RCU005
Member
I imagine you've noticed, but the vast majority of games nowadays are open world. Even Mario Kart is doing it now.
Developers might think that in order for you to buy a game, it needs to be as big as it can be. It doesn't matter if the world is empty, the AI is not as good, there is not much to do, but hey, look at how big it is!
I remember there was backlash in the PS3/360 that people started complaining about 8h linear games and lack of replay-ability. Did developers get stuck with that trauma?
I guess that games should indeed be bigger, but it doesn't necessarily have to mean about map size. You could have a small town/area, but with dense population, better activities, etc. I mean, as great as Breath of the Wild was, its story was very lack luster because of the openness. It would've definitely been better if it was more linear.
However, the most important thing is that both linear and open world (and in-between) should be able to co-exist. Specially right now that Nintendo is forcing to go back to variable pricing. But then, which games deserve to be which price?
I don't know if I'm in the minority, but I love single player games, and also linear. I will always cherish exciting experiences like Uncharted 2, Dead Space, Killzone 2, etc.
Is linear but great a good value?
Is open world but "so-so" good value only because it's bigger?
With all this said, I'm afraid gaming is becoming live service, and I'm going to have to move on from it, though.
Developers might think that in order for you to buy a game, it needs to be as big as it can be. It doesn't matter if the world is empty, the AI is not as good, there is not much to do, but hey, look at how big it is!
I remember there was backlash in the PS3/360 that people started complaining about 8h linear games and lack of replay-ability. Did developers get stuck with that trauma?
I guess that games should indeed be bigger, but it doesn't necessarily have to mean about map size. You could have a small town/area, but with dense population, better activities, etc. I mean, as great as Breath of the Wild was, its story was very lack luster because of the openness. It would've definitely been better if it was more linear.
However, the most important thing is that both linear and open world (and in-between) should be able to co-exist. Specially right now that Nintendo is forcing to go back to variable pricing. But then, which games deserve to be which price?
I don't know if I'm in the minority, but I love single player games, and also linear. I will always cherish exciting experiences like Uncharted 2, Dead Space, Killzone 2, etc.
Is linear but great a good value?
Is open world but "so-so" good value only because it's bigger?
With all this said, I'm afraid gaming is becoming live service, and I'm going to have to move on from it, though.