I think I have won all of two games against the AI in Kindo.
Out of probably 30 games.
I am so, so bad at this.
Don't worry. I pretty much suck at it too, which is why I've been saving myself from the embarrassment of multi-player.
I think I have won all of two games against the AI in Kindo.
Out of probably 30 games.
I am so, so bad at this.
*Starts hyperventilating*After discovering Darkest Dungeon iPad port is 'on the read map', I'm hearing strong rumors about Sunless Sea port being done as we speak.
This year is shaping up even more GLORIOUS a than last one.
Oh, wow, check this out guys. Releasing next week. Looks stunning in motion
http://youtu.be/Wk5JupHelAg
Pocket Gamer compared it to OlliOlli since you want to chain grinds and backflips for high scoresToo bad I couldn't care less about an endless sky surfer game...because the trailer is amazing.
Pocket Gamer compared it to OlliOlli since you want to chain grinds and backflips for high scores
http://www.pocketgamer.co.uk/r/iPad/Ato's+Adventure/news.asp?c=63820
Well it is endless, but it seems more about getting trick combos/chains to rack up high scoresI think the title of the game tricked me.
I thought it was an adventure
Pocket Gamer compared it to OlliOlli
I really hope this is true!!!!After discovering Darkest Dungeon iPad port is 'on the read map', I'm hearing strong rumors about Sunless Sea port being done as we speak.
This year is shaping up even more GLORIOUS a than last one.
Attack on Backlog!
Bloody hell, Hoplite is brilliant. I love this game. It's a bit hard to play during my commute since I want to concentrate on it more than I really can when getting bashed around by other commuters. But I'd never want to try a "stupider" version of this game.
And wooooooooooooow Alto's Adventure looks like a side scrolling Journey in Norway. Want!
Space Marshals got updated with MFi controller support wootwoot
Yeah, Hoplite is the best.
I'm not convinced a more complex version of Hoplite is worthwhile either. I think I'm half way through Auro's tutorial and it just feels like a slog to go through the rest. Whenever I think about finishing another I just think, 'eeeeehhhhh maybe later.'
Hoplite has certainly hit a sweet spot when it comes to strategy, map size, complexity and the like. More complicated is the last thing I'd want and part of me wishes it was simpler but that would probably dumb it down which is no fun either. I don't really want to find a similar game in terms of gameplay.
Metamorphabet:
https://itunes.apple.com/us/app/metamorphabet/id858010121?mt=8
Olliolli is out... For the NVIDIA shield. (Urgh).
After discovering Darkest Dungeon iPad port is 'on the road map',
I'm hearing strong rumors about Sunless Sea port being done as we speak.
I think Auro is different enough. There's a lot more complexity due to the greater amount of enemy types as well as all the different spells.
And to be honest, I didn't really think about it's comparisons to Hoplite until they were mentioned here.
The main similarity here is just that they're both hex based.
Ken Wong, one of the creators of the hit iPad game Monument Valley, says his experience playing Windosill made him think deeply about what games could beand helped shape Monument Valley in key ways. You dont really know what youre supposed to do, but youre having a really fun time figuring it out, he says of Smiths game. And when I played that it was like, Wow, were allowed to create things like this!' Windosill helped Wong see that games didnt need to progressively become more difficult, or try to stretch themselves out over some arbitrary number of play hours. It empowered Wong and his team to approach Monument Valley from this other point of view, where its like: why should the experience last forever. What if we just say what we want to say and be done with it?'
I think Auro is different enough. There's a lot more complexity due to the greater amount of enemy types as well as all the different spells.
And to be honest, I didn't really think about it's comparisons to Hoplite until they were mentioned here.
The main similarity here is just that they're both hex based.
I'll give it a try after Hoplite. Or will I be disappointed like other iOS GAFers?
Right now I feel like a moron for just being content watching what's going on with Dreeps. My mind's having fun filling in the blanks.
A Hoplite-like with more complexity from more enemy types and different spells is still a Hoplite-like, just a more complex one.
Prison Architect tablet edition is coming along very nicely! Devices here are Galaxy tab 3 / iPad Air http://twitter.com/IVSoftware/status/565879406020014081/photo/1
I'm enjoying Auro, but Hoplite is still the better game and it all comes down to simplicity. Sometimes simplicity isn't a bad thing. I like Auro. It's complex and there's a lot of depth. But I feel the depth can get in the way of the core gameplay of planning and strategizing. The game has 30+ level tutorial. Think about that for a moment. I've played PC RTS's with shorter tutorials.
Compare that to Hoplite. Its rule set is simple and easily understood. You always know where an enemy can move and how it will react. There's a distinct concrete cause and effect for everything you do. You can see the entire board. You can see enemy ranges. Everything is laid out for you, now use it. Hoplite's challenge doesn't come from the layering of dozens of mechanics, but from using those simple rules and your simple skillset and all the provided information to your advantage against overwhelming odds.
It's simple and concise and is the better game because of that IMO
After discovering Darkest Dungeon iPad port is 'on the road map', I'm hearing strong rumors about Sunless Sea port being done as we speak.
This year is shaping up even more GLORIOUS a than last one.
heathybreathing.gif
JChoo133 what happened to our KINDO game????
I saw it among the completed ones, but no replay and no final board.
I remember we were still fighting!!!
I will add that personally I can't wait for Pathfinder Adventure Card Game by Obsidian and their hints at a Pillars of Eternity-like TABLET game based on Pathfinder setting (for PC and iPad, in discussion with Paizo at the moment).
Also, for boardgame lovers, apparently FFG wants a bigger digital presence on iPad, something I welcome very much (they are sitting on a gold mine....I can GLORIOUSLY DROOL just at the thought of a digital version of XWing-Miniature Game, Decent 2.0, Netrunner, Star Wars and LOTR LCG, Imperial Assault, Space Hulk Death Wing...and many more).
The Making-Of video is pretty crazy. They went all out on this. Used Andy Serkis' studio for motion capture, an orchestral soundtrack, recording real gunfire for sound effects, etc.I was expecting a F2P game that would have been soft-launched first. Color me surprised. Though I still have no idea how it plays besides QTEs.
OH.
WOW Apple.
I'm more than happy to see that kind of advertising.
Multiple developers have told Pocket Gamer that Apple is starting to reject games and updates from the App Store, if they use screenshots that show people holding guns, or being maimed or killed
For the recently released Tempo - which has been chosen as Editor's Choice by Apple - developer Splash Damage has actually pixelated the guns to hide them in the screenshots.
But other developers have been forced to change their screenshots. The developers behind a pair of high profile shooter games were made to remove guns in their screenshots. They've asked PG to remain anonymous at this time.
OrangePixel had to fight Apple when it rejected an update for GunSlugs II, because a screenshot featured tiny pixelated people getting killed.
According to that developer, Apple doesn't want screens that "show violence against a human being"
Hmmm we had an App Preview for Into the Dead rejected because we were showing weapons firing (and you kinda can't have an App Preview for that game without that).
This is an interesting new development. Will try to get some clarification.