Introduction to MOBAs

Winning is fun doe.

Know who else had a bad winrate?

6.79 Earth Spirit

I thought this thread was for fighting across MOBA battle lines and not for internecine conflicts, Archie.

Do you see LeagueGAF being snarky to one another? This is why they're #1 and we're a ded gaem.
 
Is Super Monday Night Combat any good? I've been meaning to play it.

On that note, I'm pretty sure there's a normal Monday Night Combat that isn't mentioned on the chart.

Yeah, they're good. I enjoyed MNC much more than SMNC because I couldn't be bothered with the grind of the sequel. The games are pretty much dead unless you join a Steam group to setup matches now though. It sucks that Uber just dropped development on both :(. Hopefully one day another will come along and improve on things.
 
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doto cosplay is alright
 
Cameraman didn't even get her no-doubt intricate and painstakingly crafted boots in the frame. I can't imagine what he was going for in the composition that required centering it that way.
 
A Beginner's Guide to ARAM:

Did you get a character you really like? Someone's going to dodge or someone on your team will be AFK. Go kill yourself, you are not loved.
 
Hi league players! I'm a doto player, I'm wondering how the games are different mechanically ,so ill ask some questions.
Is there a courier? If so do you need to buy it, or is there always one?
Can you block camps? I.e will the jungle camps spawn even if there is someone standing in their camp?
Are there no items with abilities at all? Or only few of them?
I know there are two things in place of Roshan, dragon and the baron, but do you also get an agies out of them? Or just gold and xp?
 
Hi league players! I'm a doto player, I'm wondering how the games are different mechanically ,so ill ask some questions.
Is there a courier? If so do you need to buy it, or is there always one?
Can you block camps? I.e will the jungle camps spawn even if there is someone standing in their camp?
Are there no items with abilities at all? Or only few of them?
I know there are two things in place of Roshan, dragon and the baron, but do you also get an agies out of them? Or just gold and xp?

I've never played DOTA, but:

1. No courier. If you need to buy, you gotta teleport back to base.

2. Nope. As far as I know camps always spawn.

3. Lots of items do have passive and active abilities.

4. There are a few jungle buffs. Blue from golem, red from whatever it's called, dragon I think just gives gold and XP, and Baron gives a big buff to like all your stats.
 
Hi league players! I'm a doto player, I'm wondering how the games are different mechanically ,so ill ask some questions.
Is there a courier? If so do you need to buy it, or is there always one?
Can you block camps? I.e will the jungle camps spawn even if there is someone standing in their camp?
Are there no items with abilities at all? Or only few of them?
I know there are two things in place of Roshan, dragon and the baron, but do you also get an agies out of them? Or just gold and xp?


-No courier

-Can't block camps or creep lines, and jungle camps automatically respawn as long as all the monsters were killed. Common tactic is to invade the enemy jungle and leave one monster left in camp. There's also two monsters that give you buffs and are big strategic points. One gives you cooldown reduction (a stat not in dota) and mana regen. The other gives you a small dot and slow affect on hit.

-There are items with abilities, they've added quite a few over time lot better than it was couple years ago when there was like a handful and when dota fans really would point that out. The character in my avatar frequently gets one item that causes a quick aoe damage when activated. That's pretty shitty on itself, but it can cancel attack and skill animations which adds a bit of depth to it's use.

- Dragon gives gold to the whole team and exp. Baron gives gold/exp and gives everyone a buff that gives them ability power, attack power, mana/health regen.
 
Hi league players! I'm a doto player, I'm wondering how the games are different mechanically ,so ill ask some questions.
Is there a courier? If so do you need to buy it, or is there always one?
Can you block camps? I.e will the jungle camps spawn even if there is someone standing in their camp?
Are there no items with abilities at all? Or only few of them?
I know there are two things in place of Roshan, dragon and the baron, but do you also get an agies out of them? Or just gold and xp?

-no
-no
-no, there are 20 active items
-dragon gives globalgold/xp, baron gives that +sustain/combatbuffs, predictable runes as jungle buffs.

these arent mechanical differences tho.
mechanically, lol feels more "fast" in the sense that there are lower turn rates and smaller cast points and attack points. in this environment, more spells are skillshots and they are more spammable than in dota. on the flip side, the turn rates make melee agility carries a lil weak.
 
I disagree and would say that LoL seems slower because of lower damage and easier escapes.

Fights don't seem to be decided or end as quickly as they do in Dota. Also initiations are much, much slower.
 
I disagree and would say that LoL seems slower because of lower damage and easier escapes.

Fights don't seem to be decided or end as quickly as they do in Dota.

Which is exactly why I like it. There's a lot of play back and forth in teamfights , which allows more dynamic characters such as Riven to exist.
 
sry bro but it is on a technical level just faster because more actions can occur in a shorter amount of time

i think ur trying to define "fast" as some other way, and thats fine. faster wasnt a metric of how quickly people die or how quick the game is ended. what youre trying to say is that you can be more punished in dota, and thats fine. I agree. the spells are definitely higher impact + esp least in lane, where the blow ups r real, during laning, dota is a game of dont step wrong (which sometimes means no stepping at all) and leeg is a game of attrition. mid-late game, dota actually becomes a little 'slower' than league as the game progresses because in league, the damage roles are super squishy and it becomes a game of 'dont step wrong'

i can say lol is more "fluid" instead if you prefer.

but srsly tho, there is as much damage in lol as there is in dota, just in different directions.
 
Which is exactly why I like it. There's a lot of play back and forth in teamfights , which allows more dynamic characters such as Riven to exist.
Says Riven before 100 to zeroing an enemy in the space of a knock up, stun, knock up.
 
Does Riot get frequent content patches because Valve has gone like 2 months with sweet fuckall.
My friends would always complain about shit being stale all the time and them never patching new shit and even when they do balance changes its only a fraction of the heroes at a time.

I dunno if they had high expectations or what.

Somebody told me the next champ isn't due until 2015 t/f
 
There's a new champion update atmost every 2 months, and there's usually balance patches between those.
It's more like three months between champions right now. There's been five major patches this year so far.
 
i think ur trying to define "fast" as some other way, and thats fine. faster wasnt a metric of how quickly people die or how quick the game is ended. what youre trying to say is that you can be more punished in dota, and thats fine. I agree. the spells are definitely higher impact + esp least in lane, where the blow ups r real, during laning, dota is a game of dont step wrong (which sometimes means no stepping at all) and leeg is a game of attrition. mid-late game, dota actually becomes a little 'slower' than league as the game progresses because in league, the damage roles are super squishy and it becomes a game of 'dont step wrong'

this is exactly what I'm talking about, but if you view that as faster then so be it.

I hadn't played league in over a year until recently when a friend wanted to play a game. It felt dreadfully slow throughout the entire match.
 
No bow = fail

What a shitty cosplay
:<

i'm just learning

doto community too mean

Does Riot get frequent content patches because Valve has gone like 2 months with sweet fuckall.
yea like once a month or something. sometimes takes a bit more, sometimes a bit less. there are also skin releases and crap in between so the wait isn't so bad.

once a year there's a mega patch that stirs everything up, and just two weeks from now they made a pretty big ass patch almost the size of one of the season patches so shit's pretty crazy right now

champions take a long time to come out now tho since they're doing lots of reworks and visual updates and shit
 
Does Riot get frequent content patches because Valve has gone like 2 months with sweet fuckall.
theres a secret agreement between valve and riot to release nothing

this is exactly what I'm talking about, but if you view that as faster then so be it.

i didnt say that at all. under your definition, dota is definitely "faster" than lol. mid to late game lol actually gets "faster" (in your definition) than doto
and also as i said, i dont view that as 'speed' - its actually 'how punishing'

when i used speed i meant how many actions you can make per minute. i said this
 
Thanks for all the answers everyone! I'm gonna ask some more stuff though :)
Are there invisible heroes at all? If so can you counter them?
I understand there are skills that every hero can have? Such as a blink and tp? If so how is it balanced,is there a mana cost ? What's the cool downs like? Can you teleport to towers?
Is there something like smoke in the game?

Also, I assume there are people here that have made a transition from one of the games to the other, I wonder, what's been most difficult to get used too?
 
Thanks for all the answers everyone! I'm gonna ask some more stuff though :)
Are there invisible heroes at all? If so can you counter them?
I understand there are skills that every hero can have? Such as a blink and tp? If so how is it balanced,is there a mana cost ? What's the cool downs like? Can you teleport to towers?
Is there something like smoke in the game?

Also, I assume there are people here that have made a transition from one of the games to the other, I wonder, what's been most difficult to get used too?
Yes, there are a few invisible champs. You can counter them with pink wards or with an oracle trinket that you can buy that has a cooldown but won't expire.

Yes, they have very large cooldown. Essentially everyone is running the blink one which is called Flash, and the other one depends on role and preference. The blink spell has a 5 minutes cooldown, for example. Other spells have differing effects and cooldown, most/all of them have at least 3 minutes cooldown.

Yes, the sweeper trinket is somewhat like smoke. It's an item you can have in three stages, the first two temporarily reveals wards and the third one temporarily reveals wards and everything else that is invisible in an area around you. The third stage of the sweeper trinket is called the oracle trinket, which I mentioned above.
edit: the above was me thinking about revealing dust. after googling and finding Smoke of Deceit, there is nothing like that in League. There are, like zkylon says below, some spells that can obfuscate enemy vision.
 
Thanks for all the answers everyone! I'm gonna ask some more stuff though :)
Are there invisible heroes at all? If so can you counter them?
I understand there are skills that every hero can have? Such as a blink and tp? If so how is it balanced,is there a mana cost ? What's the cool downs like? Can you teleport to towers?
Is there something like smoke in the game?

Also, I assume there are people here that have made a transition from one of the games to the other, I wonder, what's been most difficult to get used too?

invisible heroes - there's eve that is basically always invisible unless she's close to you or she's attacking and there's also some champions that can turn invisible at will. there are special invisible seeing wards you can use to see them but usually they're countered by staying together, not overextending, etc.

shared skills - you can set two spells before the game for your champion, such as flash, which is a short ranged blink or ignite that deals damage over time or exhaust that reduces the damage inflicted by an enemy champion. no mana costs but really long cooldowns. flash has 5 minutes of cd. you can tp to friendly turrets, creeps and wards

smoke - dunno what you mean, there's a couple spells that obfuscate enemies' vision like nocturne's ult or graves w.

transitions - going from league to doto the obvious thing that's really hard is just learning like 400 new spells and 80 or so items and whatnot. it's also hard to go from making plays and thinking macro strategy and whatnot to barely trying to understand really basic stuff like how to last hit and how towers work and shit
 
The most defining difference between LoL and DOTA for me is the champion movement and controls.
Dota is based on an rts engine, so you have that big turn around animation like a unit in warcraft would have. LoL controls are more like Diablo, so you can run away from the enemy and, without stopping, cast something behind your back.

I much more prefer the latter controls, so i couldn't really enjoy dota in the matches I've played, the movement felt sluggish.
 
Is Super Monday Night Combat any good? I've been meaning to play it.

On that note, I'm pretty sure there's a normal Monday Night Combat that isn't mentioned on the chart.

Super Monday Night Combat is really fucking good. Unfortunately you've missed the window on playing it with anything approaching a healthy community.

Regular Ass Monday Night Combat has a small community still going but the game suffers from a lot of balance issues that have to be circumvented by "house rules" (you can field entire teams of a single character).

Unfortunately Uber have abandoned both and with that the communities around them also have all but waddled off too. SMNC was really close to being something great but just didn't get the traction it needed to continue. It's hard to get people to realise it's not a poor mans TF2 and actually a 3rd person MOBA. Really sad as SMNC is one of my favourite games of the past few years.
 
The most defining difference between LoL and DOTA for me is the champion movement and controls.
Dota is based on an rts engine, so you have that big turn around animation like a unit in warcraft would have. LoL controls are more like Diablo, so you can run away from the enemy and, without stopping, cast something behind your back.

I much more prefer the latter controls, so i couldn't really enjoy dota in the matches I've played, the movement felt sluggish.

i know what you mean to say, but thats not 100% true
most spells have an unavoidable ~0.5s cast point
some spells have 0 cast (and therefore, run and cast without stopping) e.g. syndra, sivir, n other stufff mebe
 
i know what you mean to say, but thats not 100% true
most spells have an unavoidable ~0.5s cast point
some spells have 0 cast (and therefore, run and cast without stopping) e.g. syndra, sivir, n other stufff mebe
I mean, yeah, that's right, of course - you have spell cast animation, but my point is that you don't have to wait for your guy to turn around to cast an ability and then turn around to start running again.
 
The most defining difference between LoL and DOTA for me is the champion movement and controls.
Dota is based on an rts engine, so you have that big turn around animation like a unit in warcraft would have. LoL controls are more like Diablo, so you can run away from the enemy and, without stopping, cast something behind your back.

I much more prefer the latter controls, so i couldn't really enjoy dota in the matches I've played, the movement felt sluggish.

HoN also removed the slow turn rate to be honest it completely changes the game. The turnrate is such a big part of the overall balance of Dota I think it's staying for better or worse

Have a few friends who won't switch from HoN because of it
 
yeah nobody wants dota to remove turn rates

the games are designed and balanced in the presence of absence of turn rate

for some people, they dont like turn rates, so they stick to lol. some people like the deliberateness of turn speeds, so they stick to dota.

shrug
 
Super Monday Night Combat is really fucking good. Unfortunately you've missed the window on playing it with anything approaching a healthy community.

Regular Ass Monday Night Combat has a small community still going but the game suffers from a lot of balance issues that have to be circumvented by "house rules" (you can field entire teams of a single character).

Unfortunately Uber have abandoned both and with that the communities around them also have all but waddled off too. SMNC was really close to being something great but just didn't get the traction it needed to continue. It's hard to get people to realise it's not a poor mans TF2 and actually a 3rd person MOBA. Really sad as SMNC is one of my favourite games of the past few years.

Before my friend (LiQuid! here at GAF) dragged me into MOBAs I used to be extremely intimidated at the prospect of playing one because I am really bad at RTS games and the knowledge barrier to entry and the reputation players have (that I reinforce). I really wanted to play SMNC but my intimidation kept me away (and its monetization model tbh). I kinda regret that, in retrospect.
 
yeah nobody wants dota to remove turn rates

the games are designed and balanced in the presence of absence of turn rate

for some people, they dont like turn rates, so they stick to lol. some people like the deliberateness of turn speeds, so they stick to dota.

shrug

Doubt most people have a preferences before hand, I think what people start with is what they will be most comfortable with ,if they try and switch over its only question of if they want to invest the time so the turn rate differences won't matter to them anymore
 
No. It's not possible.
http://youtu.be/ppW9eLRoy_Q?t=22m40s
Q: Any opportunity for other platforms like mobile?
Dustin Browder: I don't know about mobile, that would be pretty challenging for us to do, given the nature of the controls, and the stuff going on...
I think we certainly talked about doing it for console and I think Keao had a prototype working in his house, where he hooked it up
Kaeo Milker: I just played with Joystick emulation on my XBOX 360 controller on my TV, but it was fun!
Dustin Browder: Worked pretty well!
 
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