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IOS Gaming February 2015 | Under New Management

awp69

Member
I think I have won all of two games against the AI in Kindo.

Out of probably 30 games.

I am so, so bad at this.

Don't worry. I pretty much suck at it too, which is why I've been saving myself from the embarrassment of multi-player.
 

PittaGAF

Member
Your mileage may vary but you will improve much more playing (and losing) against real people and maybe watching replays after that.

I know this for a fact...I started playing against the dev and I obviously lost like 20 games in a row.
Now I can beat almost always hard AI if I'm focused (this is no casual game...one mistake and you are out)
 

PittaGAF

Member
After discovering Darkest Dungeon iPad port is 'on the road map', I'm hearing strong rumors about Sunless Sea port being done as we speak.

This year is shaping up even more GLORIOUS a than last one.
 
After discovering Darkest Dungeon iPad port is 'on the read map', I'm hearing strong rumors about Sunless Sea port being done as we speak.

This year is shaping up even more GLORIOUS a than last one.
*Starts hyperventilating*

Sunless Sea is fantastic, GOTY material, and Darkest Dungeon would be perfect for touchscreens.
 
I think the title of the game tricked me.
I thought it was an adventure :(
Well it is endless, but it seems more about getting trick combos/chains to rack up high scores
pH9qghn.jpg
 

Andy C83

Neo Member
Radical is the best game in the Hard/Twitchy/Endless genre of games I've played in a while. The music (by Whitaker Trebella) compliments the game very well. The controls, colours, 2 games modes (Normal and Hard) are all pretty much perfect. Some high score purists may balk at the ''watch video for extra life'' thing but it doesn't really bother me at all.

Oh and for those that don't know, Radical is developed by Mike and Mike of BeaverTap Games. Yes, the guys who made the excellent Mikey Trilogy. No, I didn't see this coming either.

Those guys are awesome. This game is Radical.

Normal Mode: https://www.youtube.com/watch?v=8AQ_owHq-H8

iTunes Link: https://itunes.apple.com/nz/app/radical/id919034275?mt=8&uo=4
 
Attack on Backlog!

Bloody hell, Hoplite is brilliant. I love this game. It's a bit hard to play during my commute since I want to concentrate on it more than I really can when getting bashed around by other commuters. But I'd never want to try a "stupider" version of this game.

And wooooooooooooow Alto's Adventure looks like a side scrolling Journey in Norway. Want!
 

colinp

Banned
Attack on Backlog!

Bloody hell, Hoplite is brilliant. I love this game. It's a bit hard to play during my commute since I want to concentrate on it more than I really can when getting bashed around by other commuters. But I'd never want to try a "stupider" version of this game.

And wooooooooooooow Alto's Adventure looks like a side scrolling Journey in Norway. Want!

Yeah, Hoplite is the best.

I'm not convinced a more complex version of Hoplite is worthwhile either. I think I'm half way through Auro's tutorial and it just feels like a slog to go through the rest. Whenever I think about finishing another I just think, 'eeeeehhhhh maybe later.'
 
Yeah, Hoplite is the best.

I'm not convinced a more complex version of Hoplite is worthwhile either. I think I'm half way through Auro's tutorial and it just feels like a slog to go through the rest. Whenever I think about finishing another I just think, 'eeeeehhhhh maybe later.'

Hoplite has certainly hit a sweet spot when it comes to strategy, map size, complexity and the like. More complicated is the last thing I'd want and part of me wishes it was simpler but that would probably dumb it down which is no fun either. I don't really want to find a similar game in terms of gameplay.

Though, I just picked up Dreeps. Wow. For a non-game, it just oozes charm. What an ... app?
 

JCho133

Member
Hoplite has certainly hit a sweet spot when it comes to strategy, map size, complexity and the like. More complicated is the last thing I'd want and part of me wishes it was simpler but that would probably dumb it down which is no fun either. I don't really want to find a similar game in terms of gameplay.

I think Auro is different enough. There's a lot more complexity due to the greater amount of enemy types as well as all the different spells.

And to be honest, I didn't really think about it's comparisons to Hoplite until they were mentioned here.

The main similarity here is just that they're both hex based.
 

JCho133

Member
WayForward have just released Might Switch Force!: Hose it Down!

Slightly disappointed as I thought it was a port of Mighty Switch Force 2. Still love WayForward.

Mighty Switch Force! Hose It Down! by WayForward Technologies, Inc.
https://appsto.re/us/Tgz_2.i
 
I think Auro is different enough. There's a lot more complexity due to the greater amount of enemy types as well as all the different spells.

And to be honest, I didn't really think about it's comparisons to Hoplite until they were mentioned here.

The main similarity here is just that they're both hex based.

I'll give it a try after Hoplite. Or will I be disappointed like other iOS GAFers?
Right now I feel like a moron for just being content watching what's going on with Dreeps. My mind's having fun filling in the blanks.
 
This is interesting. I was reading this article on Metamorphabet and it turns out that if it wasn't for the dev's game Windosill, Monument Valley might have turned out very differently
http://www.wired.com/2015/02/wish-games-weird-guys-interactive-alphabet/
Ken Wong, one of the creators of the hit iPad game Monument Valley, says his experience playing Windosill made him think deeply about what games could be—and helped shape Monument Valley in key ways. “You don’t really know what you’re supposed to do, but you’re having a really fun time figuring it out,” he says of Smith’s game. “And when I played that it was like, ‘Wow, we’re allowed to create things like this!'” Windosill helped Wong see that games didn’t need to progressively become more difficult, or try to stretch themselves out over some arbitrary number of play hours. It empowered Wong and his team to approach Monument Valley “from this other point of view, where it’s like: why should the experience last forever. What if we just say what we want to say and be done with it?'”
 

colinp

Banned
I think Auro is different enough. There's a lot more complexity due to the greater amount of enemy types as well as all the different spells.

And to be honest, I didn't really think about it's comparisons to Hoplite until they were mentioned here.

The main similarity here is just that they're both hex based.

A Hoplite-like with more complexity from more enemy types and different spells is still a Hoplite-like, just a more complex one. ;)
 

JCho133

Member
I'll give it a try after Hoplite. Or will I be disappointed like other iOS GAFers?
Right now I feel like a moron for just being content watching what's going on with Dreeps. My mind's having fun filling in the blanks.

I am certainly not disappointed, and I am kind of disappointed that others are disappointed. I'm hooked. Definitely give it a shot down the line.

Will check out Dreeps, I'm intruiged

A Hoplite-like with more complexity from more enemy types and different spells is still a Hoplite-like, just a more complex one. ;)

But it's really not a Hoplite-like, being played on a hex-grid doesn't make a game a Hoplite-like

Plus Auro is about bumping
 

awp69

Member
What's funny is that I played Auro on Android before I played Hoplite. It needed work at the time but when I finally did play Hoplite, I was like, this is it? Don't get me wrong I love Hoplite. It's more suited for quick gaming sessions that I tend to have. Just different coming from a the other way around as others here.

Now that Auro has is more polished and organized, I'm digging it even more.

And I agree , JCho, the games are much different. In Hoplite it's all about attacking. Auro is about bumping and trying to get enemies off the grid or into a vortex, etc. Very different in actual gameplay.
 
I'm enjoying Auro, but Hoplite is still the better game and it all comes down to simplicity. Sometimes simplicity isn't a bad thing. I like Auro. It's complex and there's a lot of depth. But I feel the depth can get in the way of the core gameplay of planning and strategizing. The game has 30+ level tutorial. Think about that for a moment. I've played PC RTS's with shorter tutorials.

Compare that to Hoplite. Its rule set is simple and easily understood. You always know where an enemy can move and how it will react. There's a distinct concrete cause and effect for everything you do. You can see the entire board. You can see enemy ranges. Everything is laid out for you, now use it. Hoplite's challenge doesn't come from the layering of dozens of mechanics, but from using those simple rules and your simple skillset and all the provided information to your advantage against overwhelming odds.

It's simple and concise and is the better game because of that IMO
 

PittaGAF

Member
JChoo133 what happened to our KINDO game????
I saw it among the completed ones, but no replay and no final board.

I remember we were still fighting!!!
 

awp69

Member
I'm enjoying Auro, but Hoplite is still the better game and it all comes down to simplicity. Sometimes simplicity isn't a bad thing. I like Auro. It's complex and there's a lot of depth. But I feel the depth can get in the way of the core gameplay of planning and strategizing. The game has 30+ level tutorial. Think about that for a moment. I've played PC RTS's with shorter tutorials.

Compare that to Hoplite. Its rule set is simple and easily understood. You always know where an enemy can move and how it will react. There's a distinct concrete cause and effect for everything you do. You can see the entire board. You can see enemy ranges. Everything is laid out for you, now use it. Hoplite's challenge doesn't come from the layering of dozens of mechanics, but from using those simple rules and your simple skillset and all the provided information to your advantage against overwhelming odds.

It's simple and concise and is the better game because of that IMO

I understand where you're coming from. Hope I didn't give the impression that I like Auro more. All things considered, I too would say Hoplite is my favorite of the two. Just saying they really are completely different games.
 

PittaGAF

Member
heathybreathing.gif

I will add that personally I can't wait for Pathfinder Adventure Card Game by Obsidian and their hints at a Pillars of Eternity-like TABLET game based on Pathfinder setting (for PC and iPad, in discussion with Paizo at the moment).

Also, for boardgame lovers, apparently FFG wants a bigger digital presence on iPad, something I welcome very much (they are sitting on a gold mine....I can GLORIOUSLY DROOL just at the thought of a digital version of XWing-Miniature Game, Decent 2.0, Netrunner, Star Wars and LOTR LCG, Imperial Assault, Space Hulk Death Wing...and many more).
 

JCho133

Member
Personally I prefer Auro. The mechanics grip me more and the fact that there's no "end goal" adds to the replayability for me. Because with Hoplite, I was kinda done after i got the fleece.

And sure the tutorial is kinda long, but it's really not that complex. It just introduced you to everything then gives you a chance to practice, you don't need to do the whole thing to understand everything.
 

Raytow

Member
I will add that personally I can't wait for Pathfinder Adventure Card Game by Obsidian and their hints at a Pillars of Eternity-like TABLET game based on Pathfinder setting (for PC and iPad, in discussion with Paizo at the moment).

Also, for boardgame lovers, apparently FFG wants a bigger digital presence on iPad, something I welcome very much (they are sitting on a gold mine....I can GLORIOUSLY DROOL just at the thought of a digital version of XWing-Miniature Game, Decent 2.0, Netrunner, Star Wars and LOTR LCG, Imperial Assault, Space Hulk Death Wing...and many more).

fuuuu would pay big bucks for netrunner.
 
I was expecting a F2P game that would have been soft-launched first. Color me surprised. Though I still have no idea how it plays besides QTEs.
The Making-Of video is pretty crazy. They went all out on this. Used Andy Serkis' studio for motion capture, an orchestral soundtrack, recording real gunfire for sound effects, etc.

Shame the gameplay looks like a string of QTEs
 
Apple is rejecting games/updates if they have screenshots of guns and violence

Remember back in December when Papers Please got rejected because of nudity? Well Apple's at it again

http://www.pocketgamer.co.uk/r/iPad/Tempo/news.asp?c=63862
Multiple developers have told Pocket Gamer that Apple is starting to reject games and updates from the App Store, if they use screenshots that show people holding guns, or being maimed or killed

For the recently released Tempo - which has been chosen as Editor's Choice by Apple - developer Splash Damage has actually pixelated the guns to hide them in the screenshots.

y3XOnbn.jpg


But other developers have been forced to change their screenshots. The developers behind a pair of high profile shooter games were made to remove guns in their screenshots. They've asked PG to remain anonymous at this time.

OrangePixel had to fight Apple when it rejected an update for GunSlugs II, because a screenshot featured tiny pixelated people getting killed.

SlhPpXZ.jpg


According to that developer, Apple doesn't want screens that "show violence against a human being"
 

Mario

Sidhe / PikPok
Hmmm we had an App Preview for Into the Dead rejected because we were showing weapons firing (and you kinda can't have an App Preview for that game without that).

This is an interesting new development. Will try to get some clarification.
 
Hmmm we had an App Preview for Into the Dead rejected because we were showing weapons firing (and you kinda can't have an App Preview for that game without that).

This is an interesting new development. Will try to get some clarification.

Started a thread about it too
http://www.neogaf.com/forum/showthread.php?t=990893
Your perspective might be interesting, considering that, like you said, you can't really how an App preview for Into The Dead without guns and shooting
 
Apple have also announced that the new max app size is 4GB, up from 2gb, as signposted by the Disney toy box app:

"The size limit of an app package submitted through iTunes Connect has increased from 2 GB to 4 GB, so you can include more media in your submission and provide a more complete, rich user experience upon installation. Please keep in mind that this change does not affect the cellular network delivery size limit of 100 MB."

http://www.macrumors.com/2015/02/12/apple-increases-maximum-app-size/
 
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