Yeah man wtf were they doing, expecting people to think? This is iOS dammit, I want easy answers and FAQs for a two hour game! Fuck exploration, gimme a map! You should totes ask for your money back. And in the reason write "not think".
Hi, I'm Jamie, the one-man team behind Chopper Mike, a charming, fast-paced, arcade helicopter time trial game featuring super smooth graphics and amazing controls. It's out this Thursday!! I hope you like it!
Looks great! I'll be adding this to the OP once it's out.
Was trying to make a stylish victory. Haha, I've given away like 5 wins (mostly to you) lately.Flunkie, that shot on Disc Drivin' is the best thing I have ever seen in that game :lol
You'd won! What were you thinking!
I find it more irritating than entertaining lately. Kind of regretting my purchase honestly.Ridiculous Fishing is so good. For the last couple of days I can't put this thing down. My wrist is hurting.
anyone play that nameless hacker rpg game? I recall a gaffer was pimping it, and the TA forum and iTunes reviews seem quite positive.
Ridiculous Fishing, while fun, is incredibly shallow. There's really hardly anything to the game once you finish the story line. There's little reason to purchase all of the items except to own everything, and there are only really three useful, and fun, weapons to use. With updates, it'll get better, but as it stands its a really underwhelming product - especially considering the time it took for the game to release. The hype for it is totally insane.
I agree, I think the idea itself is clever but it's just too easy (and they basically make you use the drill thing because of the fish formations)
The biggest issue is that going up isnt fun or challenging, its just an annoyance, it would be better if there was an optional item to speed it up
Don't be imbecilic.
"Thinking" can be done perfectly well on iOS, eg The Room.
I'm sure the actual puzzles in this game are fine. I'm commenting on the way that you apparently have to go certain directions, in a certain order, with NO indication of where or why.
The other posters who replied understood perfectly well what I was talking about.
So awesome to see this come out after following it in the Indie Dev thread. Good luck man, day one purchase right there!Hi, I'm Jamie, the one-man team behind Chopper Mike, a charming, fast-paced, arcade helicopter time trial game featuring super smooth graphics and amazing controls. It's out this Thursday!! I hope you like it!
Release Date
iOS and Android: 21st March 2013.
PC, Mac, Ouya: soon after.
Price
iOS and Android: £1.49, ($1.99).
PC, Mac, and Ouya: TBA, (but will be about the same as iOS & Android).
Features
* Super-responsive controls, "Very impressed by the on-screen buttons in @jamielowesdev's Chopper Mike for iOS. I normally HATE these control methods.".
* 60 frames per second refresh on most devices, (e.g. iPhone 4S+, iPhone 4 is 30fps).
* High quality graphical shaders, (check this!).
* Minimal load times.
* GameCenter leaderboards and Acheivements.
* Instant Restart, for when you're trying to beat your best times.
* 48 levels, split into three difficulty modes.
* 6 playable aircraft, each with their own handling characteristics.
* Beautiful soft shadows.
* No IAPs!! Unlock the 3 bonus aircraft by just playing the game! Pay, play, have a nice day!.
* Extremely funky music, (which can be turned off, boo!).
* A playable UFO!!
Website
VAMflax.com/ChopperMike
Developer
VAMflax is a one man development company set up by Jamie Lowes. Jamie has worked for Sony, Sega, and Codemasters, working on the handling code for Colin McRae Rally and Sega Rally (Revo). He also worked on the PSP version of Motorstorm. For more details, see jamielowesdev.com
Title Trailer
Chopper Mike Trailer
Gameplay
Awesome Controls!
So yeah, Chopper Mike. Made by one dude! Enjoy!!
So I just hooked my DS3 to my ipad with Blutrol... What're the best twin stick shooters around?
Yeah they did. That was a shame. Heaven forbid you actually explore a little and take note of your surroundings on the way - explore for exploration's sake. When I found the lighthouse I didn't even know I was looking for it, it was just another interesting thing on the journey. And on the way I built up a good understanding of the spatial relationships and the little markers between the areas and took mental note of the interesting areas I was sure to come back to. I didn't get frustrated after two minutes, look up a guide and disrupt the experience. It defeats the whole purpose of what the game is.
What exactly would "more depth" accomplish? It's a score attack game.Ridiculous Fishing, while fun, is incredibly shallow. There's really hardly anything to the game once you finish the story line. There's little reason to purchase all of the items except to own everything, and there are only really three useful, and fun, weapons to use. With updates, it'll get better, but as it stands its a really underwhelming product - especially considering the time it took for the game to release. The hype for it is totally insane.
You admit you didn't know you were looking for it. I'm happy that you stumbled the right way by accident. There are no clues indicating that is the way to go, you chanced into it by your own admission. The first thing I chanced into was the 'clock type' puzzle. Turns out I was in the wrong place, but again there was zero indication that I was.
I have a question though, as I will try it again. Can you do things in any order? If not, how are you supposed to know what the order is, other than by luck?
DAMMIT I missed the GBA emu.
Apparently you can't cancel un-accepted game invites in Super Stickman Golf 2 so they'll sit on the screen until the person you invite accepts/declines them..
Dash, please accept/decline my invite!
You admit you didn't know you were looking for it. I'm happy that you stumbled the right way by accident. There are no clues indicating that is the way to go, you chanced into it by your own admission. The first thing I chanced into was the 'clock type' puzzle. Turns out I was in the wrong place, but again there was zero indication that I was.
I have a question though, as I will try it again. Can you do things in any order? If not, how are you supposed to know what the order is, other than by luck?
I have never played the game. If you (and the others who've invited me) are ok with me learningmas we play I'll take my turn asap, otherwise I'll decline. You guys decide
You admit you didn't know you were looking for it. I'm happy that you stumbled the right way by accident. There are no clues indicating that is the way to go, you chanced into it by your own admission. The first thing I chanced into was the 'clock type' puzzle. Turns out I was in the wrong place, but again there was zero indication that I was.
I have a question though, as I will try it again. Can you do things in any order? If not, how are you supposed to know what the order is, other than by luck?
I really like the game. But what you say about the formations is what keeps it from proper videogame status for me. I really want to be able to get to the bottom without using the chainsaw, but sometimes there's a whole row of jellyfish, and then some bastard fish steaming in from the side.
And the jellyfish in general... and the shell fish that take forever to kill..
But, for the price, I've already had my money's worth, and will play for a bit more too. So can't complain! Looking forward to whatever they come up with next.
To me, the necissity of the chainsaw is what makes the game interesting. At the beginning of a run, you're trying to use it as little as possible, but each time you get hit, the risk calculation changes, and you end up wanting to use more gas. Of course, the more you speed down, the more you also risk catching a bite. It's a really delicate balance to max out your performance. And given the leaderboard for money, the trip up can be just as important. Weapon choice comes into play there too, since the more dramatic weapons also risk hitting one of this multiplying jellyfish and costing you tons of money. Precise weapons can be better, but you might miss some fish if you feel in a big catch.
Depth in an action game doesn't need to be about the variety of actions. If you've played their other game Super Crate Box, you'll find the same kind of simple ideas tricked out with enticing risks. I personally love this kind of stuff.
But I also love pinball and classic arcade games.
I've been through this in the thread before and it wasn't pretty you are spot on in how you are criticising year walk in my opinion. However others will strongly disagree.
So don't sweat it. It is a brilliantly crafted and atmospheric puzzle game that may also be a poorly constructed and boring waste of time. This doesn't make you an idiot and it doesn't mean others have no taste in puzzle games. It is all about how much you like the particular style of puzzle and feedback (or lack thereof) they went for.
So awesome to see this come out after following it in the Indie Dev thread. Good luck man, day one purchase right there!
Razu, your desire to hit the bottom without using the saw is ridiculous, akin to saying Pacman sucks because all you want to do is eat all the dots without using the Super Pellets.
You admit you didn't know you were looking for it. I'm happy that you stumbled the right way by accident. There are no clues indicating that is the way to go, you chanced into it by your own admission. The first thing I chanced into was the 'clock type' puzzle. Turns out I was in the wrong place, but again there was zero indication that I was.
I have a question though, as I will try it again. Can you do things in any order? If not, how are you supposed to know what the order is, other than by luck?
ITT we find out who played games on the Spectrum / C64 / Amiga...
Hints? Clues? You were lucky if the game told you how to play it in the first place
Load times of 45 minutes man.
I remember playing other games, and I mean shit like hide & seek, cowboy's & indians and other stuff with friends while the video games were loading.
ITT we find out who played games on the Spectrum / C64 / Amiga...
Hints? Clues? You were lucky if the game told you how to play it in the first place
ITT we find out who played games on the Spectrum / C64 / Amiga...
Hints? Clues? You were lucky if the game told you how to play it in the first place
For those who didn't, they are of course welcome to join us with an old school boy try. Not exact, but it's no bad marks either.
https://itunes.apple.com/us/app/skool-daze-zx-spectrum/id418185802?mt=8
https://itunes.apple.com/ca/app/skool-daze-zx-spectrum-hd/id420148406?mt=8
https://itunes.apple.com/gb/app/back-to-skool-zx-spectrum/id439659352?mt=8
I know games have improved in a lot of ways since then ofc, but the joys of experimentation and discovery seem to be dying off in favour of breadcrumb trails and dumbing down.
I've played about an hour of it after seeing the thread for it on GAF...and unfortunately, again, it's just been OK so far. Something that may not bother other people that really irks me (I'm looking at Knights of Pen and Paper too on this one) is that there are grammar mistakes spread throughout the game so far. I haven't seen spelling mistakes but there is decent amount of strangely worded or incorrectly worded things that has been distracting. The music has not stood out yet (not used headphones with it yet though). The story is just "there" so far and hasn't kept my interest. Battles are pretty simple turn-based affairs where so far, I have just used the basic attack that each person started the game with . I have learned I think 1 other skill in total so far but it's boring so I don't use it. The quests that I've been on around the world have mostly been some text followed by a battle then it's done. You can win InfoCards after battles that give your party bonuses - this is where i'm still confused since I can't seem to find a way to equip these cards, are they just active on the whole party once you get one? There are 60 something of them in total it looks like, which sounds like an awful lot of things to have active at once. I'm going to sit down and play it another hour tonight. Maybe it's a super long game and the beginning is just slow / confusing, but so far I'm not that impressed.
tl;dr Nameless Hacker is not doing much for me after 1 hour played. Maybe that will change after playing more.