FortNinety
Member
xsarien said:To play Devil's Advocate, her heart may have been in the right place. With all of the buttons on a controller, it's very tempting to give the player as much actual control as possible. I can get behind that, as long as it's mitigated by a learning curve that's reasonable.
As I think it's been illustrated in previous posts, the number of buttons one needs for a game is many times directly connected with the genre it stems from.
In this case, I honestly felt a simple, third person platform title in which there was no rampant or deep weapons changing, and no additional items, did not need to use all 16 buttons (and I'm counting the analogue sticks with their click down action, as well as the each direction key on the D-pad as separate buttons as well) to simply move character, swing sword, jump over pit, and then repeat.
As for my boss/producer, she used to say so many idiotic statements regarding how people "really" played games (and of course, she confessed that she really didn't play many games herself, like everyone else in management) I used to keep a list and dot down all her amazing insights. I have it at home somewhere...