Website:
Divisions
- The method by which the iRating ranges that define divisions are selected has been adjusted. The old method tried to ensure that a fairly consistent number of drivers would be placed into each division. The new method instead tries to balance the expectation that drivers within a division will be competitive with each other. With the new method, some divisions will have a fairly large number of drivers (generally the middle divisions), while some divisions will have relatively few drivers (generally the outer (low and high) divisions).
Hosted Sessions
- Changed lone qualifiers to allow 1 lap.
Tournament Racing
- This feature is an extension to hosted racing. It enables you to run tournaments by linking together multiple hosted sessions. The results from one hosted session can be used to determine eligibility for subsequent rounds in the tournament.
- A tournament consists of an initial round followed by any number of preliminary rounds followed by a final round. Each tournament round can be configured to run on up to 10 servers. The initial round of a tournament is open to everybody unless the host provides a password (just like with regular hosted sessions).
- Eligibility for subsequent tournament rounds is controlled by the host. When setting up a subsequent round the host uses a grid builder to control who is eligible to compete and how the grids will be structured.
Known Issues / Limitations with this release
- No multiclass support. You are limited to a single car type for each round in the tournament.
BETA FEATURE - Browser Integrated Text Chat
- We are providing browser integrated text chat as a BETA feature. This will allow all members to try it out, if they wish, and help provide any feedback or issues. This is an opt in feature, so to use it you must go to the General Tab on the Settings Panel (the settings panel is opened by clicking on the gear icon on the right hand side of the page under the race panel) and selecting "Enable Integrated Chat".
Integrated chat requirements:
- You must have your online status set as available (This setting is available on the general tab of the settings panel)
- You must have Integrated Chat Enabled (This setting is available on the general tab of the settings panel). After enabling or disabling this feature you must reload the browser page or change pages for the change to take effect.
- You must have a mutual friend who also meets criteria #1 and #2. (Only mutual friends can chat with one another, see *Mutual Friends System* in these release notes )
Awards
- For this release we've added a new set of awards. Like the first set, most of these will not be retroactive so you can go get them now!
New awards include:
- Hard Charger Awards - Start in the bottom 10% of grid, finish in top 10% of grid with no incidents in an official race with grid size of at least 10.
- Polesitter Awards - Start an official race from the 1st spot on the grid for your car class.
- World Traveler - Drive at every track in an open practice, hosted session, time trial, or race.
- Jack of All Trades - Drive in every car in an open practice, hosted session, time trial, or race.
- Club Contributor - Win points for your club.
- Club President - Win the most points for your club in a season.
- iRating Awards - Awarded the first time you cross each of 2000, 3000, 4000, 5000, 6000, 7000, 8000, and 9000 iRating.
- Overachiever - Win an oval race that counts toward your MPR while having the best iRating in the field.
- Cruise Control - Win a road race that counts toward your MPR while having the best iRating in the field.
Simulation:
New Tire Model
The new tires are now on the three top oval vehicles: the Cup car, Nationwide car, and Truck (Nascar A, B, and C series). They are also now on the Skip Barber Formula car, as well as the two new cars, the Ford GT and the Acura LMP car. The new tires continue to be developed, and we will be rolling out more cars with the new tires as we are able. Setups for cars other than the Skip Barber car will need to be adjustedwe have included some new baseline setups with the affected cars.
The tires are a bit more forgiving than in the preview release of the Nationwide car. Low pressures are no longer necessarily the way to go for the fastest laps. If your car feels unstable under braking, try moving the brake bias more forward (higher front bias percentage), since weve found that many of the road cars seem to have too rearward of a brake bias on the new tires if using the old setting.
Depth Of Field Effect
- A depth-of-field effect may now be enabled during replays via the replay options screen (see the lower right corner of the replay options screen for the new "depth of field effect" check box, which will requires a restart to take effect). WARNING: Enabling this effect will consume a large chunk of video memory for all of the off-screen render targets required to accomplish the effect. This effect also requires pixel shaders to be enabled.
Steering Wheel Configuration
- The sim can now recognize steering wheels that have up to 1080 degrees of rotation.
- Improved detection of game pad (hint: move your sticks slower!)
- Added support for mapping the throttle/brake to a button.
- Converted force strength to a range of 0 to 40.
- Enabled a force feedback damping slider. Setting 0 damping will give the cleanest force feedback experience.
- Notify customers that pedals must be pressed slowly to be detected (we need 4 unique samples to detect a pedal)
- Removed brake force curve calibration.
- Cleaned up code to reduce chances of Fanatech wheels locking up.
Driver Aids
- Additional assistance is available to help you get your favorite car around the track. You can now enable more driver aids in the Options configuration.
- The Racing Line driver aid shows a colorized racing line around the track that is colored red for braking zones, through to green for acceleration zones.
- Brake Assistance prevents you from locking up your brakes.
- Throttle Assistance prevents you from spinning your wheels.
- Driver aids can be enabled or disabled for an online hosted session by the session owner.
- iRacing Rookie series allow driver aids, but series of Class D and above do not allow any driver aids.
Tracks
Iowa Speedway
- Now available!
Suzuka International Racing Course
- Now available!
Cars
HPD ARX-01c
- Now available!
Ford GT
- Now available!
- The Ford GT is a tough car to get the handling balance right on. This is really based on the fact that it is a flat bottomed car, that's forced to run a high ride hight. 55mm is the minimum ride height per the ACO Rulebook. Now with the front and rear at minimum, you'd lose a lot of front downforce, so you really want to have the car running close to 10mm of rake as a starting point with all setups. One thing to remember when driving and setting up this car is that to get front downforce (DF), you REALLY need to close up the distance between the splitter and the ground. With a min ride height of 55, the only way to do this is to get weight transfer from braking, whether it's from lifting off the gas, or actively applying the brakes. Both will cause a downforce shift towards the front! HOWEVER, bottoming the splitter WILL cause the front DF to spike and then rebound will and cause all kinds of handling issues. Try to set the car up so that the splitter comes close to the ground, but doesn't actually HIT the ground under braking. We have found a front bumpstop gap of 13-19mm works fairly well, though running stiffer springs, you may not need them that close.
- This is an AERO car first and foremost, so the low speed handling may be compromised by the choice of springs that will hold it up at high speed and high downforce settings! Depending on the nature of the circuit, you may want the car to trim itself out at high speed, so you'd run stiffer front springs, and softer rears. But if it's a high downforce circuit, you may want to reverse that balance so you can get the nose down on the ground in the braking zones, to help move the aero balance forward so the car turns-in well. Using damper rebound to help hold the nose down may work, but can reduce suspension compiance. It's a tough car to make work well, and will reward a patient driver with good speed and decent handling. Those that expect it to turn well without altering the aero balance may find it to drive like a truck!
Williams FW31
- Fuel mixture adjustment is now available, and is mappable to a new fuel mixture control.