I imagine it would be an absurd amount of work, but I'd love if they included a "melee mode" option, like the games with the "turbo mode" would do. Where it could just use the same characters with the old physics handling. Obviously I'm oversimplifying, but something like that could be really awesome lol.
Smash 4 feels - to me, at least - like the game that Sakurai's actually been trying to make for the past fifteen years.
You should go play melee, and then go try to find another game that plays like melee. Then your question will be answered.
-I still play MKWii because no other Mario Karts play like it
-My little brothers still play Double Dash because no other mario karts play like it
-I still play Yoshi Island because no other games play like it (yoshi story is farrr too slow)
etc etc etc
Melee purists are never going to move on from Melee. It doesn't matter if something better comes along.
Why do people give a shit about this?
I guess I should stop playing Super Metroid because it's over two decades old at this point.
People should play what they like, no matter how old it is.
I think we're in agreement of "if you want to go play Melee... just go play Melee."
What I don't understand are the requests for "Super Smash Bros Melee 2".
That wasn't what the comment I was replying to was saying at all.It's not really about playing old games.
It's about people wanting brand new games to act/play exactly like shit we played over a decade ago.
Where's the progress in that?
And not be shut down by Nintendo for tournaments.Look at how many Melee players loved PM though?
There is a strong request for Melee 2, it just has to be VERY VERY VERY similar to Melee lol
You should go play melee, and then go try to find another game that plays like melee. Then your question will be answered.
I still play MKWii because no other Mario Karts play like it
My little brothers still play Double Dash because no other mario karts play like it
I still play Yoshi Island because no other games play like it (yoshi story is farrr too slow)
etc etc etc
It's not really about playing old games.
It's about people wanting brand new games to act/play exactly like shit we played over a decade ago.
Where's the progress in that?
It's not really about playing old games.
It's about people wanting brand new games to act/play exactly like shit we played over a decade ago.
Where's the progress in that?
There was a guy on GAF working on a Melee-like... Airdash or something like that? Not sure if it's still in development.
Not really trying to replace it, but TowerFall was created out of love of Smash and other couch games.
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Oh, and there's also BaraBariBall.
Look at how many Melee players loved PM though?
There is a strong request for Melee 2, it just has to be VERY VERY VERY similar to Melee lol
Melee is like Halo 1 or 2... no matter what updates, revamps, or sequels come, it's not Halo 1 or 2 so it doesn't matter.
His question is still valid tho. Super Turbo doesn't play like IV nor the KoFs 98/2k2/XIII. Much like the Smash series, the overall game is similar and familiarity with other entries may give you an edge but each has it's own feel, combos and possibilities. The same is true to pretty much every other long standing franchise. And yet, the Smash community is the only one I've seen where this scenario of not accepting the new games is so notable, at least to me.
Also, having played Smash since 64, I do not think Smash's changes are that big compared to other franchises nor that 4 is so different/worse compared to Melee that it isn't worth it.
That means Melee with a bunch of glitches and exploits people take advantage of that Nintendo never wanted. This is the reason why it'll never happen the way Melee fans would like. Also, what's the point of a new game is it's going to be just like Melee. Just keep playing Melee.
On topic :
Melee is to Brawl/4 as Counter-strike 1.6 is to Source, etc. Only unlike CS 1.6, where many other shooters have a high skill ceiling, no fighting game in history has such microscopic manipulation of the control between player reaction and character response.
There was a guy on GAF working on a Melee-like... Airdash or something like that? Not sure if it's still in development.
I mean if the amazing work of the PM guys couldnt get it done I have no idea what will.
Rivals of Aethers?
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Though I don't really know what makes something Melee instead of 4
The big selling point of Smash Bros is the characters.
The big selling point of Smash Bros is the characters.
I mean if the amazing work of the PM guys couldnt get it done I have no idea what will.
I would argue PM did pull it off, but by virtue of it being a mod PM is limited in what sort of support it can get.
I couldn't disagree with the bolded more. In fact, i'll make a point on that.
First off, 64 to Melee is night and day. Anyone who says otherwise hasn't played either. The DI and hitstun in 64 was insane. But that's neither here nor there so let's focus on the next jump.
Melee to Brawl was a massive change as well. In fact, the change from melee to Brawl was so great, that I would argue if Smash 4 came right after Melee, more Melee players would have jumped ship. Melee players felt punished by Brawl, like Nintendo was saying "everything you liked about Melee was a mistake" I think that's where a lot of the resistance lies.
So, to answer your question, I think part of it was just a backlash against brawl. They felt Brawl was more than just a misstep, but rather Nintendo telling them that what they liked was wrong and shoudln't have existed. And that competition was not really important.
I mean, how else can you explain tripping?
They pretty much did, but It's a mod and therefore its limited by being a mod.
Lol beaten...
That means Melee with a bunch of glitches and exploits people take advantage of that Nintendo never wanted.
That Fox/Falco/Kirby section is quite the road block.
If Melee players had a great game that they could play on modern hardware and be officially sanctioned, they'd be a lot more inclined to play it compared to a game that still plays on old hardware, and can't be sanctioned officially at large, major tournaments, meaning less support from hugely popular players that have great influence on the scene and its exposure.What limits though?
Being officially sanctioned? Do melee players really care about that anymore?
What I love about Melee and PM is the visceral action and speed of it all. Mixups happen so often. Hard reads and punishes happen so often. You are rewarded for smarts as well as tech skill. The skill ceiling is high. It literally gets my adrenaline going more than any game I've ever played.
Brawl and Smash 4 have never come near this. Nor is that what Sakurai is trying for.
I think someone could make a unique game that captures that feel even without being a clone of Melee. The problem is that it would take an absurd amount of effort. I wouldn't want anyone behind it other than a competent and passionate group of people. Think Lab Zero and Skullgirls. There is no group like that. Not even the PMBR.
I'm interested in that 2D fighter with the elemental creatures coming out btw. I still want to play that robot game too.
Also, someone needs to make a 3D platformer with anywhere near the character control of 3D Mario games. Another baffling absence.
What limits though?
Being officially sanctioned? Do melee players really care about that anymore?
You are talking about tournament crazed super hardcore melee crowd that had a documentary made about them
You wont find a more suitable representation of hardcore purist than that.
This goes beyond the characters.
The only replacement is a re-release or literally Melee 2.
And saying they need to move on is dumb. Games don't have expiration dates, it's not going to go stale. Saying they need to move onto a newer Smash just shows a lack of understanding (or not caring to understand) of the mechanics and engine that make it what it is.
Yes... official Nintnendo sponsored tournaments and whatnot
And also by virtue of being there is automatically more difficult to access/update/play than a standalone official game.
But that game has now created a mass of addicts who can't get enough of its gameplay, and they have no place to get their fix other than a game they must play on decade old hardware and CRT televisions.The majority of these players got into Smash as kids because it was a fun, simple, game where Pikachu could beat up Mario.
The characters bring the players in, the mechanics are why those players became pros and stick around. Pros got their start playing Melee with their buddies after school because the characters were familiar and the game was easy to pick up and play.
Nobody can deny a major part of Smash Bros is its characters. Well I guess they can, but they'd be wrong. A game has to have a draw to bring players in. Had Melee released with generic characters it would probably have gotten a cult following, but it wouldn't have survived for a decade and a half.
I agree, but I think people assume wavedashing to be an exploit, since it probably wasn't intended to be used as a spacing tool/movement option.Why do people keep saying this? what glitches and exploits are you talking about? Wavedashing is a result of the airdodge system. Its not a gltich. The sliding effect is intentional. L-canceling is a mechanic that was in 64. It was even toned done in Melee only getting rid of about half the lag it used to.
I agree, but I think people assume wavedashing to be an exploit, since it probably wasn't intended to be used as a spacing tool/movement option.
The only actual glitches I can think of are Mewtwo's side-B glitch and Ness's jacket shenanigans, which I doubt anybody would miss if they were gone.