PittaGAF
Member
App Store link please?
https://itunes.apple.com/it/app/id905878967?mt=8
Just made it to the desert...it's INSANE!!!
App Store link please?
When The Nightmare Cooperative clicks - which doesn't take all that long - it becomes intoxicating and stupidly addictive.
Nightmare got a 9/10 from Pocket Gamer
http://www.pocketgamer.co.uk/r/iPad/The+Nightmare+Cooperative/review.asp?c=61247
It feels like a new and familiar game at the same time.
So I am really digging Motorsport Manager, my only problem so far is the fact that a game takes a decent amount of time and doesn't seem really pick up and put down friendly.
Nightmare Coop is fantastic, but does anyone else get a bit of lag after tapping on something and the little info window popping up? Running on a 5S and it's kinda annoying/strange.
I think it's a known bug and should be addressed in the already sent to Apple update, because I have the same (very seldom tough) on iPad Air (4S plays flawless instead...weird).
I submitted a list of (minor) bugs and I was told every one it's been already addressed, so I'm confident.
The most offending thing is that for some reason the tutorial pop ups sometimes are triggered mid game.
By any chance...did you notice if you have the 'bad' discoveries all clear?
I did, but apparently I'm the only one with that bug
Amazing game anyway....really addicting.
62 so far....I died in the 4 to last stage (the first gold one).
It's INSANE.
Dodo Master is so damn generic. Predictable platformer. A bit repetitive too. Such a shame, because its premise had a lot of charm.
Almightree is interesting. Cute puzzle, great graphics. A bit of a letdown in how repetitive it is, too.
Alien Creeps TD is perfectly silly. No wheel reinvention but a nice TD nevertheless. The F2P mechanics aren't that bad either.
Little Raiders; Robin's Revenge is quite neat. Lot of cuteness overload and decent pixel art for once. Gameplay is simplistic as hell but still enjoyable.
Ace Ferrara and the Dino Menace is crap.
Shoot the Moon is a piece of caca.
Back to Bed is gorgeous and has stuttering animation. Also a stupid puzzler.
Hated the Nightmare Cooperative, I never seem to get into roguelikes :-(
But remember that Bioshock has a lot of factors that might dissuade people from buying compared to a game like XCom. The game has been out for years, many people probably already have it on some other platform, and for cheaper. I got Bioshock on PC for $5. Also FPSs don't control as well with touch controls compared to other genres, the diminished visuals of the IOS version, the size of the app, all are factors that would turn people off.I haven't bought Bioshock merely because I've already played it in all it's glory and the port sounds like a lot is lost in translation as far as atmosphere, etc.
But I still want it to be successful just to help prove how higher priced premium games can do well and to help the rest of the gaming world to start taking mobile gaming more seriously.
I checked the charts and saw it was up to 18th in paid games. My joy came down fast seeing that even though the game costs $15, it's all the way down at #76 on top grossing games.
I have an open mind when it comes to F2P games and don't immediately write them off, but it sickens me to see the kind of crappy parasitic bullshit that totally dominates the top grossing games.
Urgggh!
But remember that Bioshock has a lot of factors that might dissuade people from buying compared to a game like XCom. The game has been out for years, many people probably already have it on some other platform, and for cheaper. I got Bioshock on PC for $5. Also FPSs don't control as well with touch controls compared to other genres, the diminished visuals of the IOS version, the size of the app, all are factors that would turn people off.
I've added friend codes for Tiny Tower Vegas. I'm 2HRB
Yep, all my 'bad' discoveries are clear, too. Guess we get the special bugs, eh?
Glad to hear a patch is on the way! I've only played three or four games but it's good fun.
And 5 stars for Dodo Master from Toucharcade
http://toucharcade.com/2014/08/29/dodo-master-review/
Free, Full, No Ads! Glue Knight is out to steal all six World Diamonds. Jump, slash, run on walls and ceilings to get to the treasure!
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Nice. Glad to see it getting the praise it deserves. Honestly up there with Leo's Fortune in terms of near console quality platforming.
Only gripe with the review is that I don't find it THAT easy. Or I just suck.
Have you played Penumbear, Incoboto, 14px, Mutant Mudds, and Stealth Inc?Just finished the game. It was fun, if a little by the books.
Also playing Castle of Illusion. It's charming and nostalgic, but pretty mediocre. Also jarring after 60 fps and tight controls of Dodo.
There are plenty of fun iOS platformers, but very few are really top notch. Haven't tried Leo's Fortune yet though.
Have you played Penumbear, Incoboto, 14px, Mutant Mudds, and Stealth Inc?
And Leo's Fortune is excellent
Penumbear definitely had some puzzle aspects but it's very much a hardcore hard-as-nails platformer. Timing and precision is a must or you will die. I can't recommend the game enoughStealth Inc is great and a part of the very few I mentioned. Mutant Mudds is super mediocre to me. 14px is fun too.
Haven't tried Penumbear and Incoboto. Not a fan of puzzle platformers, I'm more into pure platforming (Stealth Inc is a rare exception).
I'm piggybacking off of #TouchArcade for the bonuses. #1#NEOGAF club in Tiny Tower is failing so hard
Maybe not many have joined though.
I really hate the notification sound on it though. It's like something breaking. And when it plays in the middle of the night...
It's cool that you can visit other friends' Towers.
I'm 3LVX
I'm piggybacking off of #TouchArcade for the bonuses. #1
It's not a little iOS throwaway game," Refenes said. "We want to do a full-fledged game
Super Meat Boy: Forever, Fact Sheet.
SMB:F is a totally new touch based super meat boy game for Phones, Tablets and Steam made by Myself and Tommy Refenes.
Our goal with SMB:F is to design a new full length platformer for touch devices from the ground up to avoid tacking bad controls on an existing design. we want to make something that embodies the original Super Meat Boy but is designed around a simple yet intuitive control scheme allowing for pin point accuracy and surprisingly deep controls without the use of multiple buttons/analog sticks.
FAQ:
- SMB:F will release sometime next year for phones, tablets and steam. (possibly others but this is all we have set in stone right now)
- SMB:F will feature a full story, 6 chapters, and double the bosses the original game featured.
- SMB:F is not an endless runner, but will feature an endless mode with online high scores and daily runs.
- SMB:F will feature a full fledged dark world featuring dark warp zones, bosses, new playable indie game characters and more.
- SMB:F will feature a vast randomly generated level structure that ensures a totally new play experience with each death.
- SMB:F is only 2 months into development, but as you can see things are moving pretty fast.
THE NOT'S:
- SMB:F is not a simple endless runner
- SMB:F will not use abusive $ tactics to drain your wallet and cheapen the game experience
- SMB:F is not a port of super meat boy
- SMB:F is not a one button game
- SMB:F is not exclusive to phones/touch screens
Glue Knight
https://itunes.apple.com/us/app/glue-knight/id911377155
Just released yesterday, this is an excellent auto-running platformer. Totally free, fast paced, challenging, a hefty amount of levels, inventive level design since you can stick to walls and ceilings.
Also wanted to mention Star Wars Journeys that's currently on sale for a buck. I had dismissed it at first as another crappy SW tie-in (this time as a game book).
But found out about the Podracing segment of it. And I'm glad I did. I loved Episode 1: Racer back when it was out and this is a surprisingly good adaptation of it with better graphics and all.
So even if you buy it for just that, I'd say it's well worth the buck. Brings back memories.
868-HACK just went on sale for the first time, $2.99.
5 stars from Pocket Tactics
Silver award from Pocket Gamer
Not a one button game, though so the gameplay will be more complex than just jumping. Probably dashing and jump.Not an endless runner, but it is an autoscrolling runner...
Not a one button game, though so the gameplay will be more complex than just jumping. Probably dashing and jump.
But seriously only way to get the best times in SMB was practically play like an auto runner and not stop moving forward
A fun but repetitive hack-n-slash. I like the visuals and you feel powerful, and it's cool how different gear and weapons gives you new attacks. But it's definitely in your face about IAP and feels geared towards grinding. I played it when I bought it, but not really motivated to go back and progress further