Please do. Definitely interested in hearing why it's so good
Okay, not gonna completely tutorialize this since the video above has the tutorial, but here I go:
So, you have a 4x4 tile board, surrounded by more tiles (making it 6x6 because of the corners, but more on those later).
So you start with an empty board, but then there's monster's heads in all the tiles surrounding the board (except the corners). You tap a head to shift it from outside in. This is the only way to move heads, so it creates an interesting dynamic as you have to be concious of how each push will affect the board. So, if I have a head in a middle tile of the board, I would have to push in one head, then another to push that head in the middle of the board. (More easily seen than explained).
A match is made when there are 3 or 4 of the same heads in a row, in much they disappear in a poof. It's important to be vigilant about where the pieces are, as the heads on the outside can not contribute to matches unless they are pushed into play (this has lead to silly mistakes in which I push a row containing two of a type of head all the way across to a third head, but then that head is actually on the outside, which creates a horizontal jam in that row:
As you can see in that picture of the jam, there's an altar on top that shows a head and an empty bar. The head on the altar type thing is the next head that will appear when you push another head in (so it will fill that out outside tile spot).
The bar on the bottom is a sort of bonus bar. As you make matches, it starts to fill up. When it gets full, you're greeted with a card that has 12 X's on it, telling you to pick 3. You tap 3 of them, and each gives you a special power. I believe there's only 4, each which belongs to its own predetermined corner (this is where they come into play). They include a wildcard head (that can be matched with any head), a neutral head that turns into a random head, a skull that makes a head disappear, or a pot that destroys a head like the skull, but also fills its spot with a pot. It can then be tapped to be broken.
Each of these are used by dragging them from their corner into play. All except for the skull have a chance to appear in the outside tiles as well during regular play.
On top of that, there are two "character sets" of 12 heads each. This creates a sort of Threes dynamic in which you try to unlock all the heads, similar to how you try to unlock all of Threes' cards. The longer your game goes, the more types of heads are added in. As of now I don't think there's anyway to know when the next head will appear though.
You're also given a score for each run, and the scores aren't ridiculous lists of numbers (mine have been at max 4 digits so far) which is nice for high score sharing.
So, basically what we have here is a wonderful buck game with moody, piano based music, unique art (its got a kind of Day of the Dead style, which is purposeful as the dev is mexican), and really original feeling core gameplay that is super addicting. Honestly I love this game, it just feels like a fantastic, pure experience, and it's super hard to put down.