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Or is it just one of Phil's balls in my throat?
It Might Be Time to Admit the Great VR Experiment Has Failed
Some people love VR, and can’t get enough. Most people don’t.

- Some sources suggest that the VR market has stagnated, with declining headset sales and not enough games to convince newcomers to jump onboard.
- Barriers to VR adoption persist, including space constraints, cost, the threat of motion sickness, platform fragmentation, and a level of effort that asks a lot from the consumer.
- VR still has enthusiast appeal, and likely will for many years to come, but cracking the consumer market even with entry-level headsets looks set to be a challenge for a while yet.
Developers Paint a Grim Picture
A survey conducted in late 2024 by the Game Developer Collective reported that over half of all developers asked consider the VR market to be in decline or stagnant. Only just short of a quarter of respondents thought the market was still growing.
VR's Limitations Haven't Gone Anywhere
It’s often the case that a technology’s limitations become less pronounced as time wares on, but that doesn’t seem to have happened with VR. Perhaps the most obvious limitation that potential VR owners will need to overcome is that of space.
If You're Not Onboard by Now, When Will You Be?
If you’ve already got a VR headset and you’re happy with it, I’m envious. But for the rest of us, it’s worth asking the question: just what is it going to take to get on board?