Trying to keep up with the theme of attention grabbing thread titles.
He still seems non-commital on the subject of NG2.
http://www.xbox.com/en-US/e32005/devinterviews/20050523-tecmo.htm
He still seems non-commital on the subject of NG2.
http://www.xbox.com/en-US/e32005/devinterviews/20050523-tecmo.htm
Xbox.com: Now that the new system has been unveiled, we can finally ask: What do you think of the Xbox 360? What does the new hardware allow you to do that you couldn't do on the original?
Itagaki-san: It's a wonderful machine to work with. I never lied about my impression of the hardware. It's definitely software-friendly hardware. From a developer's perspective, it's exactly the kind of hardware you want to work with.
Xbox.com: In terms of online play, should we expect a natural extension of the type of play we saw in Dead or Alive® Ultimate? What's new for Xbox 360 in terms of online tournaments and the like?
Itagaki-san: DOA 4 online mode will look completely different from DOAU. [But] the systems that are used in DOAU will be improved upon and be used.
Xbox.com: With each game, there have been innovations in the fighting mechanicsblocking, reversals, that sort of thing. Will the fighting feel more like DOA 3, DOAU, or some combination of the two? Will we see all new fighting mechanics, especially considering the addition of new fighters?
Itagaki-san: First of all, the difference is going to be substantial from the previous games. So traditionally, the way DOA 2, 3, and Ultimate plays is nice and easy to [pick up and] play. But DOA 4 will take a more aggressive approach to the fighting. Other fighting games will rely on your ability to practice certain moves repeatedly and to replicate the same moves, while DOA 4 will require you to have some ability to read opponents' moves and will require you to have instinct. So in other words, with other fighting games, if you use a programmable controller, you will be very, very strong. But if you do that with DOA 4, you will probably lose.
Xbox.com: Are there plans to bring a version of Ninja Gaiden to Xbox 360?
Itagaki-san: (laughs) Well, since the 360 will be backwards compatible, maybe people won't need another Ninja Gaiden.
Xbox.com: Thanks for your time at the end of this long day. Anything else you want to tell Xbox.com readers?
Itagaki-san: 360 is the best. So we should wait with a great anticipation.