Exactly. Most western devs are trying to force the players to accept what they do or GTFO. They make games for themselves not the players. Meanwhile in Asia you have a total different aproach where devs always have the players in mind. And we end getting alot of asian game focus on delivering a fun to play experience. Some might not be able to deliver that but you can see where the focus was placed while making the game.Here's a rule to live by, Jason:
The "Problem" is whatever the fuck the paying customer says it is.
Now apply this to all companies in all industries.
If you wanna see the most blatant pandering ever, this month is hard to beat. Pride month. Go check out Linkedin and see how many companies adjust their logo rainbow. Then when July comes around they change it back.I too like to dig holes and then pretend like everything's fine when I can't climb out of them.
As I've said before, there's a very big difference between diversity and forced diversity. The latter doesn't feel genuine, it feels like pandering and tries too hard to appeal to a certain audience.
I'm not white and even I feel annoyed by it, a multi-billion dollar corporation trying to pander towards me in the sake of me buying their product.
If diversity is done right and in a way that the developers actually visioned the game to be, then it can be great. But when you have a DEI company telling them "hey this character needs to be race/gender swapped" then it shows and most player see through the bullshit. It's why no one complained about Overwatch's diverse cast, yet everyone hates Concord's cast. Diversity doesn't mean "alienate white people out of the game" either.
The one thing I don't get is if wokeism/DEI is such a problem and supposedly affecting sales, why is it that pretty much every Western AAA game is full of it? And it only seems to be growing.
Not just video games but entertainment as a whole. Video games are just one of the worst when it comes to it.
I guess that's the reason I'm having a hard time believing the whole "go woke, go broke" that people keep saying. Because it sure seems like corporations are really adamant with DEI and does not look like it's affecting sales at all.
If it loses them that much money, why continue to do it?
Games Workshop uses Blackrock and Vanguard. Sadly Warhammer 40,000 is heading that way too.You don't have to believe anything, the fracture is happening before our eyes. They are on life support thanks to the corporations pushing this: Black Rock, Vangard, and Gubernamental agencies.
These companies are not living on customers' money anymore and that's not even their goal.
Dei has crippled the movie industry in terms of quality, and has paralyzed academia. It is a cancer. If you have cancer, you don’t treat it like a 1% problem, you utterly destroy it before it spreads.He's kind of right and there's about half of gaf that won't like it. It's an easy singular target, our brains like shortcuts to blame all our problems on, but there's a lot more issues with the games industry causing crunch and buggy releases. It's one of those things that might be 1% of the problem but gets 99% of the attention.
Day of the Tentacle would like a word with youTake the green and purple neon out of all my games
Gay Race CommunismEnglish is like my fourth language, what does DEI mean?
Guy has opinion.
Diversity.English is like my fourth language, what does DEI mean?
The one thing I don't get is if wokeism/DEI is such a problem and supposedly affecting sales, why is it that pretty much every Western AAA game is full of it? And it only seems to be growing.
Not just video games but entertainment as a whole. Video games are just one of the worst when it comes to it.
I guess that's the reason I'm having a hard time believing the whole "go woke, go broke" that people keep saying. Because it sure seems like corporations are really adamant with DEI and does not look like it's affecting sales at all.
If it loses them that much money, why continue to do it?
What is the best way that a 10 year veteran developer (who happens to be trans) could naturally acquire a lead role position at a studio, so that there’s no perceived corporate agenda at play?Do you think they put a trans in charge of Dragon Age because they were impressed by their individual amazing directing capabilities? No, it was to fulfil a corporate agenda, the same agenda that'll gladly lay off hundreds of employees if the numbers don't add up to what they want.
So if that's the case, then "go woke, go broke" is indeed a fallacy. In fact it seems like going woke is doing better for all these companies thanks to Blackrock, etc.It's the same as when a big company publishes your game, the development and marketing costs are covered, so theres really no big risk for the developer even if it flops
In this case its blackrock and others paying if DEI is according to the guidelines, so why bother trying to make a good game and risk flopping if you can make a woke game and get guaranteed money?
"Annoying fuckin prick addicted to his own flatulence and the sound of his voice" has an opinion."Accomplished journalist Jason Schreier" has an opinion.
Diversity, equity and inclusion, but this is typically limited to women and black people. This is actively being pushed by most companies these days, which is why we’re seeing an over abundance of “diversity” all the sudden. It’s more about forcing change rather than letting it happen organically.English is like my fourth language, what does DEI mean?
My man, if you don't know what DEI is, that means you live in a good society.English is like my fourth language, what does DEI mean?
As opposed to what, forced exclusion? There can't be an up without a down.Talk about a strawman. Almost no one says that too much diversity is THE problem. The complaint is that forced diversity is A problem.
That tool then talks about CEO salaries in relations to the lay-offs as if someone had championed that too much diversity was the root cause of all the studios closing.
So if that's the case, then "go woke, go broke" is indeed a fallacy. In fact it seems like going woke is doing better for all these companies thanks to Blackrock, etc.
And it totally doesn't take the passion and soul out of the games, which is one of the main things lacking compared to the past. When you have to design games around checkboxes now instead of your heartfelt ideas.Sure, hiring a plethora of "consultants" doesn't contribute to making development longer. Suuuuure.
It doesn't increase budgets either. Those people work for free.
He's literally one of the few last surviving legitimate journalists left, exclusively covering games. I've rarely, if ever, had an issue with him. Not sure what your beef is.Guy has opinion.
Draugoth: What a great idea for a substantial thread!
Edit: I'm just so tired of seeing this smug, self important hack's face and statements. Just wish people would stop giving him press.
That makes sense.which is why it keeps happening no matter how many flops they get, be it in games/movies/shows...
DEI is absolutely ruining Western gaming. It feels Every game features a female lead that is most likely gay or a person of color. That makes every (Western) game feel too homogenized and designed by committee. Nothing feels like it was just made to be fun with interesting gameplay ideas. Everything feels like it is litterally just trying to shove "women are strong" and "look at our representation" agendas down the gamers throat.And it totally doesn't take the passion and soul out of the games, which is one of the main things lacking compared to the past. When you have to design games around checkboxes now instead of your heartfelt ideas.
That is true to some extent,but those longer cycles could be innovative because the developers had enough time to iron out any bugs,at least in theory.Real problem is what Mark Cerny laid out in a recent interview. Devs allowed to make gigantic games that take 5-7 years to make. Devs were given a carte la blanche and instead of innovating and taking risks, they just made the same game 2x longer. 50-100 hour copy pasta games.
But now because they took 2x longer, publishers had to increase prices and start laying off people who are not needed for 4 of the 7 year dev cycles.
He's literally one of the few last surviving legitimate journalists left, exclusively covering games.
Yes, obviously.He's being sarcastic I assume?
He's a journalist in absolutely every sense of the word. He's even done something most "journalists" covering games in the modern day don't have, *actual journalism degree*. You can dislike him all you want, but there is no arguing his credentials. The dude's a published author, as well. His entire career is journalism, research, reporting & writing.See my above post. Just because he’s run a few post-mortems of high profile flops doesn’t make him a “journalist”. A journalist doesn’t regurgitate industry talking points out of fear of losing access.