We dota nao!Wait... he has VO lines over individual items he buys.....waaah
I answer those surveys all the time and still absolutely dread playing with something less than a 4 stack.
I think the idea that the longer you don't do something the more powerful you are is by far one of the worst ideas ever, it just promotes passive and boring play
did riot ever fix that thing where you could basically sit chogath on top of teemo and teemo would be untargetable?An idea I had a long time ago for League was a champ who tanked using its hitbox. Its trademark skill would allow it to jump onto an ally and prevent them being targeted/damaged, and jump onto an enemy to share all damage it takes (something like 50%). It would've had high defensive stats through its other skills, as well as some skill to push/pull teammates and enemies. The ult would allow its hero model to temporarily grow in size so that your team could hide inside it/behind it.
-A passive where the longer the time since you last fought a hero/champion, the stronger you get and the longer you fight the weaker you get.
Thresh has a passive with somewhat this effect. While he has not used a regular attack for a while, it winds up and gets significant bonus damage on his next regular attack. He is' played as a support and the skill is useful for periodic harassing, but is not very efficient in extended trades.
did riot ever fix that thing where you could basically sit chogath on top of teemo and teemo would be untargetable?
I'll give it a go!So I have 3 extra Dead Island: Epidemic keys, anyone interested?
I'll give it a go!
I like how on of the ways Dota 2 makes Invis less powerful is making it so common.
There are 13 heroes with invis as part of their core skill set (3 of which can make other people invisible), 4 more that have invis units are part of their skills, 2 items that can turn you invisible, and a random spawning rune that makes people invisible. As you can imagine, the more invis a team has the more value you get out of invis detection, making things like having a bunch of invis on a team or stacking shadow blades not all that great (Alternatively the invis team stomps due to the other team not being good about getting up invis detection)
Pink wards (and oracle's sweeper) are crucial when dealing with them on anything above a low-level game though, or their invisibility can be enough to win a fight or a lane.Don't forget the fade times and cooldowns (without taking in consideration cdr where applicable):
- Akali's Twillight Shroud stealth's her for 8 seconds in a 300 radius, has a 0.65 fade time and a 20s cd.
- Evelynn's Shadow Walk has no duration max, has a 6s cd, reveals her when within a 700 radius of a champ, can't seem to find fade time.
- Rengar's ult will stealth him after a 1s delay (3 if damaged by a champ) and lasts 12s (?) on a 70s cooldown.
- Shaco's Deceive will stealth him for 3.5s (no fade time is given so I'm assuming instant) and on an 11s cd after exiting stealth.
- Teemo's (seriously though, screw this guy) camouflage will stealth him after 2s and remains stealthed until he moves. He also gets 40% bonus AS upon exiting.
- Twitch's Ambush will stealth him for 8s after a delay of 1.25s (3 if damaged) and is on a 16s cd, he gets 20% ms while stealthed and 70% bonus AS upon exiting stealth.
- Vayne's Final Hour (she's based on Van Helsing you scrubs, not batman) stealths her for 1s on a 70s cd.
It usually doesn't last long enough to make people want to buy pink wards.
Also need to mention Bounty Hunter and Sladar's ults which gives true sight on the target for 20-30s.
Right. What's your Steam name?
So I have 3 extra Dead Island: Epidemic keys, anyone interested?
edit: my Steam name is the same as my name on here, add me.
This is similar to the new League of Legends champion Braum, being tested now. He has a giant shield that can let him jump to allies and protect them from damage.An idea I had a long time ago for League was a champ who tanked using its hitbox. Its trademark skill would allow it to jump onto an ally and prevent them being targeted/damaged, and jump onto an enemy to share all damage it takes (something like 50%). It would've had high defensive stats through its other skills, as well as some skill to push/pull teammates and enemies. The ult would allow its hero model to temporarily grow in size so that your team could hide inside it/behind it.
Pink wards (and oracle's sweeper) are crucial when dealing with them on anything above a low-level game though, or their invisibility can be enough to win a fight or a lane.
You forgot Kha'zix but he has an ult similar to Vayne ult, no fade time.
Dead Island has a MOBA?
I would like to try this as well, added you.
Well I had this idea first so there.
Right, forgot about him. I feel like season 4 kinda nerfed counter play to invis though, no oracle, pink wards are visible so its easier to get rid of them and yeah sweeper's good too.
My point is just that most of these abilities don't last long enough to make people think "I need vision" except at higher levels, while those in dota last long enough to make people aware of those abilities (not sure if I make sense) and there's more counterplay to them like vision wards, dust, gem of true sight and two ults that give true sight. Not to mention longer silences and stun that allows you to keep that hero locked down so its easier to kill them.
Yes! NDA was lifted recently that's probably why you haven't heard about it.
Sent.
1 key left.
Right, forgot about him. I feel like season 4 kinda nerfed counter play to invis though, no oracle, pink wards are visible so its easier to get rid of them and yeah sweeper's good too.
What the fuck? Why?
Game is crashing fairly constantly for me. It's... quite an odd game.
Part of their season 4 changes, also removed oracle's elixir I believe. To offset the limited amount of wards per player (each player can only place 3 max)
15 wards, jesus.
In DOTA2 you get 2 at a time for the entire team if you're lucky and not being dewarded.
It's different though because of the way brush works in League.3 wards per player is entirely too much. In dota you get 4 wards max per team(starts at 2, they get replenished every 6 minutes and the shop caps at 4), and if they get dewarded, tough shit, you are blind for the next 6 minutes.
The dota solution is the way to go as far as wards go IMO. By separating truesight from vision it keeps the truesight ward from being inherently superior, and by limiting the number of stocked wards in the shop it ensures that a team will never be able to ward every objective on the map. Also the existence of an affordable item that negates warding
All that making pink wards visible(along with getting rid of oracle's) does it make it prohibitive to deward, because the enemy team will just come kill your vision ward as soon as you kill their stealth ward. Since vision wards are more expensive it is never a worthwhile economic trade to deward.
15 wards, jesus.
In DOTA2 you get 2 at a time for the entire team if you're lucky and not being dewarded.
What the fuck? Why?
Eh, they reveal plenty. More than enough to know if a gank is coming or otherwise observe enemy movements and make plans accordingly.The wards in league don't reveal a whole lot though, but enough to if you put them at key points like dragon and baron that you could easily see people attempting to do stuff.
man I didn't know gem had a stock and timer
ill take it as a compliment that i dont lose gems
Yea, LoL decided to place great emphasis on wards throughout the game. In addition to whatever the number of wards champs on your team decide to buy, they all get access to a free shorter duration ward. Big surprise ganks don't happen very often in League anymore.
Being ganked is anti-fun.
Perfect information makes things accessible.
Ferrio if you really like afk farming so much why not just play Diablo 3?