Special Smash in SSB4 with Fast and Heavy settings is basically the same thing but with improved hit detection and general sandbox mechanics.
embarrassing comment.
Special Smash in SSB4 with Fast and Heavy settings is basically the same thing but with improved hit detection and general sandbox mechanics.
"People who still prefer Melee are crazy, SSB4 is basically an improved version of it"
"Actually, it's really different in a dozen different ways"
"Okay, but people who still prefer Melee are crazy"
I really enjoy Smash 4, but I reeeaaally want Melee HD. Or at least Melee on the VC. That'd be enough for me, I don't really care if we get Melee 2 ever (though PM is a really fun alternative from time to time).
At least I wouldn't have to waste space in my room for a CRT and Wii setup. And it would make the GCN adaptor useful for more than 1 game. That's easy money Nintendo, come on!
I think PM proved that the Melee community is willing to adopt another game in large numbers, without replacing the original. It also brought in a lot of people that could respect the game and gameplay, but simply aren't excited about a really old game anymore, and PM was new and exciting so they jumped in.A Smash Melee style game made by fans -
That could be an outcome...for a hypothesized situation that, unfortunately, is currently not possible, nor feasible for a number of reasons (time, money, manpower, budget, etc.) none of which have anything to do with the Melee community's alleged insularity.
Even if such a game was feasible, it would not replace Melee. It would literally be Melee, and 'that other cool game that we also get hyped about and really really like'. Like Project M.
Yes, people might want this hypothetical game. Even die-hards who 'only play Melee'. Let's see how that Rivals game turns out, but other than that, proper alternatives to Melee are not really a thing.
Only Melee HD could replace Melee, unless it was Master Chief Collection-ed, or a port based off PAL Melee (lol).
I hope so, but it probably won't be any kind of major new title that people shift to. I do think it will catch on with a lot of Melee fans though, and see some good tournament support if the game is actually good.Rivals of Aether is what you guys want: https://www.youtube.com/watch?v=cwTG4kWACcU
.I agree smash 4 isnt a replacement per se.
Its not melee but its also not some horrible half measure game compared to Melee.
Thats my disagreement.
I think PM proved that the Melee community is willing to adopt another game in large numbers, without replacing the original. It also brought in a lot of people that could respect the game and gameplay, but simply aren't excited about a really old game anymore, and PM was new and exciting so they jumped in.
Unfortunately PM lost an absurd amount of momentum due to their large update launching just before Smash 4, and being ousted from all major tournaments due to Nintendo themselves.
Also Dolphin will never be a legitimate platform for PM. Input lag. Even if your adapter can run with sub 1 frame input lag, Dolphin itself is incapable of rendering sub 1 frame. This is true. No matter what you think you feel. And therefore it will never be an acceptable tournament platform.
As much as I want it to be I don't think it's possible at the moment. They'd need to put an absurd amount of time into specifically optimizing for sub 16ms rendering of the game, and I don't see it happening ever. There is no lag test proving it has sub 1 frame input lag in any hardware configuration and I sadly doubt there ever will be.Oh, I didn't need to see this. This is going to bother me until the end of time and space.
Only Melee HD could replace Melee, unless it was Master Chief Collection-ed, or a port based off PAL Melee (lol).
It made Fox slightly less OP so obviously it's bad.Wait, isn't the PAL just Melee v1.3? What's up with scoffing at that?
Wait, isn't the PAL just Melee v1.3? What's up with scoffing at that?
Bu... bu... but I liked PASBR...They didn't try at all (to replicate Melee) and, if they did, it was a tremendously awful effort.
LmaoSpecial Smash in SSB4 with Fast and Heavy settings is basically the same thing but with improved hit detection and general sandbox mechanics. People that praise Melee as the be-all-end-all Smash title and that nothing's ever lived up to it since are ridiculous. I mean, if you want something that plays like Melee, play Melee.
.
Despite the whole 'game based on the concept of "Super Smash Bros" thing,' I judge SSB4 as a game that doesn't exist in a vacuum. Because it doesn't.
I think it's a half measure because quite a few ways, it is. On it's own, and compared to the other games.
- The execution of its online features were half measure.
Compared to the available game mode options available to local players, half measure. Compared online options available in hundreds of other multilayer online games on console and pc, half measure.
Compared to other consoles and PC, the Wii U's internet connectivity in general is a half-measure.
- Stages in general are a half measure. There are more, there are new, and there are good. But you are locked out of half of them in certain, crucial modes, and there is no stage hazard off option, so here's flat planes instead. Half-measure.
- Custom moves. Do I even need to go there?
- Preface: I do not believe that new is better. But what I'm about to mention is within the context of SSB4 as a sequel to Brawl. I can see why this would be highly arguable, but here goes my most likely inadequate attempt to explain anyway:
In terms of gameplay, it tries to take the game away from brawl, and does not much else. They added a Rage mechanic and a different ledge mechanic, and a bunch of new characters. They put all the heavy lifting on the characters themselves to differentiate the game from it's predecessor. Changing and adding to the roster, but not evolving the gameplay itself. Half-measure, especially compared to it's predecessors.
Brawl was a bigger jump by virtue of throwing out the old house, keeping the foundation, building a worse-but-surface-level-same-facsimilie-house. SSB4 takes the Brawl house, guts the obvious stuff the client complained about, puts a sun room in the back, puts spackle, crown molding, and new wallpaper on everything to cover up the cracks; and adds some new furniture. Also, various new problems were introduced in this renovation, but hey "New House! Put it on the market."
This took way too long for me to type, lol.
"People who still prefer Melee are crazy, SSB4 is basically an improved version of it"
"Actually, it's really different in a dozen different ways"
"Okay, but people who still want Melee to define what Smash is until the heat death of the universe and aren't giving any other iterations more than a couple of matches a chance are crazy"
"Not really"
http://supersmashbros.wikia.com/wiki/List_of_regional_version_differences_%28SSBM%29
Scary and different, do not want.
Seriously tho, not really scoffing just saying. NA tourney scene is the biggest, right? And they aren't used to these changes. Evo/Apex standard uses NA 1.2, right? Even guys like Armada, Leffen, and aMSa have to learn 1.2 for big tourneys. Outsider looking in, seems like a recipe for a hypothetical backlash, imo.
Also, fox nerfs = ded 2 me.
That's because streerfightrxtekken is considered a bad game.I don't think they're unique. It's just the melee portion of the community is so large that they can afford to separate and keep the competition alive. You have a community as long as people are willing to play and new people are willing to learn.
People say Street Fighter is different but the community did not move onto Street Fighter x Tekken from Street Fighter 4.
Similarly, in China KOF97 is huge today, even though there have been many newer games in the franchise.
If that were to come to pass and the Melee scene bulks at 1.3 being widely available in the US for the first time instead of embracing it, then it deserves all of the "Melee players are afraid of change" derogation aimed at it.
Do you know how many top level melee players bought and played smash 4 for months, before stopping. Cause if you did you would understand why that comment makes no sense.
Bullshit
How many years did it take for melee to be completely explored and dissected
Sometimes you invest yourself into something so deep you cant see merit in anything outside the bubble
They are melees best players but ill be damned if im gonna defer my years and personal experiences to them. Smash 4 has given nothing but the same joy that Melee gave me back then
How many games have had patches that changed things, and the community as a whole said "no," so those changes didn't stick? Plenty.
Guys who didn't like CS source stayed on 1.6. Boo on them. Kinda like Melee vs. the world, huh?
Also, this was a thing that popped up today. This was a feature in the later PC version of Halo CE, but not the 1.0 console version/ initial versions of the MCC collection. Boo on those guys in that thread for not liking those gameplay changes in that game they been playing and gotten used to, despite it being in another version of the same game that another portion of the community got used to.
Bullshit
How many years did it take for melee to be completely explored and dissected
Sometimes you invest yourself into something so deep you cant see merit in anything outside the bubble
They are melees best players but ill be damned if im gonna defer my years and personal experiences to them. Smash 4 has given nothing but the same joy that Melee gave me back then
I thought this was a good post found on /r/smashbrosCan anyone briefly explain the "magic" about Melee that makes it so untouchable?
I'm not disagreeing, but just curious. Especially with how it compares to SSB4 (I can already guess why 3 is out of the mix)
more in link, if interestedIn closing:
It's not about wavedashing. It's not about L cancelling. People harp on these items too much, and then get caught in debate about semantics and what is or is not a glitch. It's about a game design that has reliable approach options, and rewards the attacker more than the defender. Movement options (which both wavedashing and L cancelling are) are a great way to accomplish this, but even Smash 64 handles this well by simply having limited escape options. Combos are another way to accomplish this, as it grants the attacker significant leads once they get in, compared to running away and throwing projectiles. A game that favors approach becomes a fun game to watch.
Smash 4's game design seems to attack both of these, buffing escape options (rolls) and not providing good movement options.
Can anyone briefly explain the "magic" about Melee that makes it so untouchable?
I'm not disagreeing, but just curious. Especially with how it compares to SSB4 (I can already guess why 3 is out of the mix)
LinkLooking back, nearly a decade on, Sakurai seems proud of Melee overall. "Melee is the sharpest game in the series," he wrote. "It's pretty speedy all around and asks a lot of your coordination skills. Fans of the first Smash Bros. got into it quickly, and it just felt really good to play."
I thought this was a good post found on /r/smashbros
http://www.reddit.com/r/smashbros/comments/27wshi/praxis_reply_to_what_makes_a_game_competitive_and/
There's a reason people love this game. It's honestly one of the best designed games ever made. In fact here's a quote from a Sakurai interview:
Link
So yes, the people who love the game and hold it to a high standard have every reason to do so.
Can anyone briefly explain the "magic" about Melee that makes it so untouchable?
I'm not disagreeing, but just curious. Especially with how it compares to SSB4 (I can already guess why 3 is out of the mix)
If the reasoning is because it's different from what they're use to then yeah, actually, boo them. I see nothing in the PAL change list that's objectionable. Unless you think Melee is already perfectly balancedthere's nothing wrong with balance changes. I would imagine new meta would be something exciting to a 14 year old game that isn't ever going to see any other update or "sequel".No. It's not.
Melee purists are never going to move on from Melee. It doesn't matter if something better comes along.
Yup.
IMO when you play a game like smash with the metagame of the tournament melee players, you kill the fun and reason to play a game like Smash in the first place.
I think Sakurai said something similar at one point.
Their is no singular Smash community, people just group them all together because games all say Smash in title and lookalike. Its like 4 different communities.Is it dumb, though? Why can't Melee be played concurrently with another title that changes up the formula or move it forward?
Super Turbo is awesome. Nothing really plays like it. But, in the late 90s, it was being played concurrently with Third Strike and Zero 3. But Zero 3 and Third Strike have something that HUGELY differentiate them from Super Turbo: custom combos and parrying, respectively. The Capcom FGC moved to Zero 3 and Third Strike, but didn't altogether move on from Super Turbo.
The impression that I get (which may be 100% wrong) is that the competitive Smash community doesn't even want to try something else along with Melee, as Melee is seen as the end all, be all of Smash.
I don't think they're unique. It's just the melee portion of the community is so large that they can afford to separate and keep the competition alive. You have a community as long as people are willing to play and new people are willing to learn.
People say Street Fighter is different but the community did not move onto Street Fighter x Tekken from Street Fighter 4.
Similarly, in China KOF97 is huge today, even though there have been many newer games in the franchise.
The PAL version is an official product, licensed by Nintendo. It is not an inferior version of the game. This whole entire tangent was a hypothetical projection (read: joke) based on a community stereotype. A hypothetical that has no right answer.
That said, I really feel like I have to say this again. Boiled down, it's the same argument as comparing one Smash game to another, on a different level, and brings this point to the forefront: newer is not necessarily better, nor is it preferred. The community would pick what it would pick, SD 1.2 or HD 1.3, and that would be that. Opinions, with an outcome. Authority? What authority?
Declaring that those hypothetical people deserve their stereotypical label because they are supposed to be the closed minded ones that don't like new the newer thing is dumb, and honestly, seems like a rather closed minded observation to me. I guess that's my bullshit opinion, anyway.
I can kinda understand those people though. Once you play a game in a franchise that is just perfect to you, you just want the new ones to add a few more features. My favorite battlefield is bad company 2 and I haven't liked any of the newer ones as much.Special Smash in SSB4 with Fast and Heavy settings is basically the same thing but with improved hit detection and general sandbox mechanics. People that praise Melee as the be-all-end-all Smash title and that nothing's ever lived up to it since are ridiculous. I mean, if you want something that plays like Melee, play Melee.