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Insurgency |OT| Punishing Military FPS. Co-Op. PvP Multiplayer.

TTUVAPOR

Banned
insurgency-screenshot03.jpg



Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience.

Release Date: Jan 22, 2014

Steam Store Link: http://store.steampowered.com/app/222880/

ss_536cd7d26db7228f0c7b9badff64cc98dc7839b9.600x338.jpg


insurgency-screenshot14.jpg



About the Game
Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience. The follow-up game to the award-winning Source mod, Insurgency is highly competitive and unforgivingly lethal, striking a balance between one-life gameplay and prolonged action.
Features

Over 20 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects.
17 multiplayer and cooperative maps that take place in 9 distinctive environments ranging from Iraq to Afghanistan to Somalia.
9 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon caches and escorting high value targets.
Cooperative game mode where you and your friends team up to complete mission-based objectives.
Offline practice mode, playing with bots on all game modes.
Squad system built upon role-based player classes, which are customizable and asymmetrical based on what team you are on.
Squad-based communication system which includes 3D VOIP, allowing friendly and enemy players within proximity to hear you.
Overhead map detailing objective and teammate locations.
Accumulate supply to customize and upgrade your gear, affecting your weight, stamina, and movement speed.
Simplified HUD and UI for a clean, immersive user experience focused on the action and environments.
Highly immersive particle FX and audio to intensify the game experience.
Create custom maps and content using the Insurgency SDK and scripting system.
Playable on both PC and Mac OSX and supports multiplayer cross-compatibility.
Dedicated Server Support for PC and Linux.

Multiplayer Game Modes:
Firefight --- Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.

Infiltrate --- Your usual Capture the Flag but with a twist. In Infiltrate, your team's goal is to take the enemy's intel and return it to your base. Your team will only respawn when someone takes the enemy's intel, or when an enemy stealing your team's intel is neutralized. This mode requires very strong team coordination and strategy.

Flashpoint --- One neutral territorial objective and two caches on each side. The goal is to secure the entire area, controlling the middle and destroying the enemy's caches. Your team respawns when they secure a territorial objective or destroy a cache objective.

Push --- Three objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely.

Skirmish --- In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.

Occupy --- There is one central territorial objective in the area. The team that controls it does not deplete reinforcement waves. This gameplay in this mode is reminiscent to King of the Hill or "tug of war".

Ambush --- A high value target ("HVT") must be escorted to an extraction point. It's one team's goal to make this happen and it's the other team's goal to stop this from happening at all costs. The HVT is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.

Strike --- In this attack and defend mode a weapon cache must be discovered and destroyed. There are three potential locations for the cache that the attacking team must get eyes on. The defending team must set up a strong defense, and perhaps even make use of distraction to trick the attacking team into thinking the cache is somewhere that it's not.

Vendetta --- Each team has a leader that must be brought to an objective in order for the objective to be captured. The first team to capture the objective with their leader or neutralize the enemy's leader will win the match.
Cooperative Game Modes
Checkpoint --- Complete mission-based objectives in sequence against AI enemy. Each successful objective will respawn anyone who was eliminated along the way.
PC System Requirements

OS:Windows® 8/7/Vista/XP
Processor:Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
Memory:4 GB RAM
Graphics:Video card must be 512 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 3.0
DirectX®:9.0c
Hard Drive:6 GB HD space

Mac System Requirements

OS:MacOS X 10.6.6 or higher
Processor:Intel Core Duo Processor (2GHz or better)
Memory:4 GB RAM
Graphics:ATI Radeon HD 2400 or better / NVidia 8600M or better
Hard Drive:6 GB HD space

=====

Gameplay: http://www.youtube.com/watch?v=LMRqrh336Mg
 

Blackburn

Neo Member
This game surely deserves more attention. It has one of the most satisfying shooting mechanics. Similar to RO2 with a CS map design.
 

Tapejara

Member
Surprised there wasn't an OT for this before. Awesome game. I wish the co-op was a bit more fleshed out though.
 

TTUVAPOR

Banned
Is it worth it just for coop?

As a fan of the game, I would say yes. I played with a friend over the weekend, it was just the two of us, no mics...and it was very difficult, but in a good way. You really do need comms to play the game, otherwise you're going to die a lot and repeat the mission over and over. There are plenty of coop servers too that have many people playing together.

http://www.gametracker.com/search/insurgency2014/?sort=c_numplayers&order=DESC&searchpge=2#search

I believe the max for coop is 6 players.
 

DaciaJC

Gold Member
Heh, I was just playing this today after a long hiatus. Unfortunately, the match was fairly laggy, but the gunplay remains pretty much unparalleled among multiplayer first-person shooters. The game definitely merits greater attention from the community.
 
This game is currently my favorite FPS, cooping with my bro and cuz. Such a blast, it definitely deserves more attention.

Coop is actually up to 8 players on some servers, I've seen in the browser. The AI have some insane abilities at times though. Peak_coop is agony.
 

Everdred

Member
I was playing before this game went into early access and I can't believe how far they have come. Truly a great game.
 

TTUVAPOR

Banned
This game is currently my favorite FPS, cooping with my bro and cuz. Such a blast, it definitely deserves more attention.

Coop is actually up to 8 players on some servers, I've seen in the browser. The AI have some insane abilities at times though. Peak_coop is agony.

What's great though is that the AI aren't bullet sponges. It's 1sk to the chest, shoulders, and head, depending on your weapon. Freaking amazing to put down many enemies with a few bullets from a clip.
 

Radix

Neo Member
I've spent a lot of time playing games like Americas Army, Red Orchestra and Rainbow Six, but Insurgency is certainly best-in-class at the moment.

Plus, this game has a Mosin-Nagant. There is something really satisfying about effectively using a barebones bolt-action rifle in a modern combat game.
 

TTUVAPOR

Banned
I've spent a lot of time playing games like Americas Army, Red Orchestra and Rainbow Six, but Insurgency is certainly best-in-class at the moment.

Plus, this game has a Mosin-Nagant. There is something really satisfying about effectively using a barebones bolt-action rifle in a modern combat game.

One shot kill. That's what Insurgency's advertising message should be.

"In our game, you only need one shot. That one shot to kill your enemy. The one shot that wins the match. Insurgency."
 
Subbed.

I don't get to play this as often as I should but it has some of the most satisfying gunplay in any game I've played. They have the perfect amount of "deadzone" in the weapon movement, the recoil, the sounds, etc. Every firefight is pretty terrifying.

I think the ONLY criticism I have is that, when you are defending a capture point that is taken, you are sometimes stuck in a now "restricted area", which means you can't use your weapon. I know this is to prevent spawn camping, but on some maps, there is a STRETCH of open area that you have to quickly try to run across to get out of the restricted area, which basically guarantees death.

EDIT:

LevelCap has a few videos of his Insurgency gameplay on this playlist: https://www.youtube.com/playlist?list=PLCEllhcsdc7YnldJifbmRRBwEdyh1r9HI

Just search for "Insurgency" there, some good stuff if you want to see what it's like.
 

TsuXna

Member
For sure the best shooter i've played. Very realistic, requires patience, team work and focus. Enjoying playing it:3
We should make Insurgency nights with GAF :3
 
What's great though is that the AI aren't bullet sponges. It's 1sk to the chest, shoulders, and head, depending on your weapon. Freaking amazing to put down many enemies with a few bullets from a clip.

Absolutely true. It is really rewarding when you take em down before they take you down. :D
 

TTUVAPOR

Banned
For sure the best shooter i've played. Very realistic, requires patience, team work and focus. Enjoying playing it:3
We should make Insurgency nights with GAF :3

I would definitely second that idea!

TTU VAPOR is my steam id. I welcome anyone who wants to play some pvp or coop. The coop by the way is freaking amazing. You definitely have to have teamwork and good comms...without comms, you're basically fighting blind.

My favorite thing so far about this game is the long range fighting. You see a tiny little silhouette in the distance, and you know it's the enemy...so you fire a few rounds toward that area and bam...you get the kill. So great!

I wish the best for the developers and I hope they continue to have success and more people buy their game. For $14.99 you get a lot of content and you get the best gameplay to offer...much more than any COD, BF, Halo, etc.

By the way, here's a tweet from them in reply to me:

Insurgency ‏@insurgencygame Jul 7

@TTUVAPOR Well, for one we need to resolve lag issues. Second, we need matchmaking that will lead to official support of competitive scene.


They're committed to their game.

When I get a chance, I'm going to start taking some screen-shots from my matches. If anyone here cares to take some screens and post them, it would be awesome to see some great in-game action shots...i.e., awesome kills, distance engagements, etc...anything to help show off the greatnes sof this game.
 

Lechery

Neo Member
I've really enjoyed my time with the game !
As I've grown a bit tired of csgo and bf3/4.

A good thing if you have a high-end rig, try running the game at 1440p and downsampling it to 1080p. I stay above 60fps 98% of the time og a i3570k at 4.2ghz and a gtx770
 

TTUVAPOR

Banned
I've really enjoyed my time with the game !
As I've grown a bit tired of csgo and bf3/4.

A good thing if you have a high-end rig, try running the game at 1440p and downsampling it to 1080p. I stay above 60fps 98% of the time og a i3570k at 4.2ghz and a gtx770

Some people have been reporting that since the update they released yesterday that their setups have not been giving them 60fps. Some were saying they were getting upwards of more than 100fps and now after the update it's dipping substantially lower. I kinda noticed it with mine yesterday too. I was getting a solid 60fps this weekend but yesterday afternoon I noticed several dips to 30fps.
 

Lechery

Neo Member
Some people have been reporting that since the update they released yesterday that their setups have not been giving them 60fps. Some were saying they were getting upwards of more than 100fps and now after the update it's dipping substantially lower. I kinda noticed it with mine yesterday too. I was getting a solid 60fps this weekend but yesterday afternoon I noticed several dips to 30fps.

Oh didn't know.
WIll have to give it a go. Haven't played for a couple of days
 

TTUVAPOR

Banned
One way to compare combat in this game to something else...if you've seen the movie Lone Survivor...this game basically captures that intensity and realism.
 

TsuXna

Member
I would definitely second that idea!

TTU VAPOR is my steam id. I welcome anyone who wants to play some pvp or coop. The coop by the way is freaking amazing. You definitely have to have teamwork and good comms...without comms, you're basically fighting blind.

My favorite thing so far about this game is the long range fighting. You see a tiny little silhouette in the distance, and you know it's the enemy...so you fire a few rounds toward that area and bam...you get the kill. So great!

I wish the best for the developers and I hope they continue to have success and more people buy their game. For $14.99 you get a lot of content and you get the best gameplay to offer...much more than any COD, BF, Halo, etc.

By the way, here's a tweet from them in reply to me:

Insurgency ‏@insurgencygame Jul 7

@TTUVAPOR Well, for one we need to resolve lag issues. Second, we need matchmaking that will lead to official support of competitive scene.


They're committed to their game.

When I get a chance, I'm going to start taking some screen-shots from my matches. If anyone here cares to take some screens and post them, it would be awesome to see some great in-game action shots...i.e., awesome kills, distance engagements, etc...anything to help show off the greatnes sof this game.

I haven't tried co-op, but i'd like too. I don't really have a good inet atm, lags a lot sometimes >.<
I have few screenshots but they just show how good(bad) i am xD
 

TTUVAPOR

Banned
I've been reading the New World Interactive's developer forums for Insurgency and I came across this thread started by the devs, it gives insight onto how they think about game design when it comes to FPS. I find it very important that they understand there's a saturation of combat binge games in the marketplace right now. Insurgency definitely stands out as its own niche and provides a delicate balance between long lasting fire fights and moments of silence where the tension builds up before hell is unleashed on the battlefield.

I urge you guys to read this, it's amazing.
http://www.playinsurgency.com/forums/topic/1156-multiplayer-game-modes/

What is the role of Insurgency in the FPS genre?



We appeal to the hardcore/tactical/realism crowd, yet do not want to alienate casual players as well. The gameplay spectrum that caters those needs can be viewed as:



ONE LIFE ______________UNLIMITED RESPAWN
(Hardcore) (Casual)

Insurgency needs to be designed to meet in the middle. Much of the appeal of the mod that people have been demanding is the balance between valuing your in-game life and prolonging the gameplay experience. The original mod was designed to tie objectives into the overall survival of the team through reinforcement waves.

Over time however, this became modified to simply sustain a combat binge through the entire round. This resulted in games being inconclusive by the time the clock ran out. There was no finality to measure the performance by a team over the duration of the game. In essence, it stripped away any advantage that skilled teams could gain during the match, subverting the overall experience to the quick-fix of providing sustained combat.

We need to provide an alternative to the mainstream gaming experience. This does not mean we are alienating a broader audience. The broader audience will be attracted to and play the game knowing that the experience is different from what they already find in other games.

The essence of Insurgency’s tactical combat is both teams starting with limited reinforcement and the fight for objectives determine the course of the game. In games that have no initial reinforcement, the first contact over an objective is like flipping a coin, but instead of luck, the result is determined by skill. This result will provide an initial advantage for the successful team. The middle of the match offers each team opportunities to sustain or regain the momentum.

People are quicker to dismiss a game based upon its similarity to others, and quicker to adopt it for its unique experience. Each player’s experience is different and the game’s design cannot adapt to meet each individual’s needs or desires. The player needs to adapt and learn how to develop a play style that suits the game.

Simplicity in rules is essential to learn, enjoy, and master the game over time.
 

TTUVAPOR

Banned
Anyone playing tonight?

To those that don't own this game, you are doing a disservice to yourself. If you're a gamer who hates the direction COD and BF have gone, then you need to buy Insurgency on PC, now!
 

TTUVAPOR

Banned
https://www.youtube.com/watch?v=VFzTHau7yKI#t=53

New map currently in beta mode called Panj.

Also, interesting article on Insurgency from N4G: http://n4g.com/user/blogpost/indiemonth/529389

Better, Faster, Stronger Shooter
Info | Report
IndieMonth | 4d ago
User blog

By Valenka

Insurgency was originally an idea that came to the mind of Andrew Spearin twelve years ago, when he decided to create a modern, infantry first person shooter based on his experiences in the Canadian Army. It was originally to be titled Operation: Counter-Insurgency (OPCOIN). Jeremy Blum, the founder of the Red Orchestra mod and New World Interactive, joined the development team and shortly after, the project was officially renamed to Insurgency.

It&#8217;s primarily a team-based, online multiplayer experience focused on tactical, objective-based gameplay. Players are able to choose between the US Marines or the Insurgents, with teams structured around the two squads. Within the teams are customizable player classes, such as the Rifleman, Marksman, Engineer or Support Gunner. Insurgency is quite similar to modern first person shooters of the same niche, but it brings an overwhelming handful of originality and innovation to the proverbial table.


Exclusive screenshot of new map, Panj, currently in Beta

Insurgency features over twenty weapons with numerous attachments, but unless you plan on using a red-dot sight or something like it, there is no crosshair to help you. You&#8217;ll have to aim down the sights of your weapon and pray that you know how to use them. There is also a significant focus on realistic weapon behavior, including a free-aiming system and proper reloading animations. Shooting from the hip is still possible, but the free-aiming system makes it difficult. Weapons are also realistically deadly, as most rifles are capable of taking down players and enemies with one or two shots to the torso. It&#8217;s something you&#8217;ll notice right away when going through the optional boot camp to get a feeling for how the game has essentially revitalized everything you&#8217;ve known about shooters.

The aforementioned changes that Insurgency packs are also detriment on any players&#8217; desire to embody Rambo, as teamwork is strongly encouraged in order to survive. You&#8217;ll find that communication is key but is also deadly; the communications system includes 3D VOIP, which allows both friendly and enemy players within proximity to hear you, requiring you to pay attention to your surroundings. However, it shouldn&#8217;t be too hard, considering that the HUD and UI are simplified, allowing for an immersive experience.

I found that for the first time in a long time, I was completely involved in what I was experiencing. Insurgency is truly captivating not only visually but generally, as the gameplay and overall experience is what you might come to expect from bigger&#8230;or mainstream developers who seem to completely ignore the kinds of things that would improve their formulas for success. Insurgency packs a wallop that I was not prepared for, but I kept going back for more. It&#8217;s intense, close quarters combat in distinctive and detailed environments that brought me uncomfortably close to a real-world urban warfare experience&#8230;and I love it.


Exclusive screenshot of new map, Panj, currently in Beta

A feature that I fancied, that seemed to have been borrowed from Mass Effect 3 and improved upon, is the gear customization, which affects your weight, stamina and movement speed. Initially, I thought it was a better idea to get as much attachments and helpful add-ons as possible, but soon realized I was being rightfully penalized for my gluttony. I originally went into Insurgency not really knowing what to expect and I&#8217;ve suddenly turned into a gamer that will talk about it from dawn to dusk to anyone who will listen.

Insurgency offers ten game modes to choose from &#8211; Firefight, Infiltrate, Flashpoint, Push, Skirmish, Occupy, Ambush, Strike, Vendetta and Checkpoint &#8211; with all of them being crucially dependent on teamwork and communication. They&#8217;re all enjoyable in their own respect, but I found Infiltrate and Ambush to appeal to me the most. Infiltrate is like capture the flag, but instead, you must capture your enemy&#8217;s intel and return it to your base, and you only respawn when a teammate takes the enemy&#8217;s intel or if an enemy stealing your team&#8217;s intel is neutralized. Ambush involves escorting a high-value-target to an extraction point; I normally can&#8217;t stand any kind of escort mission, but it&#8217;s so much fun ambushing the convoy and taking out their HVT before they even knew what happened.

Insurgency is quite similar to modern first person shooters of the same genre you&#8217;ll see on the shelves from mainstream companies, but what Insurgency offers to the player is what separates it from its siblings and puts it on a significantly higher pedestal. To be perfectly honest, if Battlefield and Call of Duty had a baby that grew up playing Counter-Strike and graduated at Harvard University, that offspring would be Insurgency in a nutshell. It is everything a game of its genre should be and that&#8217;s why I&#8217;ve enjoyed it immensely, despite my distaste for the spoiled genre it resides in.

Insurgency is available on Steam for $14.99.
http://store.steampowered.c...

Interview with New World Interactive's lead dev:http://n4g.com/user/blogpost/indiemonth/529391


Interview with New World Interactive's Andrew Spearin
Info | Report
IndieMonth | 4d ago
User blog

Valenka asked Andrew Spearin, Creative Director at New World Interactive, about the conception of Insurgency, the concept of realism, and platforms.

VALENKA: Insurgency was certainly something to capture my eye. I grew up suckling on the proverbial teat of first person shooters, so it will always hold a place in my heart. What inspired you to create Insurgency?

ANDREW: The current incarnation of Insurgency is to grow from where we started with the original mod for Half-Life 2 that was released in 2007. We wanted to strike a balance between action infantry gameplay with the sense of intensity and lethality that many shooters are missing. For me, when I joined the Canadian Army reserves as an infantry soldier, I began to see how games were getting that shooting and soldiering experience all wrong. Fortunately, Jeremy Blum - who is the founder of Red Orchestra - was also looking to work on a project with similar goals to my own and we combined forces in 2004 to form Insurgency.

At the time, we were in high school, and since 2007 many of the original team members began working in the industry or pursued an education. A few years ago Jeremy decided to take a leap and form New World Interactive to continue building Insurgency.

VALENKA: I remember reading about that, your experience in the Canadian Army. With that being said, what elements of your experience did you incorporate into Insurgency that other games of the genre were lacking?

ANDREW: Although I was never deployed on operation, since my family convinced me to go to university instead, I still developed a good understanding of what it means to be a soldier and how to operate as a unit. I think that understanding allowed for us to design a gameplay experience that uniquely stands out from other shooters. The reliance upon your team to communicate enemy activity and coordinate tactics will usually lead to a victory.

VALENKA: So it essentially all boils down to common sense, caution and communication, then. This in essence, would make an experience all the more realistic. How important was realism to you when developing Insurgency? What elements and features did you incorporate to achieve the success you've garnered?


N4G Exclusive raw gameplay footage from the new map, Panj, currently in Beta

ANDREW: Realism is a very subjective term, so we've tried to stray away from using it ourselves, but many of our fans would describe the game as realistic. First and foremost, the weapons handling in a realistic manner: there is no cone of fire to randomize where shots land, so where you aim is where the shot lands. To compensate, there is recoil and sway affected by stamina and suppression. One of the main reasons why we don't want to claim 'realism' is that we are bound by the constraints of the game engine, so we can't create real world scale or locations like you might see in a simulation. The objectives and game modes are still designed around fun gameplay instead of real life scenarios. In essence though, the intense feeling from lethal gun shots, the emphasis on teamwork, and the sound and visual effects all add up to an adrenaline filled experience.

VALENKA: I'm certainly glad that the concept of realism didn't take away from the overall experience. I remember reading about Insurgency and it was said that players get a feel for what it's like to be shot. Could you elaborate on that detail?

ANDREW: Being shot at in real life is an overwhelmingly scary experience. We wanted to create the sense of fear of being shot in our game, because in many other shooters, you can absorb several bullets and it will have no effect on your performance. Since it takes one or two shots to drop a player, you have that lethality to being with. On top of that, the sound effects of bullets cracking as they pass your head, or smacking hard into the wall next to you, dust billowing out and obscuring your vision. These sorts of details make you physically jump when being shot at, and the adrenaline rush is second to none.

VALENKA: That was one thing that bugged me about some shooters; essentially imitating a sponge when I'd much rather experience a more on-point situation. With Insurgency's gameplay, is there a story or campaign behind it or does it play out in a similar fashion to say, Counter Strike where you pick a mode and get going?

ANDREW: There is not currently a story line. It's simply about the combat. So either Coop play against bots or multiplayer modes against other players that are highly competitive. We are however exploring the idea of doing a single player or cooperative campaign sometime in the future.

VALENKA: So with the idea of a single player or cooperative campaign, could players expect Insurgency to hit the Xbox Marketplace or Playstation store in the future?

ANDREW: Next-gen consoles are something we're looking into the feasibility of doing. We hear quite a bit of demand for the game on consoles. For now, we're focused on solidifying the game on PC.

IVALENKA: 'm glad that the possibility is at least there! Do you have any future plans for Insurgency, like add-ons or perhaps even a sequel?

ANDREW: It's still very much up in the air while we have many factors to consider. So, no solid plans yet!

Insurgency is available on Steam for $14.99. http://store.steampowered.c...
 
My only major grip with Insurgency is that the push ganemode is incredibly one-sided. I have maybe seen the attacking team win once. It usually ends in spawn camping.
 
looks really good-excited about potential current gen console release as my PC would weep trying to play it looking good at acceptable framerates.
 
Are you saying the defenders push too far into the attacker's spawn to spawn camp?
If the initial push fails, then the defenders will be dug in and not even 50 smoke grenades will be enough to be able to make it to the objective. Some maps are worse than others. Can't really give an example because I still don't have the names memorized.
 

TTUVAPOR

Banned
Found this video via Insurgency's twitter account, pretty bad ass gameplay, check it out if you want to know what Insurgency is really like:

Argyll and I have some fun on the beta version of Insurgency. The Hunt game mode was removed during development, and is now being remade for a future update.

Please note that I had my game running with the LOWEST video settings, so the game looked pretty bad.

https://www.youtube.com/watch?v=yOdsv-ysJtA#t=24

Another:
https://www.youtube.com/watch?v=VFzTHau7yKI - New map gameplay
 

TTUVAPOR

Banned
I put it on my wishlist. I'll buy it when it's discounted since I really only care about the Co op

It's a steal in my opinion for only $14.99, the gun play alone is above and beyond any AAA shooter out right now.

Last night's session was incredible. I went into a random server and while I have no mic, people are using comms left and right, it was amazing. People were calling out locations, flanks, etc., it really made the game more immersive than it already is.
 
Man this is just another game I'll have to get into once I get off my ass and put a PC together, something I've been talking about since 2013.
 

TTUVAPOR

Banned
http://steamcommunity.com/games/insurgency/announcements/detail/252518907621426911

Free “Hunt” DLC Released!

insHeader_noLaser.png



The most significant update to Insurgency since “Molotov Spring” is now available for all players. “Hunt” sees the return of the cooperative game mode of the same name - a challenging one-life mode where you will need to eliminate all enemy while locating and destroying a weapons cache. Supported maps include District, Ministry, and Heights, all with darker lighting and atmosphere to heighten the suspense.

A brand new map - Panj - is also introduced to the game. Inspired by the rural southern provinces of Afghanistan, this map is designed from the ground up to support a balanced and open layout for Skirmish, Firefight, Occupy, and Push modes.

YouTube™ Video: Panj Alpha Capture
Views: 2,919
Buy Insurgency on Steam: http://playinsurgency.com/buy This is raw gameplay footage. Filmed on the new map Panj. After clearing insurgents from the fields, I rush into Objective Alpha while smoke...


Our most popular game mode Push also has a new twist. If the attackers successfully secure Objective Charlie, they have an opportunity to continue their momentum and destroy the enemy weapons cache. The defenders must make a very intense last stand with only one life.

A new grenade launcher is also implemented for both teams. Demolitions class for Security have access to an M203 with the M16, while Insurgent Striker and Sapper classes have the GP25 for the AKMS. Both high explosive and smoke rounds are available for these weapons that introduce a new threat and dynamic to the game. Additional classes have access to the grenade launchers for using smoke only.

Other weapon changes include: the addition of a 1x Aimpoint sight for Security; M14 EBR has a bipod upgrade; a weight limit that players can’t exceed when choosing supply; and balancing of supply point cost for some kit items.

We’ve also provided various tweaks, bug fixes, and performance optimizations. Today’s release is phase one of the update, and another update will be released in two days with even more content and features.

Changelist:
New Features

New Hunt game mode (cooperative) where you must eliminate all enemies and caches in the area. This game mode requires extreme stealth and coordination as you only have one life.
New multiplayer map: Panj.
Updated multiplayer map: Market.
New cooperative maps: District (Hunt), Heights (Hunt) and Ministry (Hunt).
Added underbarrel grenade and smoke launchers: M-203 for Security and GP-25 for Insurgents.
Added non-zoom red dot optic for Security team (costs 1 supply).
New first person weapon collision system.
Substantial revamp of particle FX throughout the game.

Gameplay Improvements

Push now has a finale cache, where the defending team has an opportunity to make a last stand.
Occupy is now 10 minutes (used to be 15) with 3 starting waves (used to be 5).
In Occupy, the winner is now determined by having more waves and also being in control of the objective.
M14 now has a bipod upgrade.
Auto-bipod only works now when you are prone. If there is a surface you can deploy on, you must do it manually now instead of simply going into iron sights.
Reduced resupply times so you don’t have to wait as long to resupply.
Players can no longer equip an item if it puts them over their max weight value.
Flashlights are now blinding when pointed directly at a player’s eyes.
2X Aimpoint now costs more for Insurgents (3 supply)
PO scope now costs less for Insurgents (3 supply)
Light armor is now less expensive for Insurgents (1 supply)
Heavy armor is now less expensive for Insurgents (3 supply)
Molotovs are more expensive for Insurgents (3 supply)
Foregrips cost 1 supply less for support / machinegunner classes.
Removed flashbangs from support classes.
Removed smokes and flashbangs from demolition classes.
Added M203-HE to Security Demolitions class.
Added GP25-HE to Insurgent Striker and Sapper classes.
Added M203-Smoke to Security Specialist, Recon and Demolitions classes.
Added GP25-Smoke to Insurgent Specialist, Scout, Striker and Sapper classes.

Coop Improvements

Fixed major bug in Cooperative where the AI would not recognize certain players.
Improved bot count scaling technique and added new vote option for changing the bot count (more info below).
Bots now give off the same damage as players do instead of a reduced amount of damage.
Bots now investigate footsteps, flashlights and laser sights.
Bots are now a lot more accurate and respond faster.
Renamed the AI difficulties to “Forgiving,” “Normal,” “Unforgiving,” and “Brutal.”
Removed Peak Checkpoint from the game until we come up with a better solution for dealing with the trees that the bots can see through.

Bug Fixes

sv_pure 2 is now working properly.
Fixed audio hitches when dealing with Workshop stuff.
FAL now uses the proper ammo type (7.62x51mm).

Performance Optimizations

Added Valve fix for engine where frames wouldn’t get purged properly and would start to eat memory (should reduce cases of rubber-banding).
Fixed multiple small memory leaks.

Visual Enhancements

Added shell ejection smoke.
Ejected bullet casings now spin when ejecting
 

Smidget

Member
http://store.steampowered.com/app/222880/

Insurgency @insurgencygame


Play @insurgencygame for FREE until Sunday on Steam! 50% discount until Monday. Details: http://store.steampowered.com/app/222880/
12:04 PM - 7 Aug 2014


$7.49!! What a steal guys! If you haven't been able to play this, definitely get it! It's got everything an FPS player has wanted in an FPS. This is no COD and isnt' Battlefield, it's a hybrid war simulator!!


When does the free weekend start? Definitely willing to try it out.
 

TTUVAPOR

Banned
When does the free weekend start? Definitely willing to try it out.

I'm guessing tomorrow? I think the Insurgency twitter doesn't know exactly, but that if you add it to your cart, perhaps check your library to see if it has downloaded it?

$7.49 though, super cheap for an amazing shooter.

It beats the hell out of any other FPS, even CS.
 

TTUVAPOR

Banned
http://steamcommunity.com/games/insurgency/announcements/detail/252518997876665833

Free Weekend! Hunt Update Phase 2
August 7 - Argyll
New World Interactive (NWI) is excited to announce today that it will be participating in a Free Weekend event on Steam from August 7th until August 11th. The game will be available to play for free all weekend, during which time the game will be available for purchase at a deep discount sale of 50% off, or $7.49.

YouTube™ Video: Insurgency Free Weekend + 50% OFF
Views: 301
Buy Insurgency on sale 50% off only $7.49 http://playinsurgency.com/buy Play for free on Steam August 7th until 11th. Experience one of the most intense and challenging first-person-shooters ever...


In anticipation of the event that will bring a substantial amount of attention to the Insurgency franchise, NWI has released a new free DLC for the grit shooter. Titled Hunt, the content update features the thrilling new Hunt cooperative game mode, where players stealthily conduct night raids on Insurgent hideouts.

“We see Insurgency as a constant work in progress. Our utilization of ‘early access’ and our subsequent commitment to releasing free DLC demonstrates this. Since release, we have added five new maps to the game and several new weapons and optics,” recalls Jeremy Blum, Founder and Game Director at NWI.

“In conjunction with these substantial content additions we have worked very closely with our community to refine gameplay mechanics and address legitimate concerns. We are excited to release our stats framework today, which is now collecting data. We will soon unleash our ranking and tier systems to our community, which is something they have been requesting for quite a long time. It is currently in the final stages of testing before release.”

Insurgency uses a rank system that allows players to level up as they gain points in the game, which can be earned most effectively by playing the objective and working with your team. In addition to receiving a rank, players will also get put into one of three different tiers depending on their percentile amongst all Insurgency players around the globe. The top 33% of players are in the ‘Warlord’ (Gold) tier, the middle 33% in the ‘Veteran’ (Silver) tier, and the lower 33% in the ‘Grunt’ (Bronze) tier.

“The addition of stats and ranking will be the first step in bolstering our support for the community over the longer term. We know how much potential we have as a competitive game and are solidifying that foundation one step at a time,” explained Andrew Spearin, Insurgency’s Creative Director.

“Although the game may be considered a ‘finished’ product, we are constantly evolving our vision and looking forward to growing in the years to come. We have ‘next-gen’ and console ambitions. Whether or not we stay on the same engine, we will see, but one thing we know is this is just the beginning,” Blum disclosed.

The Hunt content update released today also includes two new multiplayer maps, six new cooperative maps, updated existing maps, underbarrel grenade & smoke launchers, a new weapon optic, gameplay improvements, server optimizations and much more.

Overview of Hunt content update features:

New Hunt game mode (cooperative) where you must eliminate all enemies and caches in the area. This game mode requires extreme stealth and coordination as you only have one life.
New statistic tracking framework.
New Main Menu with Development News and Steam Friends List.
New multiplayer maps: Panj and Uprising
New cooperative maps: District (Hunt), Heights (Hunt), Ministry (Hunt), Panj (Hunt), Uprising (Hunt) and Contact (Hunt).
Updated multiplayer map: Market.
Added underbarrel grenade and smoke launchers: M-203 for Security and GP-25 for Insurgents.
Added non-zoom red dot optic for Security team.
New first person weapon collision system.
Overhauled visual FX.
 

TTUVAPOR

Banned
Seriously, I can't believe more people from GAF aren't posting in this thread. This FPS is basically everything a modern-war FPS player has wanted. It's got realistic gun play, way more challenging than COD and BF. It's got amazing game modes that rely on actual tactics and non-combat-binging gameplay. It's got fluid controls like Counter-strike, it's basically instant to go to crouch, prone, etc.

The attachments to the weapons are realistic, and it's a very balanced game. No kill streaks, no perks, just raw talent.

I guess this game separates the boys from the men.

It's sad actually that a game like this is something that FPS players have been wanting for a long time, yet they continue to play the crappy AAA games their friends are playing.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
If you haven't been able to play this, definitely get it! It's got everything an FPS player has wanted in an FPS. This is no COD and isnt' Battlefield, it's a hybrid war simulator!!

So... Arma, then? I guess I can try it if 7 gigs download qui--

As a fan of the game, I would say yes. I played with a friend over the weekend, it was just the two of us, no mics...and it was very difficult, but in a good way. You really do need comms to play the game, otherwise you're going to die a lot and repeat the mission over and over. There are plenty of coop servers too that have many people playing together.

Oh... oh dear. Well, I guess that's that then. *cancels download* Not going to grab a mic just for a free weekend. Sorry.
 

TTUVAPOR

Banned
So... Arma, then? I guess I can try it if 7 gigs download qui--



Oh... oh dear. Well, I guess that's that then. *cancels download* Not going to grab a mic just for a free weekend. Sorry.

dude...it's coop. Unless you decide to text chat in-game via pressing Y, how else do you communicate if you don't have voice?

you're going to shun the game because you don't have a mic?
 
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