what all the "WHY TEHYZ DOING A MID-GEN REFREZH CONSOLE" dudes don't understand. Sony is 3 years ahead of where they would be if they didn't do a PRO console.

Ghost of Tsushima is an example of that from last generation.
 
I'm a bit puzzled as to why they mention Medium/High. This isn't a PC. Medium/High compared to what? Low?

We'll likely see those in the PC port too. Hopefully more as well.

LOL... why are you confused when everyone else knew exactly what this meant.

On medium settings, this probably runs at 30 fps, but it's uncapped. The High modes will drop you sub 30, but on PS6 will probably run at 60.

You're making this about PC because, well you're you.
 
It's what all the "WHY TEHYZ DOING A MID-GEN REFREZH CONSOLE" dudes don't understand. Sony is 3 years ahead of where they would be if they didn't do a PRO console.

Ghost of Tsushima is an example of that from last generation.

4 years but sure.

This is a precursor for how Sony will handle cross-gen with PS6. Which is better than PS4/5.

But PSSR 2.0 is going to be a significant jump as well, but PS5 Pro games running on PS6 have the potential to make for ridiculous bumps, creating more "launch titles" from backlog titles.

Someone the other day told me they thought DRS was lazy... DRS and uncapped framerates are the future of console gaming.
 

mansoor1980

Member
LOL... why are you confused when everyone else knew exactly what this meant.

On medium settings, this probably runs at 30 fps, but it's uncapped. The High modes will drop you sub 30, but on PS6 will probably run at 60.

You're making this about PC because, well you're you.
why would the high RT mode drop to sub 30fps ? there is no mention of that
also the high RT settings are on by default for fidelity pro mode
 

HeWhoWalks

Gold Member
4 years but sure.

This is a precursor for how Sony will handle cross-gen with PS6. Which is better than PS4/5.

But PSSR 2.0 is going to be a significant jump as well, but PS5 Pro games running on PS6 have the potential to make for ridiculous bumps, creating more "launch titles" from backlog titles.

Someone the other day told me they thought DRS was lazy... DRS and uncapped framerates are the future of console gaming.
Will also make for nice porting machine should Xbox release new console hardware. They could ride the Pro wave for a year, then bang out a more powerful PS6!
 
Will also make for nice porting machine should Xbox release new console hardware. They could ride the Pro wave for a year, then bang out a more powerful PS6!

That's not just it. Let's say Xbox comes out with new hardware, these devs aren't going to go back and patch their XSX games adding in machine learning.

The library of PS6-enhanced games will dwarf the next Xbox on Day 1. This doesn't even include if games like Wukong don't come out on Xbox. Where will be the best place to play GTA6 on day 1?

I'd be surprised if Microsoft releases another generation of traditional hardware. It doesn't add up.
 

Gaiff

SBI’s Resident Gaslighter
Compared to itself of course.
For example there is this: RT Ambient Occlusion : Off (Performance) / Medium / High (Fidelity default)

You have Off/Medium/High, but where is Medium supposed to be? Off is Performance. High is Fidelity. Medium is between them but there’s no mention of the mode.
 

ChiefDada

Gold Member
For example there is this: RT Ambient Occlusion : Off (Performance) / Medium / High (Fidelity default)

You have Off/Medium/High, but where is Medium supposed to be? Off is Performance. High is Fidelity. Medium is between them but there’s no mention of the mode.


FIDELITY PRO

This mode targets 30 frames per second for players who want to experiment with new ray-tracing graphical features. These new features can be tuned individually to reach higher intermediate frame rates, especially when using the “VRR” or “120 Hz Display Mode” options. Pedestrian and traffic density may be increased in some areas, and fine hair detail is increased.

Welcome to the PlayStation Master Race era. Strap in, it's gonna be a long one.
 

mansoor1980

Member
For example there is this: RT Ambient Occlusion : Off (Performance) / Medium / High (Fidelity default)

You have Off/Medium/High, but where is Medium supposed to be? Off is Performance. High is Fidelity. Medium is between them but there’s no mention of the mode.
medium is for fidelity mode as well , with vrr/120hz enabled fps will go above 30 in fidelity mode
 
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Killer8

Member
YES! The future is now. Future proofing games like this, once you go x86 was always going to be the goal.

This is also why Sony are creating so-called 'pointless' remasters like Horizon. The original game was stuck as a PS4 app which could receive no further improvements beyond what the PS5-aware patch offered. Now it not only has been visually improved to a higher standard, it also has a completely unlocked framerate that can scale up to 120fps on a future console.

Gaming should have been taking a page out of the movie studios' book by continually remastering their releases whenever a new generation comes along. There's thousands of films that have been on film, then VHS, then DVD, then Blu-ray and are now releasing on streaming and UHD. Yet when gaming companies also try to preserve its legacy in the same way, gamers act like entitled little shits.
 

Gaiff

SBI’s Resident Gaslighter
Welcome to the PlayStation Master Race era. Strap in, it's gonna be a long one.
So you can turn them off but keep the visual clarity of the Fidelity Mode with higher frame rates. Or you could toggle one to Medium, leave the other off, etc. You could also choose what you want by playing around with your settings to get a 40Hz mode.
medium is for fidelity mode as well , with vrr/120hz enabled fps will go above 30 in fidelity mode

Yes, but it says: This mode targets 30 frames per second for players who want to experiment with new ray-tracing graphical features. These new features can be tuned individually to reach higher intermediate frame rates,

So, if Fidelity Targets 30fps with RTAO set to Medium...what happens if you set it to High? I get it that if you turn it off, you can go above 30, but if Medium targets 30, surely, High won't be sub-30?

Edit: Never mind. It targets High in Fidelity Mode and you can turn it down to Medium or Off to go above 30.
 
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Vick

Gold Member
They actually brought RT shadows and RT AO + selective GI.

greys anatomy wow GIF


Bravo Insomniac, just always allow to unlock framerate for future-proof.

That Fidelity Pro mode is a PS6 mode in waiting. It future proofs the game.
This is the best approach by far as long as you always offer a stable 60fps alternative mode, and you have the option to disable framerate locks on Fidelity.
Which is the Capcom approach actually, thanks to that line of thinking not only Resident Evil games will look and play amazingly on this Console but Pro will literally have the very best version of DMC5 as well indirectly, as the game got an extremely good RT implementation that was entirely exclusive to Consoles and was just never playable at stable 60fps, at least not at 4K, as it was going from 60 to even low 40's before.

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Its 120fps Mode will also benefit substantially from this Console.
 
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mansoor1980

Member
So you can turn them off but keep the visual clarity of the Fidelity Mode with higher frame rates. Or you could toggle one to Medium, leave the other off, etc. You could also choose what you want by playing around with your settings to get a 40Hz mode.


Yes, but it says: This mode targets 30 frames per second for players who want to experiment with new ray-tracing graphical features. These new features can be tuned individually to reach higher intermediate frame rates,

So, if Fidelity Targets 30fps with RTAO set to Medium...what happens if you set it to High? I get it that if you turn it off, you can go above 30, but if Medium targets 30, surely, High won't be sub-30?
-by default the RT settings are on high in fidelity pro mode
-doesent make sense the game running at sub 30fps by default on the pro..................but if it does then insomniac done fucked up
 
If they are rolling the patches they should be rolling the machines for previews. C’mon Sony, throw a bone to Leadbetter!!

You can tell since devs are still finalizing their PS5 Pro patches why Sony didn't send out review units so far. They only promised 40-50 games at launch and while some of these won't necessarily be launch titles, we already know of 76 games that are getting pro patches.

They are underpromising and overdelivering.

My guess is that if they give something to DF and others that it would come no more than a week before release to create more content to hype up the launch. You probably want content coming out starting November 1st. So maybe units go out starting Monday or a bit later. Or they might wait until the system launches and have reviewers review games that are patched for launch.
 

Gaiff

SBI’s Resident Gaslighter
-by default the RT settings are on high in fidelity pro mode
-doesent make sense the game running at sub 30fps by default on the pro..................but if it does then insomniac done fucked up
Nah, I understand now. I thought you meant that by default, settings were set to Medium in Fidelity Mode, but they're actually set to High and can be turned down to Medium or Off to reach higher frame rates.
 
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pasterpl

Member
Does "targets X frames per second" mean stuttering? Or is that just there to cover them if it's hitting the target 99% of the time?
Targeting it means that it will be at this FPS most of the time but there might be some drops now and then.
 

Vick

Gold Member
Insomniac's approach is far superior to Capcom's here.

With Capcom you can't enable HFR if RT is on. They need to fix that.
Maybe, but I'm just personally excited because Capcom approach is giving us RE2R, RE3R, RE7, RE: Village, RE4R, Dead Rising Deluxe Remaster and DMC5 in their Fidelity 4K Modes with RT at 60fps now.
Nothing's cut back from these games at 60fps, and if you do want to sacrifice things here and there you get 120fps.

With Insomniac at the moment you still need PS6 to get the full package.
 
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You can tell since devs are still finalizing their PS5 Pro patches why Sony didn't send out review units so far. They only promised 40-50 games at launch and while some of these won't necessarily be launch titles, we already know of 76 games that are getting pro patches.

They are underpromising and overdelivering.

My guess is that if they give something to DF and others that it would come no more than a week before release to create more content to hype up the launch. You probably want content coming out starting November 1st. So maybe units go out starting Monday or a bit later. Or they might wait until the system launches and have reviewers review games that are patched for launch.
Yeah tthe underpromise line is real.... I like it from Sony. Hope GT7 has similar surprises. There was no mention of the fidelity modes before
 

SlimySnake

Flashless at the Golden Globes
Wow, a powerful console that gives players the option to adjust graphical presets and performance to their liking.

This will ruin a special someone's day...

lwVX6lj.gif
He actually wants this. it's john who gets upset over more options because console experience starts becoming PC games.

Anyway, this is great to see. i was hoping for RTGI but RTAO and shadows will do. DF comparisons will be very interesting.
 

Tqaulity

Member
First of all, I said several times on this forum that Insomniac was cooking up something beyond the Performance Pro mode covered by Digital Foundry and others :messenger_winking:.

Interesting that they didn't mention what resolution the fidelity Pro mode runs at. Is it native 4K or using PSSR?

Very curious to see what the actual maxed out performance will be with fidelity pro on a 120Hz VRR display. Obviously sub-60, but will it be above 40fps most of the time?

This is a great example of what the PS5 Pro can do. Push RT effects further (at lower FPS) for "fidelity" modes and deliver higher quality performance modes at 60+. Great job Insomniac!!
 
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