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Itagaki talks DOA4

PhatSaqs

Banned
http://xbox360.ign.com/articles/616/616617p1.html

Following the unveiling of DOA 4 at Microsoft's Press Conference, Tomonobu Itagaki spoke briefly with IGN regarding his latest fighter. First, Itagaki assured us that the version we saw at the conference was only 15% complete and that the game has not yet tapped into the true power of Xbox 360. We assume the clipping seen in the early part of the trailer won't be part of the final build, which is still targeted for Xbox 360's launch.
Further, DOA 4 is now focused on defense instead of offense. Gamers will need good reflexes and a sharp eye to anticipate their opponent's next move. Expect more fluid combat with players reacting to one another in kind in larger environments that are far more interactive than previous DOA titles.
 
normally I would call BS, but I have no trouble believing Team Ninja when it comes to graphics. I wouldnt be surprised if this began development on the Xbox and has just been ported over to 360 with a few tweaks here and there...

I will be disapointed if this isnt one of the absolute best looking games Ive ever seen.
 
Boggles the mind how certain games will make it for launch. MS need to get their dev kits out there quick.
 
Itagaki feels that the field is so much broader and gamer skills more advanced that DOA 4 will be far more challenging than in the past. That doesn't mean you can't pick it up and enjoy it, but the complexity many have asked for is finally being added, according to Itagaki.

should make some happy
 
Everyone is underestimating the power of XNA! XBOX 360 Developers should have no problems getting their games out on time once they have received the final dev kits. If they still can't come with the goods it's probably the developer and not the hardware.
 
Further, DOA 4 is now focused on defense instead of offense. Gamers will need good reflexes and a sharp eye to anticipate their opponent's next move. Expect more fluid combat with players reacting to one another in kind in larger environments that are far more interactive than previous DOA titles.

so it's all about counters....again.
 
How can a game that is supposed to be shipped in months be 15% complete? =/

For that matter, why are developers apparently only using a third of a system's power that is also supposed to be done in this year?
 
However, with tens of thousands playing Dead or Alive Ultimate online, Itagaki feels that the field is so much broader and gamer skills more advanced that DOA 4 will be far more challenging than in the past. That doesn't mean you can't pick it up and enjoy it, but the complexity many have asked for is finally being added, according to Itagaki.

Normally I wouldn't beleive this, but after Ninja Gaiden, he gained some serious respect from me. If this is the case, count me in.
 
Andy787 said:
How can a game that is supposed to be shipped in months be 15% complete? =/

For that matter, why are developers apparently only using a third of a system's power that is also supposed to be done in this year?

Good question and no one is going to like the answers to it.
 
Itagaki feels that the field is so much broader and gamer skills more advanced that DOA 4 will be far more challenging than in the past. That doesn't mean you can't pick it up and enjoy it, but the complexity many have asked for is finally being added, according to Itagaki.

Sounds like Itagaki's finally caving in to pressure from the VF kiddies. So one of the few pick-up-and-play 3D fighters I can enjoy with my friends may end up becoming another overly-technical borefest that favors the guy with the best move-memorizing skills. Lovely. =/ I hope it doesn't end up turning out that way, or DOA's dead to me. Ah well, at least Namco hasn't screwed up the Soul Calibur series yet...
 
Itadoggy barks to defend Microsoft's property!

WOOF! WOOF!

I look forward to watching his tuck his tail between his legs and run from Tekken 6 and Virtua Fighter 5. :lol
 
Tellaerin said:
Sounds like Itagaki's finally caving in to pressure from the VF kiddies. So one of the few pick-up-and-play 3D fighters I can enjoy with my friends may end up becoming another overly-technical borefest that favors the guy with the best move-memorizing skills. Lovely. =/ I hope it doesn't end up turning out that way, or DOA's dead to me. Ah well, at least Namco hasn't screwed up the Soul Calibur series yet...

There is a difference between being accessible and being totally fucking broken.
 
Where I come from, 15% means "simple backgrounds with no effects with one rigged model walking around and basic controller input."

Itagaki is clearly on crack, because this game looks ready to ship. It was clearly designed on Xbox spec and they'd need to completely retool it to get it looking truly next-gen.

I think the very least they could do is implement a new lighting model with self-shadowing, etc.
 
Dead or Alive 4 doesn't look that much better than Dead or Alive 3. That said, it looks fantastic; but not next-gen.
 
[sarcasm] yeah, because Team Ninja's NEVER been able to deliver on the graphics front before [/sarcasm]

Some of you people are downright stupid. :lol I think November is going to be very telling, and most of the naysayers are going to eat their words--if they haven't already started.
 
Andy787 said:
How can a game that is supposed to be shipped in months be 15% complete? =/

For that matter, why are developers apparently only using a third of a system's power that is also supposed to be done in this year?


The demo they made for display at E3 is using 15% ( :lol ) not the full game. The real game likely runs at abominable framerates on the alpha kits thus not suitable for display purposes at a tradeshow.
 
Laurent said:
Dead or Alive 4 doesn't look that much better than Dead or Alive 3. That said, it looks fantastic; but not next-gen.

Do you realize how much 15% is?...right?
I'm confident that TN will deliver but I think they should not preview this early version.
 
FiRez said:
Do you realize how much 15% is?...right?
I'm confident that TN will deliver but I think they should not preview this early version.
I was replying to the "it's ready to ship" comments. I know that Team NINJA will deliver much better graphics than those displayed this week. Hence the fact that this game doesn't look next-gen... YET!
 
15%, ok even if he is bullshitting about that this man apparently seems more than likely to seriously throw down when those final kits arrive in July. Can you say work around the clock? Itagaki san ain't playin no damn games! I think it's time to start going back and archiving all the threads where people are ripping on all the 360 games and talking about PS3 blowing 360 out of the water. Watch out come november!
 
Hahahahahhahaha

:lol :lol :lol

Itagaki on DAMAGE CONTROL!

Bull fuckin shit that ass-tacular crap Dead or Alive 4 is 15% done?

WTF? Does that mean the game ships days before the Xbox 720 comes out?!

Dead or Alive 4 seems to be a launch title. With the 4 to 5 months they have left, they will be fine tuning the online features and balancing the game.

And that's the part that consists of the rest of the 85%. Oh wait, ....balance...Dead or Alive...balance...Dead or Alive, aaaaah, nevermind, the rest of the 85% will be for more exaggerated tit physics.

Fuckin crater face, go make Ninja Gaiden 2 and stop the damage control. DOA sucks, stop making those games. God damn ugly ass mother fucker, my shit looks smoother than his face.
 
The game looks XBox 1.5. Everyone can see that.


But, I HIGHLY DOUBT that the game will look like this a launch. Since when have we seen a decent developer not able to tap the power of a new system.

The only time we saw this was 989 with the PS2, and Temco's programmers have shown they are far beyond 989, making some of the best looking XBox/PS2 games we've ever seen.

I see all this bickering as pointless. If a game does not look to be next-gen level, why can't se simply write it off as not being ready. If it comes out and still looks like crap, then it's time to bitch.
 
God, this place is full of a bunch of idiots...


He never said the game is 15% done....

The game's graphic engine is running at 15% of what the final hardware should be capible of doing.... I guess....

if the final hardware is that much more powerufl, then dang, why did they show this?
 
Realistically the game will look better.

To be fair, but that's not the point.

DOA needed a gameplay adjustment, not a graphical adjustment.

And sadly, most of that interview Itagaki was sucking Microsoft's cock and not talking about how they will make the gameplay any better.

Oh, so he says more defense oriented, WTF is that?!

You're going to have bigger frames for countering....let the horror stop.


Mr. Itagaki, go play Virtua Fighter 4....now copy it! Get!

Seriously, there is nothing more satisfying than having a person who talks a lot of shit get that shit fed right back to him.

Gotta love it.

But don't make fun of Itagaki when he's making NG2 >_<

Or the C-warrior will kill you.
 
Is it just me, or has the board turned to shit in the last few weeks? I'm thinking reading gamefaqs would be a more enjoyable experience.
 
truesayian said:
God, this place is full of a bunch of idiots...


He never said the game is 15% done....

The game's graphic engine is running at 15% of what the final hardware should be capible of doing.... I guess....

if the final hardware is that much more powerufl, then dang, why did they show this?

o_O

That doesn't make much sense either now does it?
 
It's obvious the game was ported from the Xbox and being such is only at about 15% of what it's expected to be on the 360. They could ship it next month and it would be very playable but they can do much more on the new hardware and that's where the other 85% is coming from.
 
But isn't the game supposed to be a near launch/launch title?

They had a great success by doing that with DOA3, I'm sure there are aiming to repeat.

I don't see how they can accomplish 85% in a matter of months?
 
And I wonder why?

Being that "legit" screenshots came out a day or two after and it looked the same...

Good job with the pointless damage control.

But PDZ did make DOA4 look better, I must say.

It's more of the fact that DOA3 looked so damn good (played like crap though) that's giving DOA4 the biggest heat I think.
 
To those who think that DoA could look better, can you provide examples of where it can look better?

The only example I can think of is in one case some fruit in a basket was just a texture.

*shrugs shoulders* most of the people hating on the game graphics don't seem to have a f***ing clue.
 
Fight for Freeform said:
To those who think that DoA could look better, can you provide examples of where it can look better?

The only example I can think of is in one case some fruit in a basket was just a texture.

*shrugs shoulders* most of the people hating on the game graphics don't seem to have a f***ing clue.

DOA3 and NG cinemas.
Well maybe something aprox. to those videos.
 
*cough* art design...

who what where how when?

>.>

The characters look "too fake."

Again, maybe its the "style" I don't know.

But it has to do more with artwork.

Being that, Okami (a ps2) game impresses me more in a visual sense than DOA4 does.

I can't explain it, but a lot of pS3 and Xbox games are looking better graphically, and on the technical level, it may not even be superior...
 
I was comparing the CG in DoA3 to it...and the only big difference is the fluidity of the animations in the CG...which I expect in this game when it's done. What I find most impressive is the physics of the hair in DoA 4, it's done really well.
 
Fully rendered hair for one. It'd be hard with Leifang (as seen in the demo) but most characters have short hair so clipping won't be to much of an issue. Minor details to the models for more believability (even in anime tones) like eyelashes, stubble, teeth/tongue...muscle structure for the brawlers...sweat/environmental damage (characters become dirty or damage clothing to a degree...maybe bruising but that may push teh envelope)

A true next gen lighting mesh...models that react to their environments realistically...

There's a ton of ways that DoA can be improved despite it's anime style limitations.

Biggest thing Itagaki should focus on graphics wise...Emotional responses on the characters faces as they react to the fight. No more china doll. Let Kasumi smile a bit damnit.
 
C- Warrior said:
Mr. Itagaki, go play Virtua Fighter 4....now copy it! Get!

No thanks. One overly-technical fighting series that stresses the player's ability to memorize movelists over reflexes and reaction speed is more than enough. If Itagaki has to take cues from anywhere, let it be from 3D fighting games that have depth without being tedious, like SC II. :p
 
Fight for Freeform said:
I was comparing the CG in DoA3 to it...and the only big difference is the fluidity of the animations in the CG...which I expect in this game when it's done. What I find most impressive is the physics of the hair in DoA 4, it's done really well.

I haven't see the video, but for the images I highly doubt that the quality on the textures alone is near to the DOA3 videos, but the GFX engine is only at 15% of development so I expect that Itagaki try to achieve something like the DOA3 and NG CG at least in style. like the skins textures and the animation.
 
I just went and played my copy of DOA2 ultimate for the first time in awhile and I have to say that even if that doa4 build is 15% complete it still looks atleast twice as good as doa ultimate which is one of the best looking games(technically speaking) this console gen.

I'm a DOA fanboy so I can look at the screens and see what was improved, the male polygon models for one are much more detailed, the faces are even rounder with more polys spent on eyes , nose , mouth etc, and the bigges difference so far is the clothes and hair which are alteast doubly detailed. Also I think its impossible not to notice that pertty much every outfit has some sort of normal mapping going on, and doa now seems to be using furshading up the wazoo, on the monkeys most noticably but also bass' jacket.

What can I see improving with this other 85%? well looking at the trailer only a few backgrounds looked finished- the city with the cars that hit you if you aren't careful, the giant temple with the pond , the monkey temple and the DOAtec cloning room as well as the DWA wrestling ring and finally the most impressive stage, the beachside market with the chickens, and what could possibly be the inside of that temple with the pond .. maybe the same stage ?
6 or 7 stages basically, and it seems there are atleast 3 new characters and assuming that most if not all of the old ones return, it seems atleast Kasumi, Hayate, Hayabusa, Bass, Tina , Lei Fang, Jann Lee and christie are returning based on screens but that still leaves half the cast in the woodworks with possiblyanother 6 or 7 stages to yet build. So the physical game assets may not even be done but that's what crunch time is for , also I'm sure team ninja has all the other stages and characters planned out by now .

So you could say out of that 85% that 50% is entirely physical resources, characters backgrounds , costumes etc. The other 35% could be that coat of polish that final dev kits are needed for, I think they can put all the pieces togethor in 3 months and they have 5 months before they'd have to have it 100% to hit the assumed launch date of november 15th ish. (the day before american thanksgiving I think, whatever that day is).

So I could easily see lots of graphical features turned on once final hardware comes into the office , right now I think they may in fact have ported the doa ultimate engine over to alpha 360 kits and just upped the art assets up , in 6 months when the games on the shelf I suspect it'll look twice as good.
 
Pachinko said:
I just went and played my copy of DOA2 ultimate for the first time in awhile and I have to say that even if that doa4 build is 15% complete it still looks atleast twice as good as doa ultimate which is one of the best looking games(technically speaking) this console gen.

I'm a DOA fanboy so I can look at the screens and see what was improved, the male polygon models for one are much more detailed, the faces are even rounder with more polys spent on eyes , nose , mouth etc, and the bigges difference so far is the clothes and hair which are alteast doubly detailed. Also I think its impossible not to notice that pertty much every outfit has some sort of normal mapping going on, and doa now seems to be using furshading up the wazoo, on the monkeys most noticably but also bass' jacket.

What can I see improving with this other 85%? well looking at the trailer only a few backgrounds looked finished- the city with the cars that hit you if you aren't careful, the giant temple with the pond , the monkey temple and the DOAtec cloning room as well as the DWA wrestling ring and finally the most impressive stage, the beachside market with the chickens, and what could possibly be the inside of that temple with the pond .. maybe the same stage ?
6 or 7 stages basically, and it seems there are atleast 3 new characters and assuming that most if not all of the old ones return, it seems atleast Kasumi, Hayate, Hayabusa, Bass, Tina , Lei Fang, Jann Lee and christie are returning based on screens but that still leaves half the cast in the woodworks with possiblyanother 6 or 7 stages to yet build. So the physical game assets may not even be done but that's what crunch time is for , also I'm sure team ninja has all the other stages and characters planned out by now .

So you could say out of that 85% that 50% is entirely physical resources, characters backgrounds , costumes etc. The other 35% could be that coat of polish that final dev kits are needed for, I think they can put all the pieces togethor in 3 months and they have 5 months before they'd have to have it 100% to hit the assumed launch date of november 15th ish. (the day before american thanksgiving I think, whatever that day is).

So I could easily see lots of graphical features turned on once final hardware comes into the office , right now I think they may in fact have ported the doa ultimate engine over to alpha 360 kits and just upped the art assets up , in 6 months when the games on the shelf I suspect it'll look twice as good.


I hope so, but IMO they should go to a more realistic style and get away from the anime style. Graphically I think it would be better if they updated the characters in more realistic ways in terms of colors and muscles.
 
Borys said:
From 33.3% (MS marketing) to 25% (IGN), now to 15% (Tecmo).

5% tomorrow?

Umm...he's referring to 15% complete.

stickybear_reading_comp.jpg
 
IJoel said:
Do you realize the number he gave referred to the completion status of the game?

Really?

Hard to believe that cause everyone saw lots of nice looking stages (street, wrestling arena, japanese dojo etc.), characters, moves etc.
Frankly - I would be happy playing that 15% game, looked finished to me.
 
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