http://developer.valvesoftware.com/wiki/Creating_Parallax_Maps
Now, this is nothing like bump mapping in UT 2003/2004 (which had a few classes and admitted that it would have slowed down performance big time)...this seems far more likely to actually occur.
When? I have no idea, but it's interesting nevertheless. All Source needs now is some decent real-time shadows that react to the lightmap and to the light sources in the map...and self shadowing won't hurt either.
Now, this is nothing like bump mapping in UT 2003/2004 (which had a few classes and admitted that it would have slowed down performance big time)...this seems far more likely to actually occur.
When? I have no idea, but it's interesting nevertheless. All Source needs now is some decent real-time shadows that react to the lightmap and to the light sources in the map...and self shadowing won't hurt either.