I think that's the problem, iOS ports of older PC games come across as an afterthought even if they're not but if it's your first experience in playing these ports then who is to blame when support stops?To be fair, I can't really blame Zach. How many sales was a 2011 PC port making at this point? While he's been making successful games on PC like Ironclad Tactics and Infinifactory?
I think I'll stick with my PS4, Xbox One and get a laptop for steam games in the future.