Obviously more of an online/multiplayer focus, generally speaking. There are more niche games or versions/iterations on game types which focus on pretty specific kinds ofcompetitive or multiplayer gaming. And the GAAS push is a big part of all this, which never really existed 20 years ago (except maybe the first MMOs).
There's honestly a lot more variety overall... mostly because there's a lot more product in general. Result of the larger (more casual) market is you can see devs riffing on NES/SNES era gaming and releasing on all of PC, Switch, PS5, and sometimes even your smartphone... and that spectrum of "what is a game" goes all the way up to AAA "modern" gaming. The breadth of that spectrum never existed in that way, with that level of accessibility, until quite recently.
And (perhaps most importantly) there's more of a focus on maintaining a gaming "ecosystem" than ever before... consider not just the likes of Sony and Xbox, but also Apple, Netflix, Steam, and even Nintendo. Rather than focusing on their specific platform which is seen to "compete" with the competitor's platform, they are focusing on the diverse gaming offerings on THEIR platform and what that offers the customer in the aggregate.
Gaming "platforms" are doing much different things these days, despite the fact that they obviously all still develop, publish, and distribute "games".