Deft Beck
Member
It feels like a naked attempt to clone the Steam Deck while misunderstanding the point of the Steam Deck and continuing to let Nintendo eat their lunch in the handheld space.
In the midst of my ongoing hoarding of Linux gaming handhelds, I realize not every game is really designed for portable play, design or UI wise.
Designing a handheld game is becoming a lost art, separate from "mobile game" design which is an entirely different, disgusting discipline. At some point mobile games moved away from creative people figuring out the iPhone and iPad to suits trying to hoover money out of lonely, rich addicts.
Anyway, only Nintendo really cares about handheld gaming design anymore while Sony and Microsoft chase high fidelity home theater experiences. Trying to transplant that onto a $500+ handheld is going to be an expensive disaster, especially in Xbox's case, where the only real draw is having Game Pass on the go. There are more than the tent pole cinematic experience type games on those platforms, of course, but mostly from indies, who won't be able to fill in the gap entirely.
Nobody at Sony or Microsoft proper knows how to make dedicated handheld games. Gio Corsi, the former champion of the Vita, went to Nintendo. Speaking of Sony, if they keep chasing service games, then how are you going to play those on the go? Tether your phone? Play on shitty public WiFi?
Overall, why would you buy such a pricey handheld when the target audience probably already has a Steam Deck and/or a Switch? You're pricing out the casual players who make up most of the audience by having it play the same level of games as the main console. This is only going to be for diehard brand fans, not the broad general public, just like the Series X and the PS5 Pro.
In the midst of my ongoing hoarding of Linux gaming handhelds, I realize not every game is really designed for portable play, design or UI wise.
Designing a handheld game is becoming a lost art, separate from "mobile game" design which is an entirely different, disgusting discipline. At some point mobile games moved away from creative people figuring out the iPhone and iPad to suits trying to hoover money out of lonely, rich addicts.
Anyway, only Nintendo really cares about handheld gaming design anymore while Sony and Microsoft chase high fidelity home theater experiences. Trying to transplant that onto a $500+ handheld is going to be an expensive disaster, especially in Xbox's case, where the only real draw is having Game Pass on the go. There are more than the tent pole cinematic experience type games on those platforms, of course, but mostly from indies, who won't be able to fill in the gap entirely.
Nobody at Sony or Microsoft proper knows how to make dedicated handheld games. Gio Corsi, the former champion of the Vita, went to Nintendo. Speaking of Sony, if they keep chasing service games, then how are you going to play those on the go? Tether your phone? Play on shitty public WiFi?
Overall, why would you buy such a pricey handheld when the target audience probably already has a Steam Deck and/or a Switch? You're pricing out the casual players who make up most of the audience by having it play the same level of games as the main console. This is only going to be for diehard brand fans, not the broad general public, just like the Series X and the PS5 Pro.
Last edited: