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Is PS5 the second coming of PS2?

onQ123

Member
PS2 killed Dreamcast & received Sega games

PS5 killed Xbox Series consoles & received Xbox games .


PS5 is now around 90 million sold while still being a fresh new product to most people so it will have a few more years on the market to overtake PS1 & PS4 to become PlayStation's second best selling console before it's all said & done.

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It's the fourth(?) coming of the PS2
 
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PS2 killed Dreamcast & received Sega games

PS5 killed Xbox Series consoles & received Xbox games .


PS5 is now around 90 million sold while still being a fresh new product to most people so it will have a few more years on the market to overtake PS1 & PS4 to become PlayStation's second best selling console before it's all said & done.

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PS5, and PS4 to an extent, are basically Homer Simpsons, who succeed despite idiocy. They pulled a "Homer" because the competition dropped the ball and didn't handle their own business properly.
 
Maybe on hardware numbers yes, but Ps2 still has the best exclusives output.

No upcoming system will ever receive exclusives the way the PS2 — or even older systems in general — did. Back then, hardware generations were far more isolated, and exclusivity was a defining part of a console's identity. Developers built games specifically around a single platform's strengths and limitations, which led to a huge number of truly unique experiences that you simply couldn't find anywhere else.

Today, the industry is far more interconnected. Cross-platform development, shared engines, rising budgets, and longer development cycles mean publishers want to reach the widest possible audience. On top of that, backward compatibility, PC ports, remasters, and live-service models have fundamentally changed how games are distributed and supported. Exclusives still exist, but they're fewer, often timed, and rarely as experimental or abundant as they were in the PS2 era.

Because of this shift, future systems will likely be defined more by performance, ecosystem, and services rather than massive libraries of hard exclusives. The PS2 and older generations were a product of a very specific time in gaming history — one that probably won't be repeated.
 
People seem to not read properly on this forum. OP is obviously talking about sales numbers. With that being said, PS5 needs something like an additional 75 million console sales to reach that mark. The only chance of that is if it stays on the market another 4-5 years at a slightly discounted price.
Now the AI problem may give you the proper number of years but not the correct price.

But anyway....say it with me people....this thread is about

SALES NUMBERS
 
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If we're just talking sales figures... I guess it kind of has a shot given how much longer it'll be on the market as the current console, and because the size of the gaming audience has massively increased. But we'll see - the prices can't be conducive to moving huge numbers of units.

If we're talking actual good games, then fucking lol.
 
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The only ps that hasn't become a wildly successful and ubiquitous gaming appliance was the ps3. And even that did alright in the end.

If that's what you mean, sure. The big difference is that ps2 was slaughtering all competition, where now they have nintendo and valve commanding huge userbases as well. That makes it different enough situation. PS2 was an absolute standard-issue device for gamers. Now it's easier to choose something else.
 
PS5, and PS4 to an extent, are basically Homer Simpsons, who succeed despite idiocy. They pulled a "Homer" because the competition dropped the ball and didn't handle their own business properly.

I really don't agree with that take. Calling the PS4 and PS5 a "Homer Simpson" success ignores how deliberate Sony's strategy has been across multiple generations.

Sony actually turned the tables in the later half of the PS3 generation, and that momentum never stopped. From that point on, they rebuilt their internal studios, refocused on games, and laid the groundwork for the dominance we saw with PS4 and now PS5 — making this run much longer and more consistent than people give them credit for.

With the PS4, Sony made clear, smart choices from the start: strong consumer-friendly messaging, the right launch price, and a sharp focus on games while others chased side features and ecosystem experiments. They consistently invested in first-party studios like Naughty Dog, Santa Monica Studio, Guerrilla, and Insomniac, and that long-term commitment is exactly why their output became so strong.

PlayStation also, almost by nature, gets every major third-party release. That's not luck — it comes from a massive install base, strong developer relationships, and a platform that's easy to support. On top of that, Sony built a robust online infrastructure, invested early in cloud technology, and steadily improved services like PSN and Peripherals (VR, Portal..etc)

It's also worth pointing out that Nintendo didn't "drop the ball" either — they smartly carved out their own lane. Instead of directly competing on raw power, Nintendo focused on unique hardware concepts, iconic IP, and broad appeal, which allowed them to coexist alongside Sony rather than clash head-on. That coexistence only further undermines the idea that PlayStation succeeded purely because others failed.

I know people like to dunk on Sony, and they're definitely not perfect — but no one is. Still, sustained success from the latter half of the PS3 era through PS4 and PS5 doesn't happen by accident. It's the result of long-term planning, smart investment, and consistent execution.
 
No upcoming system will ever receive exclusives the way the PS2 — or even older systems in general — did. Back then, hardware generations were far more isolated, and exclusivity was a defining part of a console's identity. Developers built games specifically around a single platform's strengths and limitations, which led to a huge number of truly unique experiences that you simply couldn't find anywhere else.

Today, the industry is far more interconnected. Cross-platform development, shared engines, rising budgets, and longer development cycles mean publishers want to reach the widest possible audience. On top of that, backward compatibility, PC ports, remasters, and live-service models have fundamentally changed how games are distributed and supported. Exclusives still exist, but they're fewer, often timed, and rarely as experimental or abundant as they were in the PS2 era.

Because of this shift, future systems will likely be defined more by performance, ecosystem, and services rather than massive libraries of hard exclusives. The PS2 and older generations were a product of a very specific time in gaming history — one that probably won't be repeated.
I still miss those days on Ps2 with great exclusives especially from Sony Japan Studio. Exclusives was the true reason for PS brand greatness in the past.
 
PS2 killed Dreamcast & received Sega games

PS5 killed Xbox Series consoles & received Xbox games .


PS5 is now around 90 million sold while still being a fresh new product to most people so it will have a few more years on the market to overtake PS1 & PS4 to become PlayStation's second best selling console before it's all said & done.
Imo it will take #1 in sales from ps2 when all is said and done, nearly 90 million sold so far and minimum price still around $400-$450? It helps that xbox management shat the bed and have nothing to offer (PS2 gen would have gone on longer were it not for og xbox getting killed off early to make way for "head start" 360).
 
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I really don't agree with that take. Calling the PS4 and PS5 a "Homer Simpson" success ignores how deliberate Sony's strategy has been across multiple generations.

Sony actually turned the tables in the later half of the PS3 generation, and that momentum never stopped. From that point on, they rebuilt their internal studios, refocused on games, and laid the groundwork for the dominance we saw with PS4 and now PS5 — making this run much longer and more consistent than people give them credit for.

With the PS4, Sony made clear, smart choices from the start: strong consumer-friendly messaging, the right launch price, and a sharp focus on games while others chased side features and ecosystem experiments. They consistently invested in first-party studios like Naughty Dog, Santa Monica Studio, Guerrilla, and Insomniac, and that long-term commitment is exactly why their output became so strong.

PlayStation also, almost by nature, gets every major third-party release. That's not luck — it comes from a massive install base, strong developer relationships, and a platform that's easy to support. On top of that, Sony built a robust online infrastructure, invested early in cloud technology, and steadily improved services like PSN and Peripherals (VR, Portal..etc)

It's also worth pointing out that Nintendo didn't "drop the ball" either — they smartly carved out their own lane. Instead of directly competing on raw power, Nintendo focused on unique hardware concepts, iconic IP, and broad appeal, which allowed them to coexist alongside Sony rather than clash head-on. That coexistence only further undermines the idea that PlayStation succeeded purely because others failed.

I know people like to dunk on Sony, and they're definitely not perfect — but no one is. Still, sustained success from the latter half of the PS3 era through PS4 and PS5 doesn't happen by accident. It's the result of long-term planning, smart investment, and consistent execution.
Like I said: Sony did just enough by NOT dropping the ball. It was still very lucky for them that Xbox One and Wii U fucked up so badly during the PS4 generation. At that time, they mostly did things right... up until the latter part of the PS4 life cycle. They copied Xbox 360's Western approach of depending on third party games, and at that time the first party titles started to dry up. By the time of PS5, they've had very minimum first party offerings and have depended almost entirely on third party games and brand loyalty. Then they drop Eastern development, focused on expensive first party peripherals, GaaS, subscriptions etc.

I know of lot of people who claim this is PlayStation's worst generation, and that they are done with the brand after PS5, much like myself.
 
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I still miss those days on Ps2 with great exclusives especially from Sony Japan Studio. Exclusives was the true reason for PS brand greatness in the past.
PS2 barely had any exclusives. All of them were timed third party and eventually went to other platforms back then (MGS, GTA3, FF, KH etc). No different to the PS5 today having timed stuff. I'd say PS5 has more exclusives even. Now you have great exclusives from Sony Japan like Astrobot, TLG, and Bloodborne.
 
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The problem here is that Xbox is releasing more games on PS5 than Sony itself, and not that Xbox is releasing that much anyway...
 
I still miss those days on Ps2 with great exclusives especially from Sony Japan Studio. Exclusives was the true reason for PS brand greatness in the past.

I get what you mean, I miss those PS2 days too, especially the output from Japan Studios. That era had a kind of creativity and volume of exclusives that was really special, and it absolutely played a huge role in building the PlayStation brand in the first place.

That said, missing that era doesn't mean the later generations are bad or somehow lesser. We naturally look back at the past more fondly because it was a different time in our lives and in the industry. Development was cheaper, risks were easier to take, and studios could experiment more freely. Today's games take far longer, cost vastly more, and aim for a different kind of polish and scale.

It's less about losing greatness and more about the industry evolving. The PS2 era was special, no doubt, but it doesn't invalidate what came after it.

Edit: and I say that as someone who started gaming with Atari 2600 in 1988/89
 
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