..isometric Fallout, and preferably turn based. But I'd take real time at this point.You have Wasteland for that.
IMO real time isometric gunplay just looks the worst. Two dudes standing up straight like boards a few feet from each other and slowly trading shots, with no reaction. Big nope...isometric Fallout, and preferably turn based. But I'd take real time at this point.
Wasteland is not the same setting. Have you even played fallout 1 or 2?
You have wasteland for that.
Isometric doesn't *have to* be slow, and your reference to billboards and "no reaction" is just a you-problem.IMO real time isometric gunplay just looks the worst. Two dudes standing up straight like boards a few feet from each other and slowly trading shots, with no reaction. Big nope.
Cringe Vegas 2?Get Larian to do New Vegas 2.
Anybody have any experience with this game from 2015?
Anybody have any experience with this game from 2015?
Yea, it's fuckin awesome. Play it.
Play Age of Decadence and Dungeon Rats in preparation for Colony Ship.. coming out real soon !
Neo Scavenger is a great little game too. Neo Scav Extended mod for is gud.
Space Wreck is due to come out in October, btw.
Real time does have to be slow, otherwise you can't micro anything and might as well be playing an auto battler. There are some scenarios where a "real time tactics" game works. Like ones where you can control one character at a time and switch between them, so they are not simultaneously doing things. Then the other scenario is a defensive "horde mode" type game which is something like a tower defence except you can move your characters who normally walk around in lock step as a death ball. Either way, both are limiting and tactically work just as well (or badly) with other perspectives. There are some solutions to have fast real time action in tactics games like simultaneous turn based with a planning and execution phase, but this is a more obscure and less approachable mechanic than turn based.Isometric doesn't *have to* be slow, and your reference to billboards and "no reaction" is just a you-problem.
Sad that people are so hung about graphics all the time. You lose out on a lot of fun..
Tim Cain talked about ways they in hindsight could have made the combat not halt to a crawl. For instance letting NPC's and critters taking their turns simultaneously.Real time does have to be slow, otherwise you can't micro anything and might as well be playing an auto battler. There are some scenarios where a "real time tactics" game works. Like ones where you can control one character at a time and switch between them, so they are not simultaneously doing things. Then the other scenario is a defensive "horde mode" type game which is something like a tower defence except you can move your characters who normally walk around in lock step as a death ball. Either way, both are limiting and tactically work just as well (or badly) with other perspectives. There are some solutions to have fast real time action in tactics games like simultaneous turn based with a planning and execution phase, but this is a more obscure and less approachable mechanic than turn based.
Did he leave Obsidian? Because last time I checked Obsidian was owned by MS.Tim Cain does not work for Microsoft.
InXile won't do Fallout, as they are working on Clockwork Revolution.
Did he leave Obsidian? Because last time I checked Obsidian was owned by MS.
He's freelancing. Currently on The Outer Worlds 2, and other things he can't reveal. He also never wants to lead a project ever again.Did he leave Obsidian? Because last time I checked Obsidian was owned by MS.
Ah had no idea, thanks.He's freelancing. Currently on The Outer Worlds 2, and other things he can't reveal. He also never wants to lead a project ever again.
https://youtube.com/@CainOnGames?si=T5GnCSLM9MORgFYd
Because The Outer Worlds sucked, that's why.I like InXile quite a bit but why not let Obsidian take a crack at it
New Vegas 2 in the Pillars of Eternity engine would be ace and also wouldn’t take a decade to make
Yet the biggest issue I had with Fallout 4 was bland and boring writing, a change of engine won't change writers.Imagine living in your own echo chamber and believing this. What Bethesda needs to do is drop the Creation Engine.
Keep in mind that Even BG3 wasn't really isometric... you could move the camera around and even make it a third person view.Nope. OG Fallout excels in spite of horrible isometric viewpoint not because of it. Isometric, in fact, has never been a good idea.
Nope.
I prefer the first and third person VATS and combat.
You have wasteland for that.