That's the fun part, neither of these games did that. Neither Larian nor Fromsoftware designed nor expected BG3 and Elden Ring to be nearly as big or succesful as they ended up being.And yet BG3 appealed to considerably more people than BG1.
Elden Ring appealed to considerably more people than Demons Souls.
Whether you want to admit it or not, those who can successfully cast larger nets, feast much more than those who can't.
There has never been a game designed with the target audience of "everyone".A game with the target audience being "everyone" is never liked by everyone. Seems like you're reading the phrase the other way around.
Wrong.That's the fun part, neither of these games did that. Neither Larian nor Fromsoftware designed nor expected BG3 and Elden Ring to be nearly as big or succesful as they ended up being.
They never cast any larger nets, they simply crafted nets so shiny and attractive many of the more distant fish willingly decided to get caught.
No. They focus on fun.I'd argue that Nintendo is pretty good at making games for "everybody".
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You said it correctly, they already had the playerbase and merely matched the budget to it. BG3 was designed not for everyone, but with the Divinity OS2 playerbase in mind. Similarly, Elden Ring was made to follow on Dark Souls 3.Wrong.
Budgets for those games grew considerably because designers attempted, and succeeded, at grabbing more players.
Heck, even I bought Elden Ring lol
We agree. The word "massively" here shows we're on the same page.They weren't trying to massively expand their audiences, they were building up on a formula whose audience they already had.
No dude.This is wrong.
Trying to appeal to everyone AND FAILING results in bland, grey, characterless sludge.
But trying to appeal to everyone and APPEALING TO EVERYONE results in vibrancy.
It makes sense. It's very similar to people who want to be everyone's friend and are pathologically averse to confrontation. If you stand for anything, virtually any opinion, then you will inevitably find yourself against someone. Standing for literally anything, means someone will potentially not agree with you. Only way to be friends with everyone is to not stand for anything but agreeableness.It doesn't make sense.
No we do not. They didn't design, much less redesigned their game to appeal to more people, all they did was build on and improve on their formula. That by itself will naturally attract more players, but it will never attract players who fundamentally, irrevocably despise that formula to begin with. And there sure as hell are tons of people who dislike BG3 and Elden Ring formulas.We agree. The word "massively" here shows we're on the same page.
This is my primary issue with the phrase. It places too much emphasis on one side of the coin. It ignores the other side.It makes sense. It's very similar to people who want to be everyone's friend and are pathologically averse to confrontation. If you stand for anything, virtually any opinion, then you will inevitably find yourself against someone.
You can make things popular. But it will still never be for everyone. It's just a basic philosophical saying.This is my primary issue with the phrase. It places too much emphasis on one side of the coin. It ignores the other side.
There are people that fail at being everyone's friend because the majority of people are put off by their personality.
Then there are people who are widely liked because their personality appeals to so many.
No, it means if you make compromises to try and please everyone, you're going to end up compromising so much that it won't please anyone.It's like saying "If you try to jump high...then you will jump low."
If you make a game for everyone...then you've made a game for...everyone.
It's like saying "If you try to jump high...then you will jump low."
No. If you try to jump high and fail, THEN you will jump low." The attempt doesn't guarantee the opposite.
I agree. But you can look at long running series and how they've pivoted towards new audiences, thinking that the old ones will stick around.There has never been a game designed with the target audience of "everyone".
There has never been a game designed with the target audience of "everyone".
No... "making a game for everyone" means ATTEMPTING to make a game everyone will like. That is impossible. People are different.Making a game for everyone means that everyone will like it. If we interpret the phrase literally, then the phrase is simply wrong.
I have news for you. No game appeals to everyone. You should always have a target audience in mind, cuz when you try to appeal to everyone you need to take things away from one audience to appeal to another and vice versa and you end up not trully appealing to anyone.This is wrong.
Trying to appeal to everyone AND FAILING results in bland, grey, characterless sludge.
But trying to appeal to everyone and APPEALING TO EVERYONE results in vibrancy.
Know the audience for the game you want to make. It is implied that the devs are members of that audience and fans of the type of game they are making. And each audience is distinct and furthermore, not a monolith.
Making a game to target the lowest common denomator ensures the game will be deriative as fuck and lack any unique identity.
The games that breakout are very rarely contrived and even rareer, built to appeal to a massive audience. Most of the time it is lightning in a bottle. Right game at the right moment. It's either dumb, arrogant, or both to attempt to emulate that type of breakout success. Best a dev can do is make the best game they want to make, roll the dice, and see how the audience responds.
So, yeah... if your design goal is to make a product to appeal to everyone, it will end up appealing to no one (or few) cause it's pandering and deriative.
You just reminded me of a TED Talk.It's like saying "If you try to jump high...then you will jump low."
And yet BG3 appealed to considerably more people than BG1.
Elden Ring appealed to considerably more people than Demons Souls.
Whether you want to admit it or not, those who can successfully cast larger nets, feast much more than those who can't.
It's like saying "If you try to jump high...then you will jump low."